"Now For Business..." General DOA5 Christie Gameplay Discussion

Scornwell

Active Member
Looks like I've been eating my words from a few weeks ago in a BIG way. I'm just having too much fun playing her win or lose regardless of the effort put in and if I win or lose. Can't drop her now.
dont_stop_me_now_in_pictures_3CXIt_640_04.jpg
 

|Hero|Gustavo

New Member
Having a lot of trouble opening up people with good defense if we're not in water. I really wish 6p still stunned. I can't see her being a legitimate threat offlin. theres nothing to really scare people from blocking. But I just started using her so I haven't messed too much with all the guard breaks and stance transitions. Just have to wait and see.
 
Can't...stop...lol'ing. I'm haveing such a good laugh I'm having a ball. Anyway this is my two cents on Christie. I play Christie as a spacing slash mix up character. I don't poke with her like I used to in DOA4, nor do I rely too heavily on her stuns. Her new side step 2 p+k is my bread and butter, as well as her 6pp 2p+k into whatever, usually I do her 1kk(pretty sure her double sweep is 1kk). And I try to bait with her 3 p+k throw by doing her 3 p+k pp a few times. But the minute I start adding pressure and they start blocking strings I go back to spacing.
 

djynho

Member
Her stances are her bread and butter. Always space and first thing to do in using her correctly is to use ur environment. When opponent near wall, try to use a move that will wall splash like 6k,k. Then follow that with 2p,p and then 3p,p,p. or use her 6,6 throw to crush them into the wall. Important to remember is that after that wall throw, you have COMPLETE advantage so keep the offensive going after the trown. Usually I would do 4p+k cause it's a wall splash of they don't block and it's a GB with a guaranteed 6p afterwards. Mix up well. And lastely, best to use her 3p+k into grab after a stun cause most players will either counter after they r stunned and will not think to dunk low (unless they happen to counter low) but works wonders. Mix it up with the punch. That's all xD
 

djynho

Member
Oh and one last thing, her 6p,p into 2p+k is VERY risky to do due to the fact that you are at so much disadvantages after the 6p,p (-12 or something) that your opponent can land an attack before you connect with anything that you try to do after her stance. most competent players will know and use that against you so if you do use it, mix it up by continuing that string. Best to use 3p,p into 2p+k instead. I'm no Christie pro in any ways and I'm not claiming to be, so don't just take my word for it and actually test it out on practice. :)
 

djynho

Member
And 3pp evades attack, safer, and you still can go into the stance from it after 3pp. To add to it, you can either delay after the 2nd p and finish the third p for mixup, or charge the 3rd p for crazy damage or charge it into the stance. Two stances option, evading, 3-in-1 attack and a charge attack which GB. Really good IMO
 

ILYA✰

Active Member
No point in doing 6pp to share stun since the 2nd p is holdable. 3PP is unholdable in stun.
Yeah I know that the second P is holdable and dont always do the second punch at all.
But I didn't know that 3pp was unholdable in stun :) cool
 

Lei

Member
And 3pp evades attack, safer, and you still can go into the stance from it after 3pp. To add to it, you can either delay after the 2nd p and finish the third p for mixup, or charge the 3rd p for crazy damage or charge it into the stance. Two stances option, evading, 3-in-1 attack and a charge attack which GB. Really good IMO

We are talking about carrying stun not neutral game utility. And in neutral game it's not a matter of using 3p over 6p both have different utilities considering 3P is a i16 normal and 6p is i11.
 

djynho

Member
We are talking about carrying stun not neutral game utility. And in neutral game it's not a matter of using 3p over 6p both have different utilities considering 3P is a i16 normal and 6p is i11.

You're right. xD
 

Madian

Active Member
Her 6PP is -14 on hit. If you go into Jakeiho off of that you basically are giving your opponent a free punish. Just saying.
 

Darth Lotonic X

Active Member
And 3pp evades attack, safer, and you still can go into the stance from it after 3pp. To add to it, you can either delay after the 2nd p and finish the third p for mixup, or charge the 3rd p for crazy damage or charge it into the stance. Two stances option, evading, 3-in-1 attack and a charge attack which GB. Really good IMO

That charged punch is worthless. Even online, I can easily react to that and counter it.
 

Lei

Member
Please elaborate.

3PP is unholdable in sharing stun, I mean i don't know how I can elaborate that it's that simple.

Also in stun the Charge is extremely useful You can cancel the charge on reaction to them holding out of stun and go into your high or mid punch launcher as a punish(Yes you can do it on reaction I have been doing it to mamba and rikuto ONLINE) If they don't hold then guess what you just got a +20 reset or a launch from the charge.
66PP has the longest charge time, 3PP has the lowest charge time.
And no you can't be low thrown out of their stun they have to hold to get out or eat it.

So you can attempt to react to my [P] in strings while you are in stun (which you aren't you are reacting to the rhythm of the [P] not the actual strike] and as soon as I see you hold I will just press 2/8 immediately and punish you.
 

Scornwell

Active Member
3PP is unholdable in sharing stun, I mean i don't know how I can elaborate that it's that simple.
I asked because it is holdable in stun.

And no you can't be low thrown out of their stun they have to hold to get out or eat it.
I don't recall talking about low throwing out of stun, but alright.

Her 6PP is -14 on hit. If you go into Jakeiho off of that you basically are giving your opponent a free punish. Just saying.
If anything needs to be fixed with Christie, I feel like it's this. I think a faster transition into JAK after a NH from 6PP would be one solution but I'm no twitter howler monkey on TN's feed.
 

Madian

Active Member
If anything needs to be fixed with Christie, I feel like it's this. I think a faster transition into JAK would be one solution but I'm no twitter howler monkey on TN's feed.

Honestly if she could just use Jakeiho to keep her pressure going that's all she would need. I can live without the safe lows or kicks just as long as she had a viable mixup with Jakeiho.
 
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