Nightpup
Well-Known Member
Nyo's fastest move is her P+K. 11 frame high. I believe she's a heavy weight.Whose sub-forum is this silly?
Nyo's fastest move is her P+K. 11 frame high. I believe she's a heavy weight.Whose sub-forum is this silly?
I think her fastest move is P+K at i11 and her weight class seems to be welterweight...She's so amazing, definitely drooping Mila for her!
Someone tell me fastest move and class weight?
She's so amazing, definitely drooping Mila for her!
Someone tell me fastest move and class weight?
Bankotsubo wasn't a heavyweight though, he was actually a Super Heavyweight.Most people wanted her to be a heavyweight to mirror Bankotsubo completely(though I'm not sure how that works considering that even in real world or simple physics, she would have hollow bones an- *gets punch by a jock*)
...Whatever, I think it's best for the experts to really decide before we go on forward. All this talk about being better than Mila is a bit sketchy to really judge over just a day.
Bankotsubo wasn't a heavyweight though, he was actually a Super Heavyweight.
Nyotengu is a middleweight class character. She is with Akira, Brad, Hayate, etc. Go check the weight thread for that.
And she can air throw off just about every launch she has in stun. Her damage is silly.
Bankotsubo wasn't a heavyweight though, he was actually a Super Heavyweight.
Anyone play around with her P strings? 14i and good range as well as NH stun make this a great whiff punishment tool.
It's a 60 damage, unholdable, tracking ranged attack that's a force-teching true mid.4P+K no longer auto cancels itself.
And holding the followup P sidesteps the wind and puts Nyotengu at -33. Up in her face you will reposition behind Nyotengu.
So the sad thing is you can now actually hold the wind.
It's a 60 damage, unholdable, tracking ranged attack that's a force-teching true mid.
It's not "sad" that it can be "hold-dodged" at all. It would be nothing short of stupid if it couldn't.
Wasn't that ALWAYS the case with that wind attack? Because I remember dodging it once when I learned what direction it hit from.
In DOA2 and DOAD, 4P+KP could only be held up close, as a mid punch. Attempting to hold it at range did not perform an auto freestep as it does in DOA5U, but would instead do nothing and cause you to get hit by it.
...So was that in DOA4 or just in DOA5U?