DOA6 PC System Requirements for DOA6

We are only days away from the release of DOA6 for consoles and PC!

With the game almost out, Koei Tecmo has added the recommended specs for this game. Here are the system requirements that you'll need to know:

SYSTEM REQUIREMENTS
  • MINIMUM:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64bit)
    • Processor: Intel Core i5-4690 or over
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 770
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Sound Card: DirectX 11 or over
  • RECOMMENDED:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64bit)
    • Processor: Intel Core i7 8700 or over
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Sound Card: DirectX 11 or over
Source: Steam

What do you think of the current requirements of DOA6 and what are you using to run on it? Laptop? Desktop? Sound off in the comments below!
 

Comments

Sotherius

Well-Known Member
Brazil
Main Character
Ayane
Gamertag
Sotherius
PSN ID
Sotherius
Steam
Sotherius
So...

GTX 1050 TI 4GB.
Core i7 7700HQ.
8GB RAM.

The game doesn't run well for me, i have to put on 720p or 768p for consistent 60fps, and not even that, night DOA colosseum for some reason still runs bad at those settings.

I'm trying to find what is the reason for the game running so bad on my machine.
 

Randzz

Active Member
Astoria, NYC
Main Character
Christie
Gamertag
Randzz
PSN ID
Randzz01
Steam
Harrison11106
Question is how is the online on Steam? For Doa5U, it wasn't a question of whether the online was a ghost town (due to various issues), but whether the ghost town was it's online.

The nearly $100 season pass was the thing that made me take a step back. I had to read it twice to make sure it wasn't the pass with the game. I'm in the wrong line of work.
 
Last edited:

tokiopewpew

Well-Known Member
Standard Donor
Germany
Main Character
Phase 4
PSN ID
ToKyo_PewPew
Steam
tokiopewpew
Question is how is the online on Steam? For Doa5U, it wasn't a question of whether the online was a ghost town (due to various issues), but whether the ghost town was it's online.
Depends on what you expect from the online mode. 5's was a ghost town because you could not even play or spare together with friend due to missing lobby mode. Which is said to be added to the end of the month to doa6.

In terms of what online "quality" (lag spikes, etc ...) goes, that mostly depends on who you fight against and how good his connection is.
 

Project Bokuho

Lady Helena's Pet
Premium Donor
Question is how is the online on Steam? For Doa5U, it wasn't a question of whether the online was a ghost town (due to various issues), but whether the ghost town was it's online.

The nearly $100 season pass was the thing that made me take a step back. I had to read it twice to make sure it wasn't the pass with the game. I'm in the wrong line of work.
For online, I have no problems so far. It’s all on who you fight and their connection. Be sure to avoid wifi players, because that’s where matches are horribly laggy. Straight bars = Ethernet/wired; Curved bars = Wifi.
 
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Raansu

Well-Known Member
Lutz, FL
Main Character
Hitomi
So...

GTX 1050 TI 4GB.
Core i7 7700HQ.
8GB RAM.

The game doesn't run well for me, i have to put on 720p or 768p for consistent 60fps, and not even that, night DOA colosseum for some reason still runs bad at those settings.

I'm trying to find what is the reason for the game running so bad on my machine.
The reason is because you're on a laptop.
 

Raansu

Well-Known Member
Lutz, FL
Main Character
Hitomi
That doesn't make sense considering i've been able to run more demanding games at 1080p just fine.
It makes plenty of sense given that right now DoA is showing to be more cpu dependent than gpu dependent and the 7700hq is a really bad processor. It doesn't help either that you're running a 4gb mobile GPU.

Also given that the game seems to be eating up a single core to 100%, you're probably being thermal throttled making it worse.
 

Thiago Guarani

New Member
Gamertag
biquiba
For a fighting game with those visuals / graphics I'd say the requirements are quite demanding. Let's be honest, the game looks a little bit better than DOA5 and that's it.

In FGs the polygonal count is not THAT great, the AI processes aren't super demanding, the environments aren't open worlds, etc. My point is that this kind of game rarely demands a powerful CPU. With an enough powerful single thread it should be ok. These genre needs more GPU than CPU. Asking for minimum an Intel i5 which is 4 Cores / 4 threads seems like they're just hiding poor optimization. Some devs and publishers tend to do so.

Soul Calibur VI or Tekken 7 can be run at 1080p ultra preset at 60fps all times (a must in FGs, mind you) with a modest setup like Intel G4560 (it's a friggin dual core pentium with 4 threads), 8GB Ram, GTX 960 / GTX 1050ti / RX 570. I even dare to say those games look technically on par or even better than DOA6 in some aspects.
They were hidding poor optimisation for sure. But recommended specs are all over the place, so I don't care much. I only played today, so I don't know if it's patched already, but my i7-4790k is handling it very well.
 

tokiopewpew

Well-Known Member
Standard Donor
Germany
Main Character
Phase 4
PSN ID
ToKyo_PewPew
Steam
tokiopewpew
Not sure if this is the correct thread for stuff like that but I post it here since there is no general one for doa6 on PC.

Be aware when using geforce experience shadowplay/video evidence on PC with the steam version. It requires desktop capturing activated to save recordings as the game is running in windowed (pseudo) fullscreen, even if "fullscreen" is set in the settings. I actually dont see any difference between "borderless" and "fullscreen" at all. This might also be the reason why it does not run as smooth as other games would, which are using "real" fullscreen.
 
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