DOA5U "Prepare" - Ayane General Gameplay Discussion

Status
Not open for further replies.

iHajinShinobi

Well-Known Member
Standard Donor
Something I'm going to try next week at TFC when I get my hands on Last Round. Obviously, I'm going to see if there are any differences with Ayane at the moment. But I'm also going to see if 3H+K will cause an auto bounce on the Danger Zone stage.

3H+K is a bound hit, and bounds cause hard knockdowns that do not allow you to immediately tech. All stages with breakable floors or electric floors, 3H+K works wonders with. Breaks the breakable floor, and causes electric damage on electric floors.

So I'm going to see if bounds will cause an auto bounce or not, with 3H+K. If it does, I have so much shit in mind lol. Will bring back results
 

Red dragon

Member
That's 100% false, Ayane in DOA5U is a lot safer than she's been previously, and this is her at her finest thus far.
ok, like i said, it was a rumor and i havent played in a while so i was curious above anything.

Bringing up a point in history (and am not bragging by any means), but the Ayane forums were beginning to be a mess with lots of whinning and complaining when 5U's release was near, and even during release. If I hadn't said anything about her changes and how I've viewed her balancing, then the disturbance wouldn't have died down.

I remember when everyone was saying she's nerfed so bad because her 3H+K wasn't a sitdown stun that guaranteed 70+ anymore (when in reality, her 3H+K has a lot more bound launch juggle potential and even okizeme mix up), and said her 4P was bad (launch height was lower but it still retained it's crush properties).

No one bothered realizing that she received a Fubu flip with faster recovery, 1P+K back spin that comes out instantly as opposed to 11 (took 5 frames to execute), her side step P being BT cancelable, a side step P+K that leaves her in BT stance and has amazing mutli-purpose usage. Her side step K actually got buffed to being a sitdown stun as her 4K is (SS K was not a sitdown stun in Vanilla at all).

The fact her back spin notation was changed gave her access to Korean Back Dashing, which greatly buffed her movement.

4P+K has a higher launch height, don't even get me started on how good her P4P and 6PK are. Not to be rude, but the moment I finished my wall of text at that time, niggas read and instantly shut the hell up, lol. And since that time, @Force_of_Nature, @Gill Hustle and I have just been leveling up and displaying excellent Ayane play offline. And contributing a lot of good tech, so have @Ayanes80085Lover, @Ael, and @Ayane.

i've noticed when i played her last time that her flip was a little easier to use. i've still been able to use it like i use to back in the day. her p4p was always badass and i've used it a few times myself. 4p isnt that bad either.

the other thing that bothered me is that when doa5 (not doa5u) first came out i bought the strategy guide for this game and then they released a day 1 patch. waste of $15..........

and someone talked about "DOA5 vanilla", someone care to explain?
 

Force_of_Nature

Well-Known Member
Standard Donor
i've noticed when i played her last time that her flip was a little easier to use. i've still been able to use it like i use to back in the day. her p4p was always badass and i've used it a few times myself. 4p isnt that bad either.

the other thing that bothered me is that when doa5 (not doa5u) first came out i bought the strategy guide for this game and then they released a day 1 patch. waste of $15..........

and someone talked about "DOA5 vanilla", someone care to explain?

Vanilla means the initial, standard form of something, kinda like its inception. In this case "DOA5 vanilla" is plain old DOA5, i.e. the initial version. The day 1 patch did not render the strategy guide useless (though it was written by Dr. Dogg so that made it pretty questionable in the first place). I'm still trying to figure out what Ayane's PPPKKK is...
 

Ael

Member
See if they changed her BT rolling into a BT6P+K input, or something like that. If not, make it a suggestion to Tom Lee and TN at the event so all Ayane players won't have to roll in matches by accident. See if she has any new bounds and what moves causes the big explosion in the latest stage. And, check to see if she has any new moves after her SS. Worth a look, I suppose
 

Kronin

Well-Known Member
It's not properly related to Ayane's gameplay, but if I can ask for it I would like to understand better the working of the Danger Zone stage. From a quoted post of mine:


Not entirely sure of the working of the Danger Zone on the blue tiles: sometimes they provide a bounce, sometimes only an extra damage that anyway leave the characters on the ground (even if they don't use the fast recovery).

Also, during the last match (minute 47:50), Marie Rose got a damange bounce even if landing on the green tiles... maybe the bounce was releated on the height reached by Marie Rose (after being hit by Leifang) when landed on the platform?

I could be pretty wrong on my conclusions, but I would be grateful if you @iHajinShinobi could check something about this (after all the knowledge of the stage will become in future part of Ayane's usage in it).
 

iHajinShinobi

Well-Known Member
Standard Donor
Sure I can do that, I'm curious about it as well as everyone else is, so I've got you covered. :cool:

Also a quick note I forgot to mention a long time ago. Ayane's lows on slippery surfaces on counter hit are amazing. BT3KKK is guaranteed 60 damage on counter hit, you cannot hold the second low at all (great whiff punisment). 2K guarantees a 4P and 4P+K launchers, so does 33P and 2H+K (I believe I said this before). BT2K guarantees her i13 frame mids, 6P being the better option because of 6P3 causing the must-hold 50/50.
 

Force_of_Nature

Well-Known Member
Standard Donor
Hey guys,

What have you been using for wall-splatting with Ayane? A key technique I utilized at my recent local tournament was wall-combo-ing whenever possible. I generally netted about 40% damage or more from most wall combos (e.g. 6PK~W!~PP6PK). I find that this is a great strategy for Ayane (well, for almost anyone) if you can push an opponent back into a corner with pressure or zoning to set up wall-splats. 6PK, 3K & 66K seem nice from FT and BTPP6K/BTPP6KK4 & BT6P are great from BT for example.
 

iHajinShinobi

Well-Known Member
Standard Donor
Ayane has an assload of wallsplats on neutral hit and threshold.

PK, KK, BTK BTH+K, H+K, P+KPP and BTP+KPP are all highs.

BT6P, 1P+K P, 6PP, 6PK, 66K, 66KK4, BTPP6K, BTPP6KK4, 3H+K, 236K, 1P+K K, P+KP1K, P+KP1P, BT4P+KP, BT6K (threshold), 3K, 4K (threshold), BT4K, 6P+K, and 6P+KP all hit mid.
 

iHajinShinobi

Well-Known Member
Standard Donor
The only ones I haven't been using much or kept to a minimum are the P+KPP, PK, BTH+K and the options from 1P+K.
 
Status
Not open for further replies.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top