DOA5U "Prepare" - Ayane General Gameplay Discussion

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iHajinShinobi

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There are no balance changes in the current build of Last Round. Same game, just a chance to check out what the Danger zone stage has to offer. Due note that I said current build.

Some things;

Ayane's new hairstyle is awesome, I like it with her glasses and will be rocking that in my current cos 3.

3H+K as I said, launches on its bound hit on neutral hit, counter hit and threshold on the Dangerzone stage on blue tiles (bound hits are universal this way for all characters). PKK and H+KK both launch on blue tiles on neutral hit, launches higher in threshold. I did about 112 damage from 6K > PKK > 66KK4 BT 4P~K before knocking some off the ledge.

There wasn't a ton I could test since a lot of peole wanted to play, plus I was super stiff while testing things because you cannot change your button layout in the demo (I do not play on default layout). Something I think is cool but also stupid, is that you can knock someone off ledge onto the blue tiles, where you'll bounce up sky high for a bigger combo and knock them off the ledge in the process for stupid damage. You're essentially dealing 60-80% this way. There will be tons of stage kill combos this way.

I was able to knock someone off the ledge, get the high bounce from the blue tiles and follow up with 66KK4 BT4P~K off another ledge for about 80%.

The way dangerzone's blue tiles work, if you are knocked down into a hard knockdown or by strikes/throws that cause an explosion and you don't tech, you bounce up for another juggle. You can also cause this in situations where you're juggling someone with certain strings and you dont finish it and let them drop to the floor, they'll bounce up. I was able to do Ayane's BTPP2P free cancel and the player bounced up.

The walls in stage are also half walls, not full walls. In addition, if you are knocked into a wall and you don't tech up, you bounce up. However, this only happens if you didnt juggle off the explosive bounce beforehand. So you cannot set up an explosive combo, send someone into a wall and get another explosive bounce.

Each platform is also randomized everytime someone falls too, there are no patterns to what platform is next. Green tiles are normal floor tiles, blue tiles cause the explosive ground bounce explained above.

I like the dangerzone stage, Ayane can get silly on it and rack up stage oki into my actual oki. It also turns PKK into strong must-hold 50/50 because I get a free launcher if it hits. I think 4K actually bounces higher because of the explosive floor too.
 

Force_of_Nature

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Thank you for your findings Hajin! Great stuff. The Dangerzone stage sounds like it's gunna be really dumb lol. I expect many Death Combo videos to appear on this stage after LR's release -_-.
 

iHajinShinobi

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I don't look at moves by their names lol. What move is that? And TFC is great despite my performance on stream. I'm having a grand time playing a lot of different players.
 

LunaKage

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So how many where there for TFC? For some reason the name Ninja CW sounds really familiar... maybe I've fought him before.
 

LunaKage

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Oh yeah, then that is the guy I fought. He was good. I got close every match though. Still got 2-0'd however. I hadn't heard of him before, so I assumed he wasn't an upper tier player, so I was kinda bummed, then Ryujin was like "naw man, he's legit as fuck".
 

Force_of_Nature

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NinjaCW did decently at SJ8 (I think he ranked about the same as me or slightly higher), but he completely tore it up at TFC '14 so far! Props to him!

Looking forward to further LR details in the future.
 

iHajinShinobi

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Stream monitor was laggy. You really believe I'd let someone repetitiously use the same mid punch sequences if I could hold them...?
 

Force_of_Nature

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I know what you mean. The monitors were shit at SJ8 too. I could tell people were struggling with them. Did you do any checks for latency beforehand like in a buttoncheck? Ayane is a pain in the ass in lag, both to use and fight. One of my matches was even an Ayane mirror where the player was using "online" tactics on me -_-.
 

iHajinShinobi

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Naw, but I really should have -_- But bleh, there's always next time. TFC is really just a great opportunity to play a lot of people. I'm seriously leveling up after every set I have with different players. Tomorrow I should be playing Mr.Wah, Sweet Revenge, Allan Paris, Ryujin, Hoodless (hopefully) and Something Unique (again, cool guy too).

Overall, I'm really enjoying my weekend, playing a lot, and seeing tons of players is nice. I feel I've had a good playthrough this year for 5U. 16+ local tournament wins, 1 major victory, 3 top 8s and a top 16 at 4 majors (2 2nd place tops, 1 5th). I have national recognition as a solid Ayane player (and for seriously putting this character on the dangerous character map). I'm considered a top player on the west coast along with Crazysteady and Requiem. And I'm in that high level realm (I'm still playing to improve, of course). And for being one of the most helpful players in the community (especially in person).

I am obviously not going to stop playing the game and competing. I'm just getting stronger every single time I compete because my mindset is set on improving from my wins and losses. So I may not have won any of the important tournament majors "yet", but that doesn't mean I'm not going to keep trying. I've learned a lot this year and still am, so its going to happen next year, no doubt.

My Ayane is the most deadly around so folks better watch out, the Hajinmon Representative is right around the corner. ;)
 
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Force_of_Nature

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My Ayane is the most deadly around so folks better watch out, the Hajinmon Representative is right around the corner. ;)

This ^

But, yeah, props to you for what you've done for Ayane. You rep her like how she's supposed to be played which is incredible because she is one of those characters where you'll be completely lost with her if you don't know how she works. Too often I see Ayanes use 3KK6K and BT6T, for instance, like they're supposed to be some sort of godlike moves. Needless to say, it's painful to watch. One thing I love about watching offline Ayane play is seeing how easily bullshit play can get punished along with a greater emphasis on movement and spacing.

I also give props to SU for repping Mila like how she should be repped at his 2 majors (SJ8 & TFC'14). 5U needs more character specialization and less Christies and Rachels.
 

Force_of_Nature

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Oh, before you return home @iHajinShinobi, speak with Tom Lee about TN changing Ayane's BT dash input to BT6P+K like Ael requested. The BT6(6) input annoys the ever-loving fuck out of me when I'm experimenting with Ayane's integrated movement and BT dash setups.
 

Force_of_Nature

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Haha, Just checking. The more I incorporate BT dashes, the more the BT6(6) input irritates me. Such a stupid input.
 

Aerospark

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Also ask him can 4T to a BT opponent can be adjusted so that it is able to send them off cliffs and ledges please this is very important it makes no sense that it can't.
 

Ael

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Kind of random but, I'll be showing a quick video soon. It'll involve Ayane, butterflies and kunais and her farting rainbows and making magic happen in the world of ONLINE. Peace. (Y_Y)v
 
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