After being hinted, leaked and then later confirmed by Team NINJA, Raidou finally has a reveal trailer that showcases his gameplay exclusively. This was a smart play from Team NINJA considering he was hardly chosen at offline events, and was shrugged off by many fighters in the community as one of the worst heavy characters in DOA5. Team NINJA has been trying to keep Raidou's story and dialogue with the characters a secret, but we can all deduct that he will likely be the main villain of DOA6, and probably has his own playable chapter in the story mode for the first time.
DOA6s system works better for not only Raidou, but all of the heavy characters in the game. A player using Raidou could strategically spend their meter on break holds to boost their evasiveness since they already deal heavy damage without the need of a break blow. His thunderous slaps return as an air throw, and when you combine the fatal stun mechanic and his break blow; Raidou has more combo potential than ever before.
Players in the community are already dissecting the cyborg in his new subforum, and Destruction Bomb had a lot to say pertaining to his current changes shown in the reveal trailer:
- Oh yeah, PP4PK. The last hit of the move can be side stepped. Heck, you can even freestep it. Hopefully there's more advantage off that GB since he has no GBs above +5 with the exception of the fireball which is slow, reactable, and only useful near a wall for a guaranteed P.
- I actually felt his 6KK (last hit) with the moderate knockback removal into a stun was an improvement. I'm curious if it still wall splats near a wall though (which if it didn't, it'd be a bit of a buff and a nerf mix at the same time). What if.......it's a wallsplat stun variation? Hmmmmmmmmmmmmmmmmmmmmmmmmmm. (Ninja smoke activate)
- 1P string looks like it took a hit. Specifically the first hit. Bass might of been hit with this too now that I think about it. The thing with 1P is that the stun becomes a side trip stun on CH. On water you can land guarantees off it since low stuns vary on water or any slippery surfaces. Raidou in DOA5LR is actually particularly dangerous if he's on water with 1P. 1PP becomes a natural combo into a juggle combo and the followup can't be held if he landed the string on CH via water. Honestly, it might not be as bad as one though it would be, 50/50 on this.
- 33KP can be more common now, I'd say that's pretty cool. Someone did the move on a Twitter and it's +1 now instead of neutral. Not a ultra improvement, but better than nothing I guess.
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