Nameless Sama
Well-Known Member
What is your opinion about the zoning then ?
4/5What is your opinion about the zoning then ?
I can't give Ryu a rating, there isn't a way to measure how awesome he is.
I am here to apologize by Dark_Ky for my bad expression. In the last 2 weeks I have changed something about my personality so I am a different person now. You dont need to accept my apologize Dark but you should know that I have tryed it at least to begin it from the begining.
Bass' fastest high is 12 and his fastest mid is 14.Speed (1/3 - Strongest Frames in the World). With speed that can match Bass (questionable in many cases)...well, he's slow. I mean, he is a grappler with a 5 frame throw. I guess this makes him the most powerful non-grappler grappler.
Zoning (4/4) - TORIYAH!! That should suffice to explain this rating. If it isn't I suggest you go on PSN and add Tenryuga to your friends list so you know what that means whenever Ein says it.
Leon - The Strongest- well, you know where this is going.
Offense (3/5 - Strongest Offense in the World). He only has a good offense if he can get a hit in and it leads to stun, grounded, or launch (see Speed). Followup throws to launches or grounding opponents is just one of the things he excels at. He by no means has a great offense outside of stun and launches due to his height predictability and a huge lack of variety in heights in strings. He has some pretty good delays in some of his strings which can be mistaken for charged attacks, unfortunately he can be thrown while charging (bet you didn't know that). He only has a few crushes but the ones he has are pretty amazing in utility. Regardless, do not Let Leon touch you. See damage for more.
Defense (2/5 - Strongest Holds in the World). Only thing making this a 1/5 (Weakest of the Strongest Holds in the World) is the damage and added damage from the environment he can get on Holds, even in stun, and his Offensive Holds. He might have the most powerful holds in the game but his defense options are pretty non-existent. If he had holds with utility similar to Rachel's than this could be escalated by quite a bit. (@Argentus I don't know why you factored GBs and Delays into this, they don't really have anything to do with his defense).
Damage (5/5 - Strongest in the World). This raises to 10/5 (Strongest Man in the World) when in areas that allow Leon to abuse the environment and breakables to extend combos and throws. His charges are pretty ridiculous with some obscene guard breaks (and even an Unblockable) and if he gets ANY of his throws on you you are in for a world of hurt. He has amazing damage for how short his combos last and has several setups that allow him to optimize damage from single strikes.
Zoning (2/4 - Strongest Zoning in the World). He has range issues but they aren't that bad. All of his longer range attacks guard break or have quite a bit of knock back or ridiculous stun but Leon has to control range at every opportunity he gets, choosing to keep enemies close or far away is up to him. His charged attacks have shortened ranges the longer they charge but hey, GBs and insane knockback. Oh, and 46P. Notice I said STRONGEST and not Best.
Speed (1/3 - Strongest Frames in the World). With speed that can match Bass (questionable in many cases)...well, he's slow. I mean, he is a grappler with a 5 frame throw. I guess this makes him the most powerful non-grappler grappler.
Safeness (2/3 - Strongest Guard Breaks in the World). On block he is pretty safe for a grappler with his non GB attacks if you avoid using kicks, with his GBs he can get many positive numbers (against a wall is a pretty scary situation) but his faster GBs leave him at -1.
Total 15/25.
He is almost purely an offensive rushdown character. Play him otherwise or not punish when opportunities arise and things will go south quick.
Ein #BuffEin
Offense (3/5). Ein excels at maximizing damage off of bounds and whiffed attacks. He doesn't have the most amazing string height variances or the largest string mixups or even a big list of attacks to use but Ein really loves to play a patience game. Great launchers on NH and a good stun game are left to be questioned when facing a faster character or a Hold happy player.
Defense (2/5) for similar reasons to Leon but without the damage. You could consider his spacing game as part of his defense but when someone is up in your facing and all you can do is blockor hope an Offensive Hold will do something (both of which are fairly weak, even on HCH).
Damage (4/5) Despite his shortcomings Ein is pretty strong. 33H+P nets 66 damage on NH (and a good Ein will bait for a HCH for 99 or even go for the Wall version which is absolutely awesome to watch) and his damage from bounds is probably the best in the game (toppling even Mila getting grounded and going into Mount/Sprawl from one of her bounds).
Zoning (4/4) The. Best. Zoner. Hands down. He has some of the most powerful punishment strikes and launchers that Christie would give up being able to crush mids if she could have what he has. If Ein isn't trying to get a bound he is more than likely zoning you and waiting for that golden opportunity to give you a TORIYAH! to your face when you least expect it.
Speed (1/3) He has to be one of, if not the, slowest strikers in the game.
Safeness (1.5/3) Probably the only time I will use a decimal. He has his moments, his better attacks are ungoldly punishable but his safe attacks are pretty good at the same time.
15.5/25
He is just a bad character (score aside). He doesn't have tools that help him stand out in any way and could really use a buff hug.
Mila - The most underrated character in the game.
Offense (5/5). Just like Leon, do NOT let this girl touch you. A 2 hit CB (no Holding required), crazy strikes, her Tackle, her Mount and Sprawl, her speed. This girl plays the stun game like no other and has probably the best stun to launch game in the roster. Her juggles are great across the non-Super-Heavyweight board and if you aren't using them right you can miss out on dishing out a whole lot of hurt. Even if you don't juggle with her just stun-launch, P+K, 2H+P, and go to work (70+ damage on such a simple thing). She just has amazing utility off of the simplest things she has.
Defense (4/5). Not the most damage on her holds but her mid punch, mid kick, and low kick lead to ground throws (guaranteed) and her low punch can lead to juggles (which ones you use are up to you). She has a lot of useful crushes to aid her in her journey to fight Bass. Her defense just translates into a toned down version of her offense.
Damage (5/5). If you have seen anything about what Something Unique has said about Mila, you only get a portion of the idea of what she can do. Finish juggles with P+K and ground throws, abuse her 6H+P followups (amazing damage off such a simple input), Power Launcher combos are top of the line, she just gets more damage than you might realize for as simple as some of her combos are to pull off.
Zoning (2/4). Not the greatest but definitely not the worst. It's the range on her throws you really need to worry about.
Speed (3/3). Damn is she quick. She's no ninja but damn.
Safeness (2/3). Finish strings only if you are confident they will connect. She is a lot safer than you might realize.
21/25
Mila is the quiet girl in the corner that nobody understands, you really have to become her best friend if you want to find out what she can do. Maining her from launch in 5 Vanilla (and now submaining her in 5U) I can tell you the people who stopped using her post 1.03 have no idea what they were missing. She may have lost some of her "stupid/braindead" tools but I saw no difference in how I played her as a striker and continue to do so. She got some serious upgrades in 5U, sure she got some serious downgrades too, and she is just insane if you spend any time learning her.
Defense means when you re hit or at disadvantage what tools you have to turn things around... Deleying strings are part of offense not defense
Zoning (4/4) - TORIYAH!! That should suffice to explain this rating. If it isn't I suggest you go on PSN and add Tenryuga to your friends list so you know what that means whenever Ein says it.