Sony All-Stars Battle Royale

Game Over

Well-Known Member
So I'm a fanboy for being open-minded and giving a game a chance, and not jumping to conclusions before the game even releases? Ok, sure ...

Also, I'm always entertained how people's agreement with game critics/journalists shift with perspective. On games a person likes that a journalist doesn't, the person couldn't care less what the journalist has to say. But on games a person doesn't like, all of a sudden a journalist is speaking divine truth and wisdom if they, too, are talking down on the game.

Opinions vary. This goes for both members of the gaming press, and members of the gaming audience.

As for your statement that a "LARGE MAJORITY" of people who've played the game think it is terrible ... have you actually spoken to a "LARGE MAJORITY" of people, or are you just jumping the gun because a few people at EVO agree with your negative view on the game? Have you spoken to the majority of people who played the Beta? Have you spoken to the majority of members of the media? Have you spoken to the majority of people across the numerous FGC forums and such about the game?

From what I gather, AT WORST, people are split on the game (some positive, some negative, some just generally not giving a ****). While you may say you've seen a number of impressions on the negative end of the spectrum, I can say I've seen a number of impressions on the positive end of the spectrum. Time will tell how the game turns out.

And honestly, I really don't see why you continue to put so much time and effort into dogging this game in the first place. Do you really have nothing better to do than to spend time looking up stuff for a game you don't like and talking frequently about how much you don't like it? Just seems like a waste to me.

If it were me, I'd spend my time focusing more on things I do like. One of the main reasons I may come across as "mostly positive" with things is simply because I focus more time toward the things I see as positive. If I see something in a negative light, I just generally pay it no mind, and don't bother to talk much about it. I don't go off on post after post after post on why the game is "bad" and why I won't be playing it. It's just a waste of time. If a game is bad, I move on to something else.

Perhaps you should do the same ... ... ... ... unless you just like being negative and talking bad about stuff. I remember back a bit saying how you remind me of Kane, who takes sadistic pleasure in being a monster and hurting people. Maybe you just enjoy being this guy who is known for having more bad to say about a given game than good, who is more likely to hate a game than enjoy it, and who is just generally the perpetual buzzkill.


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Commenter:

I think people need to just chill a little bit when looking at this game. Yes it is in the same realm as SSB. This is fact. But nobody said that Smash Bros could be the only game of its genre. If you don't want this game don't get it. But if you think about it and you like SSB, all this game will do is provide SSB with something to be compared to and give it something to compete against. If it remains the only game of its type it is likely to start producing bad games from lack of competition.

^ I agree with this guy. Regardless of what anyone may think about this game, anyone who even MILDLY likes Smash Bros should want this game to see at least moderate success, as that will then give motivation for the next Smash game to step its game up due to finally having some competition in the genre. When there is sufficient competition, the winners in the end are the gamers. So let's all join-in in the hope that PS All-Stars makes a noticeable splash upon release!!
 

Allan Paris

Well-Known Member
The people watching vids and reading about it are also coming to the same conclusions.

I co-sign this. Finally spent some time researching and, what the fuck. Glad I really don't care about this game, would've been nice to play with my boy though. Although he sucks butt, I would say 'Ass' but the game is not deep enough for that term.

GO, I hope this game does as well as you think it will. You're really trying to give it some shine, I just don't see it. I play games competitively and if I wanted to with this game, I wouldn't. I'd literally have to play a top tier character to win. If your super isn't OP, then why are you playing?
 

Game Over

Well-Known Member
AP, your perspective is completely fine. Though this game is being designed with a more competitive approach than Smash Bros (which was designed for plain casual fun), even I will agree this is not a game for someone looking for "serious" competitive play. This is still mainly a casual game.

I, personally, see this as the fighting game player's version of Smash. The game for those who might say that Smash would be better if it had more fighting game mechanics. And the fact that this game doesn't have ringouts is reminiscent of the fact that the majority of fighting games don't have ringouts. Some people like ringouts, some people don't, some people don't give a **** either way.

So I asked the question on SRK:

Hey mcW00ty,

Have you seen yet how different Lvl3 Supers interact with other? Like, for example, if Kratos or Sweet Tooth are transformed in their Lvl3s, is Big Daddy's Lvl3 still able to freeze/kill them ... or are they invulnerable while transformed? It would be cool to see certain Supers working as "counters" to others.

Got this response:

When anyone has a Level 3 going it locks out the other player's supers all together until it's over. Also, time can't run out while a Level 3 is active.

Building up to a Level 3 is a pretty big commitment and certainly doesn't happen every game. If it was able to be stuffed by another it would hardly be worth it. You can however, stuff lower level supers with other supers. I've seen Parappa flash kick Sweet Tooth's grab multiple times.
 

Raansu

Well-Known Member
lol @ GO and his typical hyping things that are terrible.

Played the beta for about an hour...It's pretty terrible and beyond boring. There is no health bar/percentage bar, no scoring system so you have no idea who is winning, no edges to knock people off of etc... The fighting mechanics are all pointless until you have a full meter. The ONLY way to kill someone is with a super. So you are just mindlessly punching each other until you get a meter and then hope for the best. The combos are boring and meaningless, the only thing that matters are the supers...It's just plain boring.

Anyone who thinks this game even has a chance at having a tournament scene is just fooling themselves.
 

Game Over

Well-Known Member
In tournaments, the game will most likely be played in stock mode. In stock mode, the number of lives are displayed.
 

Raansu

Well-Known Member
Ok? There is still the problem of the fact the game has no health bars or some kind of percentage to display damage and the entire game revolves around supers because that is the only way to kill someone. It's straight up boring.
 

Awesmic

Well-Known Member
Standard Donor
I feel sorry for you, Game Over, to put up with as much as you have here.

All this reminds me of the hell some folks been through defending DOA on other sites.
 

Game Over

Well-Known Member
Ok? There is still the problem of the fact the game has no health bars or some kind of percentage to display damage and the entire game revolves around supers because that is the only way to kill someone. It's straight up boring.

If you find it boring, then don't play it. lol

Some people happen to like the way the game is designed.

I heard lara may be in this. Is it true? I'll buy it day one.

It's possible.

I feel sorry for you, Game Over, to put up with as much as you have here.

All this reminds me of the hell some folks been through defending DOA on other sites.

No matter what something is, or how good or entertaining it may be, there will always be someone to hate on it.

True_story_barney.jpg







People who go out of their way to hate on something always just amuse me ... cause it always reminds me of exchanges had between a diehard WWE fan and someone who says "Why do you watch that crap? Don't you know it's FAKE?!?"

To that, I like to reply something the likes of ... "Yes, I know. Why do you watch movies?"







Old vid (3 months = old ... lol!), cool perspective:

 

MasterHavik

Well-Known Member
Ok? There is still the problem of the fact the game has no health bars or some kind of percentage to display damage and the entire game revolves around supers because that is the only way to kill someone. It's straight up boring.
Stop using the health bars argue sir. A game called SSBM got to EVO and there wasn't bars for anything. The same thing went for smash too actually. You had to sue certain to get your kills. You couldn't mash A and kill someone. And trust me... in meele there really easy ways to kill characters. Look up the rest KO or one of the many flaco and fox death combos. and let's not forget the knee of victory in meel from CF. That shit was nasty. If you sweetspot it, it was automatic death.

Anyways this is my dream ruleset for the game.

-4 stocks
-8 mintues
-Loser can switch and counter pick a stage
-Stages bans msut be decide before the game starts
-2 out of 3 for all games besides winner/ losers/GFs.

You like these rules GO?
 

DR2K

Well-Known Member
I don't want to hate it, even an derivitave game can be good and even surpass their original. This game isn't even trying to surpass SSB, it's trying to imitate it and slap on a gimmick and hope it sticks. The super being the only way to kill cripples any competitive advantage and allows for limitied way to beat an opponent. That's probably the only reason it exists. It's probably why they have so many fighting game experts on their staff. Since they would know better than any developer how cut down on competition, skill, etc. . .
 

MasterHavik

Well-Known Member
I don't want to hate it, even an derivitave game can be good and even surpass their original. This game isn't even trying to surpass SSB, it's trying to imitate it and slap on a gimmick and hope it sticks. The super being the only way to kill cripples any competitive advantage and allows for limitied way to beat an opponent. That's probably the only reason it exists. It's probably why they have so many fighting game experts on their staff. Since they would know better than any developer how cut down on competition, skill, etc. . .
Well at least you're being fair.

Brawl was a disaster. The balancing in that game was a joke. Everyone went MK it was annoying. Melee... only eight characters were viable. So while your argument makes sense sir. There are fighters that are consider solid, but only a good handful of characters are usable. So I'll rather play a game where there is a way to get a kill with anyone doesn't matter what X character I play.
 

Raansu

Well-Known Member
Stop using the health bars argue sir. A game called SSBM got to EVO and there wasn't bars for anything.

I stopped reading here. SSBM has a form of health. It's called the percentage icon down at the bottom of the screen. Please learn how a game works before you try to use it as an example.
 

Game Over

Well-Known Member
Anyways this is my dream ruleset for the game.

-4 stocks
-8 mintues
-Loser can switch and counter pick a stage
-Stages bans msut be decide before the game starts
-2 out of 3 for all games besides winner/ losers/GFs.

You like these rules GO?

How does that compare to the typical Smash tourney ruleset? I don't follow Smash tourneys enough to really be familiar with the setup.

For now, though, I would kinda think 3 stocks with 5 mins would be better for pacing. You wouldn't want a non-Final tourney match running potentially 20+ mins.
 

DR2K

Well-Known Member
Well at least you're being fair.

Brawl was a disaster. The balancing in that game was a joke. Everyone went MK it was annoying. Melee... only eight characters were viable. So while your argument makes sense sir. There are fighters that are consider solid, but only a good handful of characters are usable. So I'll rather play a game where there is a way to get a kill with anyone doesn't matter what X character I play.

Brawl sucked, yes. But being able to kill your opponent how you like makes it better competitively by default.

You really think the game is going to be balanced when characters have better supers than others? You're in for a nasty surprise. All the other mechanics that are of little importance.
 

MasterHavik

Well-Known Member
I stopped reading here. SSBM has a form of health. It's called the percentage icon down at the bottom of the screen. Please learn how a game works before you try to use it as an example.
I do.

Go: Um...I like those rules better. It limits the less change of a level 3. Another problem with the game I have is that there has to be a way to avoid some of these level 3. We can't have any pulling this off to make a big comeback.
 

Game Over

Well-Known Member
Another problem with the game I have is that there has to be a way to avoid some of these level 3. We can't have any pulling this off to make a big comeback.

From what I can tell, you can't so much "stop" someone from getting a Lvl3, but you can very much "slow" them in getting it. It's a matter of using attacks to drain meter from the character, using various stage hazards to the same effect (with careful setups), and generally using your own Lvl1s and Lv2s to sorta "outpace" the potential benefit of the Lvl3. For a character who gets a guaranteed 3 kills on a Lvl3, you basically beat him by scoring 4-5 kills before he is even able to get it off. Transformation Lvl3s can have their attacks dodged if you are good with your spacing, jumping, and (possibly) rolling. Fullscreen Lvl3s (Sly, Radec, etc), it's a matter of staying out of their targeting reticle.

Of course, in FFAs, multiple guys can recognize someone building up to a Lvl3, and proceed to gang up on the dude to slow him down or knock some lives off of him so it doesn't take over the match. 2v2s should be REALLY interesting in this game!
 

MasterHavik

Well-Known Member
I know it would likely not play like it, but the game looks awfully similar to Small Arms for some reason
lol I rememebr that game. LOL code you're the best.
From what I can tell, you can't so much "stop" someone from getting a Lvl3, but you can very much "slow" them in getting it. It's a matter of using attacks to drain meter from the character, using various stage hazards to the same effect (with careful setups), and generally using your own Lvl1s and Lv2s to sorta "outpace" the potential benefit of the Lvl3. For a character who gets a guaranteed 3 kills on a Lvl3, you basically beat him by scoring 4-5 kills before he is even able to get it off. Transformation Lvl3s can have their attacks dodged if you are good with your spacing, jumping, and (possibly) rolling. Fullscreen Lvl3s (Sly, Radec, etc), it's a matter of staying out of their targeting reticle.

Of course, in FFAs, multiple guys can recognize someone building up to a Lvl3, and proceed to gang up on the dude to slow him down or knock some lives off of him so it doesn't take over the match. 2v2s should be REALLY interesting in this game!
I think this is the problem with the sony all stars guy. All the footage we have gotten was FFA. No 1v1 footage or 2v2 footage. We need some of that footage so the FGC can get a really good look at this game. Besides...it seems most characters are better off using their lvl1s and 2s to get their kills. Whoa...when you think about it...this game is pretty deep. I mean it's not some simple to build meter and spam for a kill. I mean I wanna use sly and parappa for example. and it seems their lvl1s and 2s are better than their 3s. But there are two problems for them.

Parappa
-Short range, so it will take 10 years to get a level 3. So someone with good projectiles can keep him out for free.
-You can combo into lvl 1 and 2. So kind of defeats the purpose of using a lvl 3, if you can combo into the other ones.

Sly
-no block or dodge button makes it really hard to protect yourself from an opponent from getting meter and you might end losing meter if they are draining you.

So the way I see is this...give characters a way to steal meter from each other, so this will encourage spacing and baiting out moves. Believe or not folks...in my opinion...this game cloud workout.
 

Game Over

Well-Known Member
Sly is sneaky (pun, intended!). He can't block, but instead goes invisible when you hold down the block button. So, unless I'm mistaken, he could potentially be invisible for 90% of a match (lol!) outside of times he gets hit/comboed or activates a Lvl3. I believe in the Sly strategy video I posted, it was said he can activate his Lvl1 and Lvl2 Supers WHILE invisible!

I'd say Sly is potential Top Tier character, if in the right hands!

NOTE: Sly's invisibility is said to present a subtle silhouette (I would think similar to invisibility cloaks seen in various games), so it's not impossible to spot him if you know what to look for ... it's just difficult to do in the midst of a bunch of onscreen chaos!!


As for PaRappa, I see the thing with him is going to be staying out of much of the action as much as possible, and using his Boombox(?) move to generate FREE meter for himself to get Supers. Of course, as in his video, he'll likely want to guard his spot, though, because any character can get meter from that if they are in the vicinity. He'll probably mostly be seen in 2v2s ... with characters like Kratos, Cole McGrath, etc. who are strong attackers with decent range and capable of keeping both opponents busy while PaRappa spams Boombox for meter.
 
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