CFW
Well-Known Member
May I ask, what were the conditions of the patch?
http://8wayrun.com/threads/official-soulcalibur-v-1-03-patch-notes.12968/
http://8wayrun.com/threads/official-soulcalibur-v-1-02-patch-notes.12322/
May I ask, what were the conditions of the patch?
Well shoot. I hope they didn't take anything else out.
I asked the person who runs Dtown Beatdowns (via Facebook) earlier if SCV will be at the tournament next weekend. They said noMeh, not worried. The game is still being played at tournaments and majors. People are still showing up, which is good.
I asked the person who runs Dtown Beatdowns (via Facebook) earlier if SCV will be at the tournament next weekend. They said no![]()
It's a local tournament.Is that a major? Idk what that is...
There's still UFGT, SCR, WB, FR, etc.
Honestly, why couldn't SCV be more practical and less glitchy?
I would be more inclined to play my former favorite childhood
fighting game franchise if it contained the following:
- Return the SC4 Soul Gauge Mechanic.
- Have more dev support from Project Soul.
- Balance the game more so.
I disagree. It encouraged players to guard impact more and be more aware of their gameplay and their tendencies similar to Blazblue's Guard Primer(If I'm remembering correctly).-Why? The Soul Gauge was shit.
-PS did support the game. Bamco didn't. They (the money) abandoned ship for Tekken.
-Most balanced SC, blah blah blah, it's been said.
Honestly, why couldn't SCV be more practical and less glitchy?
I would be more inclined to play my former favorite childhood
fighting game franchise if it contained the following:
- Less emphasis on Creation / Customs.
- Bring back the more difficult inputs for Just Frames and other key moves.
- Return the SC4 Soul Gauge Mechanic.
- Add Replay Channel & Online Practice Mode.
- Fix the ridiculous hitboxes / hurtboxes.
- Have more dev support from Project Soul.
- Balance the game more so.
Manji-Lord said:I disagree. It encouraged players to guard impact more and be more aware of their gameplay and their tendencies similar to Blazblue's Guard Primer(If I'm remembering correctly).
But on to more pressing matters:
- Balance: Non-Existant.
- Depth: Nothing to really master.
It's utter crap. I wish they released this gàme after 4 years of development.
Hopefully, the game would've had that old school cool factor and all those small details that made this franchise so memorable and classic.
I disagree. It encouraged players to guard impact more and be more aware of their gameplay and their tendencies similar to Blazblue's Guard Primer(If I'm remembering correctly).
But on to more pressing matters:
- Balance: Non-Existant.
- Depth: Nothing to really master.
It's utter crap. I wish they released this gàme after 4 years of development.
Hopefully, the game would've had that old school cool factor and all those small details that made this franchise so memorable and classic.
SOULCALIBUR II HD ONLINE - UPDATE YOUR GAME NOW
We are pleased to announce that a new patch for SoulCalibur II HD Online will be deployed very shortly.
Here is the patch note:
Online Matching service improvements:
* Improved matching filters. Players will now have the choice to search an opponent depending on his region.
Available region are: “North America”, “South America”, “Europe”, “Asia” and “ANY”.
ANY do not means all regions. ANY means all regions except “North America”, “South America”, “Europe”, and “Asia”.
* Online matching search settings are now saved until the console is rebooted.
* Rematch option can now be chosen during Online Free Match mode. The option have to be activated when player creates the game.
* Communication quality meter is now displayed along the fight next to opponent’s ID.
Fixed historical known bugs of the original SoulCalibur II PAL version released 10 years ago:
* Cervantes crash bug from Arcade Version has been fixed
Cervantes A+K (Guard Impact)
* Fixed bugs on several characters
Ivy 4A+B → B cannot be guard > Fixed
Maxi's 3B+K → B hits twice > Fixed
Voldo's "Mantis Fire Dance". Mantis Crawl => 66 is cancelled by pressing G while command is performed > Fixed
Kilik's K is hit, it can be cancelled by pressing G > Fixed