Soul Calibur Thread

Tyaren

Well-Known Member
Standard Donor
@Tyaren the grapics didn't impress me at all because they're just sc4 graphic just brighter.

They were actually not just brighter... Lighting, shader technology and image quality (anti aliasing) was actually much improved in SC5 and SC4 was already technically ahead of any other 3D fighter at it's release.

Where SC5 really shined though, was it's stages. These still hold up to current generation fighters. DOA5LR's stages on PS4 (Crimson/Danger Zone/Fireworks) still don't look as good with such great lighting, modeling, textures and shaders.

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KwonJigglypuff

Well-Known Member
The character models and hair/cloth physics were very solid too.

What type of new fighters would you like to see in SC6?

1. Three section staff
Good for close combat (chocking throws) but also has good range.
Could be an opponent for Maxi who mostly relies on close attacks.

TS-WD3SECSTAFF_540.jpg


2. Baton-Gunsen (female)
Can be used as a Baton or a Fan. Make it look different from Kitana's though.
I'd like a noble Marie-Antoinettesque fighter to use this, with a beautiful dress. "Obey!"
She could summon minions for her special move (like Fat Princess).

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3. Ball and Chain
A fat powerhouse could use, but he would have a good use of distance. Not a grappler at all.
Very good stuns and very strong but slow.

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4. Knife-Stilettos (female)
A female fighter inspired by capoeira, ballet and taekwondo, using elegant choregraphies with her kicks.
She could be an assassin. She'd use a small knife in her hands (not her best attacks).
Kind like a mix of Christie Monteiro, Marie-Rose, Zafina and Rig for the moveset. Very fun and feminine.

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And of course I want the return of Sophitia and Setsuka.
 

Talim JP

Leifang practitioner
Premium Donor
Some interesting ideas!
Those are some things I like about SC- the weapons & the variety.
But all I need is Talim & I'm happy.
 

SilverForte

Well-Known Member
I pretty much completely ignored the terrible story mode and lack of modes in 5. All that mattered to me was the core gameplay, and imo it has the most balanced and fun gameplay in the series.
 

KasumiLover

SovereignKnight_
Premium Donor
I want Sophitia and Amy back....that's all I want really character wise. They can also do themselves a favor and bring back Stephanie Sheh's custom voice too, she had one of the best voices in the series. :)
 

KING JAIMY

Well-Known Member
I want Sophitia and Amy back....that's all I want really character wise. They can also do themselves a favor and bring back Stephanie Sheh's custom voice too, she had one of the best voices in the series. :)
Although it would be nice to see those chaacters return, all I could care about is my boy Yun-Seong coming back lol I miss him so much.
 

KasumiLover

SovereignKnight_
Premium Donor
Although it would be nice to see those chaacters return, all I could care about is my boy Yun-Seong coming back lol I miss him so much.
I know how you feel. When you have that one character you've always played, and they suddenly up and dissappear...I almost didn't want to play SC5 because of the numerous characters removed.
 

KING JAIMY

Well-Known Member
I know how you feel. When you have that one character you've always played, and they suddenly up and dissappear...I almost didn't want to play SC5 because of the numerous characters removed.
Yeah it's a shame. It's even more of a kick in the nuts when even his fighting style doesn't make a return. I mean, he's one of the classics, so are Sophitia, Talim, Amy and Seong-Mina. How they could remove them is beyond my comprehension.
 

KasumiLover

SovereignKnight_
Premium Donor
Yeah it's a shame. It's even more of a kick in the nuts when even his fighting style doesn't make a return. I mean, he's one of the classics, so are Sophitia, Talim, Amy and Seong-Mina. How they could remove them is beyond my comprehension.
That's why I play SC4 mostly. I also like the parry and guard impact system because it's similar to DOA, but my sister and her friends prefer the easier SC5, so I'm often forced to play that entry
 
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