Did anyone here play Tengu in DOAD? I'm wondering what changed between 4 and D, all I know is they gave him the wind gust and killed 8P+K. Was the wind at least worth anything?
I exclusively played Tengu in DOAD. He was complete shit. The nerf to his 8P+K dive bomb was a huge hit. Having that guaranteed off of 7K and 8PP in DOA4 was just about his only useful tool, so I have no idea why they took it away in DOAD. Aside from that, he was pretty much the same, except that I believe his air throw received a minor damage buff and yes, his wind gust came back as his new 4P+K, with his 4P+K from DOA4 being remapped to 1P+K. This really isn't much of a buff to me though, as I never found the wind gust to be all that useful. It being a guardbreak is nice, but landing a guardbreak from full screen doesn't really do much for you. Plus the startup is just too damn slow.
He also received audio nerfs, as they changed a lot of the grunts that he did in DOA4, making him sound less cool. They changed the sounds he makes during his taunts too, except for the one where he laughs. His biggest audio nerf would easily be that of 9PT. He no longer laughs manically when connecting 9PT. He just silently swings his foe around. It's fucking lame.
On the plus side, his second costume (white palette swap of default) was badass. Tied with his C3 from DOA2U as my favorite Tengu costume.
Nightpup and
MajesticBlue are pretty confident in telling me that he was slightly better in DOAD, possibly due to the changes to the stun game. Personally, I don't see it, but they're both more knowledgeable of DOAD than I am, as I only played it for a month or so before giving up on it. Perhaps they can shed some light on the matter.