I know its a LITTLE off topic, and Im not sure if you can find this out just yet, but can anyone tell me (out of curiosity) what the average tri/face/polygon count of the DOA models is
It's about 30k-40k for the guys and up to 60k, even 90k for the girls. I know, that Kasumi's black ninja suit for example has 60k polygons...
....which is one of the highest in the game. Though even that is surpassed by Ayane's 90k Ninja Gaiden costume:
It doesn't even look that detailed, but Team Ninja was extremely generous, modeling all these fine seams running up and down the costume, the metal parts and weapons.
I read all that up some time ago in a forum, that I don't know how to find anymore. :/ There, someone extracted character models from different games and counted the polygons. Out of all the last generation console games he checked, DOA5 had by far the most detailed polygon models. For example Soul Calibur V models had just about 20-30k polygons per model and Virtua Fighter was even less... I was amazed, how low the number of polygons was with Final Fantasy XIII models, they were just around 8k-15k, if I remember correctly. For comparison, Final Fantasy XV character models have around 100k polygons, 20k going just into the hair, no joke. XD