Digital Foundry's reaction to the PS5 showcase:
Interesting to note that games like Horizon and Ratchet and Clank were native 4K, 30fps games and they used proper ray tracing but mixed with more traditional methods.
DF was by the way especially impressed by Kena, even though it elsewhere didn't get as much attention as Horizon or Ratchet and Clank:
It does look straight up CGI at times, it is that smooth and polished, but it is indeed in-game and in native 4K on PS5.
Some footage of it on PC and Xbox Series X.
RTX demo
Oh, that's the game that is made by one person, right? That's kinda crazy, lol. I have no idea how that is even possible. You have to be a great game designer, great programmer, and a great artist at the same time
and where do you take all that time? O:
On top that the first Horizon is going to be on PC so I might just rebuy it again. Wouldn't even be surprised if the next one ends up being game of the year.
If they polish some of the rough edges of the first game like limited movement/exploration in the world, janky combat against human enemies and if they give the pretty landscape and towns a bit more life and depth this can become a Zelda killer and one of the most awesome and popular video game franchises out there.