Added my support to "yes".
1: I was playing somebody today and we were discussing the glitch. And I quote his words "I like this better. When we can slow escape things, I just mash. I actually have to play carefully now." Do I even need more reasons? It makes two players think. The defending player is watching for the set up to the now inescapable set up. The player on offense is mixing said set up with moves. Not only does this encourage more moves to be used, but it allows characters with less mix up potential to be more viable.
2: More viable. Exactly what some DOA characters need, even after the patch that buffed everything. Bass does damage, has pick ups, kay, he's still slow. Instead of going in for a grab or a random launch, I can now set up for something very damaging. As linear as it may be, I can mix it up with something that makes sense out of stun. With es capable sit downs, characters like Bass are discouraged from high level play because of the random counter fest factor, that being that at any time, any move can come. With this "glitch" being in place, a lot of that is removed and the game is better for it.
3: DOA 2: Ultimate If DOA 2 came out instead of DOA 5 right now and we were the same age as we were back then, we'd love it. As time evolved and we played other fighters, we realize now that DOA 2 was laughable at best. It's still one of, if not the, most favorite games of all time on my list, but it was broken as shit. Ayane's back grab, Tengu's high kick, the bridge stage with the slope allowing me to practically over kill with certain characters. However, that game, along with 3 & 3.1, had something many of us loved- guarantees. So now we're all older, some wiser, some stuck in the past, some miles in the future. And now, we have DOA 5. We can remember the broken guarantees of DOA's yesterday and embrace the (mostly) logical ones we have now. This is only part of what DOA needs IMO, but it's a very important step, and I fully support leaving the game alone for the time being because of it.