The Official Dead or Alive 5 Tier List with Discussion thread

Raansu

Well-Known Member
Yes, I agree she's one of the best if not the best. Her PFT, ability to crush well, low stun game, etc. . . Relatively unsafe, lacks guarnateed set ups, etc. . a lot of these reasons are used to negate Eliot and Hitomi.

Ya, and neither of them have nine billion NH lows that have stuns that cant be SE'd. Helena plays the stun game well because she has a billion ways to easily get into the stun game. She also has a BS BKO duck that can be spammed infinitely and can duck an entire string of mids on top of a force tech game that can be used at any launch height.

Sorry, but it's two completely different ball games here.
 

DR2K

Well-Known Member
Ya, and neither of them have nine billion NH lows that have stuns that cant be SE'd. Helena plays the stun game well because she has a billion ways to easily get into the stun game. She also has a BS BKO duck that can be spammed infinitely and can duck an entire string of mids on top of a force tech game that can be used at any launch height.

Sorry, but it's two completely different ball games here.

but nothing you mentioned is guaranteed. Hitomi and Eliot have parries that target mutliple heights and grant them advantage. Both Hitomi and Eliot have tons of high into low strings and vice versa, on top of having big damage throws/combos at the wall. They have their own strengths and weaknesses.

I just find it odd that the, 'it isn't guaranteed' arguement works against a specific few characters, but not for one of the most tournament viable in the game.
 

P1naatt1ke1tt0

Active Member
but nothing you mentioned is guaranteed. Hitomi and Eliot have parries that target mutliple heights and grant them advantage. Both Hitomi and Eliot have tons of high into low strings and vice versa, on top of having big damage throws/combos at the wall. They have their own strengths and weaknesses.

I just find it odd that the, 'it isn't guaranteed' arguement works against a specific few characters, but not for one of the most tournament viable in the game.

In addition, Hitomi just got buffed (for the Xbox) and we haven't really seen what she can do in a tournament with her new strengths, like the ridiculously damaging 33t wall throw (122 damage hi-counter with a danger zone)... In addition her deeply stunning SS P is a real threat now as it's 5 frames faster (33 to 28). I'm anxious to see if anyone good will pick her up in an upcoming major. Raansu has good points but his hatred towards her seems a bit exaggarated.
 

DR2K

Well-Known Member
In addition, Hitomi just got buffed (for the Xbox) and we haven't really seen what she can do in a tournament with her new strengths, like the ridiculously damaging 33t wall throw (122 damage hi-counter with a danger zone)... In addition her deeply stunning SS P is a real threat now as it's 5 frames faster (33 to 28). I'm anxious to see if anyone good will pick her up in an upcoming major. Raansu has good points but his hatred towards her seems a bit exaggarated.

Coltz used her in the last one and did well with her until Rikuto downloaded him at the end, lol.
 

d3v

Well-Known Member
For those saying Hitomi isn't that bad, go ahead and list her matchups. Everything is just up in the air until you actually explain why they're better than other characters.
 

MasterHavik

Well-Known Member
Well d3v when I start thinking matchups for Zack......I get this.....

Bad/awful(Gen fu, Lisa, VF characters, LeiFang, Christie, ninjas minus Ryu and Hayate) <- Some examples of characters he gets rape by.

-A character with good crushes and parries.
-Faster than him
-Don't rely heavily on guessing to get their damage.

Even(Eliot, Jann, Hitmoi, Ryu, and Rig) <- Some example of characters he goes even with.

-same speed as him
- solid damage output
- has to guess like him

Good/Great(Bass, Alpha, and Hayate)

-No good crushes or parries
-Has to open him
-they can't keep up with his speed.
-Have to work harder than him to get their damage.

That is my idea of how i see his Mus at least.
 

nF ColtZ

New Member
In my opinion, Hitomi isn't the best character, but she is definitely not low tier. For some reason, You cant rely on DOA 'on paper' for everything, you never could. I guess this game has some sort of X-Factor, LoL. I can't speak much for Elliot as I haven't really used him in this game but i'm sure there are ways to do well with him. Constant complaining/crusades aren't going to help you get better (Maybe stress wise, but that's about it.)
 

Murakame

Active Member
I feel like this needs to be more organized. We should have one matchup up for debate at a time and have everybody that knows something, say something. Maybe give like 2-3 days to discuss a particular matchup then move on to the next debate. With that said is everyone in agreement that Hayate - Eliot is 6 - 4?
 
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d3v

Well-Known Member
Well d3v when I start thinking matchups for Zack......I get this.....

Bad/awful(Gen fu, Lisa, VF characters, LeiFang, Christie, ninjas minus Ryu and Hayate) <- Some examples of characters he gets rape by.

-A character with good crushes and parries.
-Faster than him
-Don't rely heavily on guessing to get their damage.

Even(Eliot, Jann, Hitmoi, Ryu, and Rig) <- Some example of characters he goes even with.

-same speed as him
- solid damage output
- has to guess like him

Good/Great(Bass, Alpha, and Hayate)

-No good crushes or parries
-Has to open him
-they can't keep up with his speed.
-Have to work harder than him to get their damage.

That is my idea of how i see his Mus at least.
This is a good start. Now to get other players to chime in.
 

ScattereDreams

Well-Known Member
I feel like this needs to be more organized. We should have one matchup up for debate at a time and have everybody that knows something, say something. Maybe give like 2-3 days to discuss a particular matchup then move on to the next debate. With that said is everyone in agreement that Hayate - Eliot is 6 - 4?

Because of the patch update, Hayate is a overall better character. Hayate is faster than Eliot, safer, has better tracking tools; Eliot pretty much just has one good tracking move which is f+k. Eliot has tracking from his strings but they're mostly a bunch of highs that Hayate has no problem crushing. Hayate has better sidestep options (Sidestep P puts the opponent in a sit down stun on NH and he also has 8_2p+k), better sit down stuns for guaranteed set up's; All of Eliot's sit down stuns can be slow escaped at fastest or fast to avoid being launched. Hayate wins the crushing department.; he has a decent amount of high/low crushes he can choose from, Eliot just has 2f+k for highs, and 6f+k for lows.

Because Hayate is a mid weight, I'm sure Eliot's BnB combo's could over power him, Eliot also has his high puch/kick sabaki that allows him to attain CB in 2 hits, as well as his i9 punch that's very effective for frame traps because it stuns on CH.

The match up is definitely in Hayate's favor because of his unholdable stuns, and because Eliot is a linear character and also easy to crush/beat him out of his strings. Eliot still has the tools to easily out smart Hayate so I think 6 - 4 is about right.
 

HoodsXx

Well-Known Member
So I don't see Brad Wong mentioned in here period. D: I know like no one plays him. >.< So most people don't really have info on him. But how would you guys say he fares now?
 

TakedaZX

Well-Known Member
Because of the patch update, Hayate is a overall better character. Hayate is faster than Eliot, safer, has better tracking tools; Eliot pretty much just has one good tracking move which is f+k. Eliot has tracking from his strings but they're mostly a bunch of highs that Hayate has no problem crushing.

Agreed to an extent, but I wouldn't call Hayate... "safer". I think they're both in the same boat on shit situations with safety, seeing as Eliot does have a good amount of safe pokes as well.

The only thing fast about Hayate is his 6p and 7k. I don't know about you but I don't like being at -30 if I can help it. Eliot's launchers are also faster (choryu and 9k). Other than that 6p is all he's got which can get flushed out by 7p... which also flushes out Hayate's jab lol. They're on par in everything else speed wise.

His best sidestep killers would be his sweeps, 6pk and 4p.

4p is generally pretty slow though. 18 frames (20) just to be in an unsafe situation or mixup situation that would result in a knockdown, but if it so HAPPENS to hit, your opponent better be ready... because if you free cancelled you've got mad options, which I like.

6pk is good for clipping SS but if it gets blocked you end up in a really shitty situation since it's not safe from push back or anything special like that. It's decent at best though.

His sweeps are more unsafe than they were (all -15 when they used to be -11 and -13 but it's not a huge deal... just sucks). The unfortunate part is that they don't trip stun on NH anymore which was part of his old doa4 game that you perhaps know about but i'll get into it later. These are decent but could be better.

Hayate has better sidestep options (Sidestep P puts the opponent in a sit down stun on NH and he also has 8_2p+k)

Well I don't exactly agree completely here.

P+K/SS P may be good on hit but on block it's ridiculously bad. -13 is ridiculous especially when it used to SD stun in DOA4 and it was -8, so personally I don't find it that great cause it's a huge risk but it's by no means useless, don't get that impression from me.

SS K is just a reset, and on hit it's ass. I don't know what drove them to think H+K needs to "launch" on hit at all times but it should have the same stun it used to in DOA4 (turn around stun). Eliot triumphs him here because his high is gives a deep stun to work with on NH and is still generally safe on block.

8P+K doesn't work as well as Christie's JAK, Brad's 4p8, or Helena's SS K, but it's pretty OK... I'd like a low sweep option from it.

better sit down stuns for guaranteed set up's; All of Eliot's sit down stuns can be slow escaped at fastest or fast to avoid being launched. Hayate wins the crushing department.; he has a decent amount of high/low crushes he can choose from, Eliot just has 2f+k for highs, and 6f+k for lows.

Now I just think you're downplaying Eliot a little too much...

First in foremost his SD stuns do need buffs, no questions asked. I feel you bro. H+K still is good for setups though in fact there's a chance for a guaranteed setup, I just wish it was better overall for Eliot, cause he deserves it.

Hayate's guaranteed launchers only come from a double punch SD stun (3pp) and another punch SD stun (214p) that only sd stuns crouching opponents and you have to use the regular follow up to even get the launch, since it guarantees nothing in reality. BT 4p is the same way. P+K is solid though but he needs 3k's sd stun back on crouching opponents, just toned down to only guaranteeing a 8p.

You're definitely missing some crushes though. For high there is 2h+k (3p2k, 6k2k), 3p+k, 8p, BT PP (second punch only) 6k and 7k to some extent.

For low there's 6h+k and h+k.

Test them yourself.

Because Hayate is a mid weight, I'm sure Eliot's BnB combo's could over power him, Eliot also has his high puch/kick sabaki that allows him to attain CB in 2 hits, as well as his i9 punch that's very effective for frame traps because it stuns on CH.

Indeed. In the neutral game this can be deadly for anyone, even the other few 9 frame jabbers.

In addition to his sabaki game you failed to mention Eliot's parries and mid holds. Parries dwindle down the guessing game, which gives him a free 9k. Of course it's a guessing game because 9k isn't a solid NH stun and only gives a minimum of +2 which is still some advantage. 9kk is the other half of that mix-up because you can get the launch and go for a few choryu's into a juggle, but this is what really makes the parries so great. Your opponent holds? 236T for big damage or drive through the stun game for a full combo. But you know this...

His mid holds give him a 50/50 mix-up basically. They try to standing block to turn around? Free 9p. If they play it smarter and try to duck, you can 6P+K into a guaranteed combo just like Lei which can lead to a full juggle. Not bad, not bad at all.

The match up is definitely in Hayate's favor because of his unholdable stuns, and because Eliot is a linear character and also easy to crush/beat him out of his strings. Eliot still has the tools to easily out smart Hayate so I think 6 - 4 is about right.

Eliot might not be the greatest character in the world but I mean lets be seriously honest here, no matter how unsafe he is, he's got more string opportunities than Hayate, which do (I repeat do) have a chance of clipping sidestep since the idea behind the SS is flawed anyway. If his strike just happens to be active on the 21st frame of the opponent's SS he will hit and it will be counter hit and it will be a stun and it will be in his favor. Hayate doesn't get that luxury honestly. You step him and that next hit will be interrupted.

That being said Hayate does come out on top with TRUE sidestep killing options, but they're work to get out and don't grant much on hit (unless it's 4p), and just make him have to deal with the wake up game which we all dread so much. They both fail in comparision to someone like Brad or Hitomi in that area though.

Another point is his parries. Eliot has to guess less on strikes and still gets that free hit mixup which can completely turn the tides depending on how your opponent reacts but you still at least get +2. Of course it's not a dragon gunner, but come on it's there and it's good.

On throws, I'd call them even when it comes to outdoors but Hayate still takes charge on damage indoors (101 dmg NH guaranteed from ceiling splat on Eliot since Eliot is a lightweight, I could show you the combo if you like it's not too big lol).

Eliot probably has better lows... because of his 1k mixups, CH 4pk or BT 2k (which should track), and deep stun from CH pp2p variants, but Hayate has better [tracking] lows (and actually has tracking lows in general LOL) so that's where he pulls it back.

I want to say 6-4 Eliot but I will admit Eliot does have his drawbacks, so 5-5 might be more reasonable. I'll leave it in the eyes of the beholder. We should play sometime by the way, I'm a big fan of your Rig. >.<

On a side note, TN needs to quit fucking around and give Eliot a safe tracking mid kick as 4k since 4k has no kick period. #DOA5_Balance? I think FUCKING so. But that's another topic for another time.
 

TakedaZX

Well-Known Member
Well d3v when I start thinking matchups for Zack......I get this.....

Bad/awful(Gen fu, Lisa, VF characters, LeiFang, Christie, ninjas minus Ryu and Hayate) <- Some examples of characters he gets rape by.

-A character with good crushes and parries.
-Faster than him
-Don't rely heavily on guessing to get their damage.

Even(Eliot, Jann, Hitmoi, Ryu, and Rig) <- Some example of characters he goes even with.

-same speed as him
- solid damage output
- has to guess like him

Good/Great(Bass, Alpha, and Hayate)

-No good crushes or parries
-Has to open him
-they can't keep up with his speed.
-Have to work harder than him to get their damage.

That is my idea of how i see his Mus at least.
Problem with your list: He's far faster than Eliot, Ryu, Hitomi and Rig, though Rig can completely flip that if he gets in that bending stance, but guess what Zack has? A command duck that has a good amount of mixups off of it that he can play around with. Most people have to rely on things like 1p and 2p to really crush Rig out of his mix-ups if they even time it right but Zack simply can 2p or 2p+k right into duck and work from there.

Zack's strength is mixups, but it's also the fact that he's JL's speeds 10/11/13 and he also (just like JL) carries a 12 frame mid kick. His 3kkkk and 2kkkk are nice for giving step a run for its money.

That's not to say he's not even with them though, it's just that he beats them in speed at the neutral game.

Regardless Zack is deadly in the right hands, as shown by hoodless but I'd need more time to really put match up knowledge down, it's just that certain argument I felt needed to be assessed.
 

TakedaZX

Well-Known Member
Okay, I totally forgot about Eliot's parries and because of that, that does change my opinion about that match up lol.
Haha it's no big deal. I don't think Hayate and Eliot were done good justice in this game... Eliot deserved a lil more stuff in the end so he could at least play the Anti SS game a little better, and Hayate lost too much shit from 4 to 5 that was beyond useful.

I could talk about that all day though but I won't. lol.
 

Reikou

Member
This thread hasn't been posted in in a while, so I thought I'd bring up the current Japanese tier lists, with reasoning.

Criteria
1. High damage from Holds, Throws, and combos.
2. Fast attack speeds
3. Lots of mixups, and strong low game.
4. Large hit-detection/range/priority on attacks, and small hit-detection when defending/taking hits.
5. Criticals caused by attacks are strong.
6. Sit-down combos, and other "broken" fight-styles.

Following these criteria, it can be said that Kokoro, Jann Lee, Mila, Leifang, and Gen Fu are characters that break the game's balance.
A character such as Ayane fulfills none of the above criteria, and Kasumi fulfills only one of the above criteria.
-----

Tier List
Following the above criteria, the tier list can be thought of as follows.


S+ - Gen Fu, Jann Lee, Hayate
S  - Lei Fang, Kokoro, Eliot, Sarah
A+ - Kasumi, Christie, Tina, Mila, Helena
A  - Lisa/Mariposa, Bayman, Zack, Ayane, Rig
B  - Hitomi, Hayabusa, Pai, Akira
C  - Brad, Bass, α152

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Simply OP, with very few weaknesses

Gen Fu
  • Has an 11 frame mid with great range and mixups.
  • Is in the top-tier for both combo damage and throw damage.
  • Has a character-specific hold/parry that guarantees a stagger. Perhaps the most powerful in the game.
  • Has many mixups, even amongst his core attacks.
  • The Evasiveness and ability to knock down on 3P
  • Unholdable F+K with high damage.
  • In dangerzone stages, he has a 12 frame throw that can guarantee 130+ damage.
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Jann Lee
  • 11 frame mid P, 12 frame Mid K
  • 3K with long reach and stuns on normal hit, with strong mixups. 236K is also powerful.
  • Has a convenient lower game, and has a mid-range low guard break. Also powerful at close range when attacking.
  • Dragon Gunner and Dragon Stance work very well with the system of DOA5, making it very powerful.
  • Wall throws are 12 frames and 7 frames, making them very powerful. Low throws are also for some reason, stronger than other characters.
  • He also has a variety of sit down stuns, and other special holds that allow him to burst very quickly.
-----
Hayate
  • He has a lot of powerful mid-range attacks.
  • High priority/hit detection, and with his mid-air hit detection, he basically will never lose at mid-range.
  • Very easy to attack with, be it during a launch or after a combo.
  • He has a lot of crouching attacks/crushes? and thus is also blessed when it comes to defense.
  • His crushing sit-down stun leading into a guaranteed combo is powerful. His other low-game is also very powerful and can also guard-break.
  • While Raijin is of course very powerful, his 7 frame throw compared to other's 12 frame throws is just ridiculous.
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Either simply not as unbalanced, or with obvious weaknesses.

Kokoro
  • Many convenient and strong attacks at mid-range, most with very low risk.
  • Stun of 6P+K is a bit too powerful.
  • Other Heichu-related attacks allow for her to have a wealth of guard breaks. Her low-game is also powerful.
  • Has a very powerful 3-stage throw, and her low-throw is very powerful, even compared to Mila's.
  • Her crouching attacks have many variations, and her crushing punches can be used at both mid-range and as a guard break.
  • Her crushing kicks are also very powerful compared to other characters.
  • Her weaknesses include being easily crushed, as well as lacking attack damage.
  • She doesn't have too many weaknesses, but isn't quite as unbalanced as the above. Also, her burst damage isn't quite as high as Eliot's or Lei Fang's.
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Lei Fang
  • Has a variety of specific character holds, and her EX Holds are incredibly powerful. If she catches a mid-kick, its over.
  • Powerful offensive holds, and wall throws. She is very strong when next to a wall.
  • Her attacks are also very convenient, and she can really go for a "one chance/one chain burst" at any moment.
  • Compared to Kokoro, she is much stronger and can go for a "one chance burst" regardless of if she is defending or attacking.
  • Her weaknesses are a poor mid-range, as well as a a lot of unsafe strikes.
  • She is also not very good at relying only on strikes.
  • Compared to Kokoro, she has a much higher potential ofr a "once chance burst," but also has obvious weaknesses that make her a very unbalanced/one sided character.
-----
Eliot
  • While not as blessed as Kokoro, Eliot also has a wide pool of powerful mid-range attacks.
  • His 6P+K is ridiculously powerful and difficult to punish/counter.
  • His combos and throws are very powerful. This in combination with his defense/health allow Eliot to have a high chance of winning attrition battles
  • He is also in advantage after guard breaks and has the ability to escape/evade attacks.
  • His 2F+K is also incredibly annoying, and can lead to easy guard breaks.
  • His weaknesses include being easily crushed, and relatively weak holds. Also when the opponent recovers, he has a hard time.
***
Keep in mind this is not *MY* tier list, one created by the したらば community over a thread similar to this one.
 

FlamingMuffin

Active Member
Kokoro
  • Many convenient and strong attacks at mid-range, most with very low risk.
  • Stun of 6P+K is a bit too powerful. +3 (or as low as -1 with SE) is too powerful for a low/high attack?
  • Other Heichu-related attacks allow for her to have a wealth of guard breaks. Her low-game is also powerful.Only her Heichu P+K offers +2 on guard. What about her low game is powerful exactly?
  • Has a very powerful 3-stage throw, and her low-throw is very powerful, even compared to Mila's.
  • Her crouching attacks have many variations, and her crushing punches can be used at both mid-range and as a guard break. What are these crushing punches that also GB? Those would be delightful.
  • Her crushing kicks are also very powerful compared to other characters. Most have a one hit sweep. Hers' is a string.
  • Her weaknesses include being easily crushed, as well as lacking attack damage. She actually has good damage output (bit less post-patch but still)
  • She doesn't have too many weaknesses, but isn't quite as unbalanced as the above. Also, her burst damage isn't quite as high as Eliot's or Lei Fang's.


Her biggest weakness which you failed to mention was her linearity. I don't think any other character is as linear as she is. She has one set of high tracking attacks (F+K, 1KKK/PKK/3KK enders), 6PP (second hit) and one mid in 46PP (second hit). Since a lot of sidestep moves also tech crouch, there is nothing scary about sidestepping her.

Her own SS game is one sided. SS K is garbage (if it allowed Heichu transitions, it would be better) so that leaves SS P (which is good, but others have better options).
 
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