TBH, I feel like a lot of people are overlooking Mila. Mila has to be top 5 or right outside of it. I've posted before but I forgot who I put (brainfart)Hayate isn't stronger than her imo. Neither is Momiji. Helena, maybe, but not those 2. I have her just right outside of the Top 5 at 7. I just disagree with those 2. Momiji I have at like 8 or 9 with Hayate being somewhere just outside of 10
As a Tina Player.... I find it strange how often I Lose to Bass and Tina..... actually its quite embarrasing.![]()
But I have a much lower success rate with Mila....
Ah ... so ... in relation to the tier discussion, this should tell us exactly ... what?
TBH, I feel like a lot of people are overlooking Mila. Mila has to be top 5 or right outside of it. I've posted before but I forgot who I put (brainfart)
She can still do everything she could in vanilla, except crush high and low at the same time.
Or leave her at disadvantage after her chain throws are broken (which she can initiate off of nearly anything guaranteed).If they really wanted to nerf her they'd slow down her 6p or her jab. The other changes havent done a thing; she can do everything she could in vanilla in a different way.
There's that, too. She doesn't need it though.Or leave her at disadvantage after her chain throws are broken (which she can initiate off of nearly anything guaranteed).
It must be cool living on Mars.So to reverse the flow, who is the last character?
I start the vote on kokoro: she's not so safe,
I don't think this sort of discussion is helpful. This isn't a factual view of the character's strengths and weaknesses. There are always ways of for example beating things like Jak or BKO with the whole cast. Kokoro has PK for example to try and beat Jak. Some have an easier time while others don't.The funiest thing about this thread is : if we sum up everybody's comments, 32 characters are in the top 10. Maths and DOA can't go along well.
Every character has a hidden card in his sleeve to climb up the ladder.
So to reverse the flow, who is the last character?
I start the vote on kokoro: she's not so safe, she can't deal with sidestep gods, she's too easier to master with poor damage. Real fighters play with zillion inputs like 16545678923 PK that's not the case for kokoro who can poorly mix up K and P with one or two directions at most.
My post was quite ironic. I know she's quite safe.
But that safeness was (and still is) my weakness, because when people talk about the strength of kokoro, safe is often quoted. Because of that i played all my moves without thinking about what's safe or not. for me kokoro is known to be safe so "throw all that strings". Even worse, people i usually meet assumes that kokoro is so safe that they never try to throw punish my moves.
As a result my strength become my weakness when i meet a real fighter who really knows kokoro.
On the opposite, when people play against Ph4 or ayane they are waiting for unsafe moves to come, but ph4 or ayane players know that and never play unsafe move. so their weakness become their strength.
Indeed I agree with uncle kitchener. Lets stop the last character discussion here.