any time some one tries to PP grab you they risk being High counter launched for crazy damage.. you can get pp grabbed 2 maybe 3 times in a round and get 1 high counter launch and still do more damage depending on the combo,character,slope, weight, how far you are from a danger zone ect. i say please p grab me so i can make a read and destroy your face.
blocking is crazy in doa, if you don't hit a button it's verry difficult for a character to stun you and get damage.. unless they have some type of low attack that links into a stun or a grab that gives you a free hit you can virtually block forever. guard breaks are good but if you continue to block after your at frame disadvantage there just another move. and the more time some one spends attacking, the more predictable they become and easyer to read and hold .. this is in my opinion is the most aggravating shit about doa.... eventually you have to throw to get your opponent to stop blocking ,leaving you open to getting HCB @_@....., P grabbing is a good way to break your opponents defense and set up frame traps like p grab ~ p 6p ~ pp 2p shit like that. but i don't liek that it's my only option if some one has the life lead and is intent on playing a defensive game not throwing out attacks for me to counter hit or hold. i'l admit the throwing mechanics could use some tweaking in doa5 although i'm not exactly sure what they could do seeing how unique it is.
the only thing i would change about the throws would be increasing there ranges... maybe make it so you kara cancel your normal's into throws increasing there ranges