The thing is the following: in vanilla I had the option to force tech after any of her untechables with
![Press 8 - Up :8: :8:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Punch (:p:) :P: :P:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
for +22 I think it was, she could use this to avoid getting interrupted and easily launch, use a strong OH like
![Press 8 - Up :8: :8:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Hold + Punch / Throw (:h+p: / :t:) :H+P: :H+P:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
or
![Press 4 - Back :4: :4:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Press 6 - Forward :6: :6:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Hold + Punch / Throw (:h+p: / :t:) :H+P: :H+P:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
or even go for a Hi-Counter J.O.Cyclone for holders. I for any reason I decided NOT to force tech, I could ground throw for decent damage with a base of 270, even better with 240 (the setting me and my friends used).
Now, Tina lost her FT setups completely and with a base of 300, her ground throws are laughable at best, especially because she always gets the 20-damage one instead of the 30-damage ones. BESIDES, she lost an untechable when connecting
![Press 4 - Back :4: :4:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Strong Punch (:p+k:) :P+K: :P+K:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
and BT
![Strong Punch (:p+k:) :P+K: :P+K:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
and the supposed guaranteed one after
![Press 7 - Up Back :7: :7:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Kick (:k:) :K: :K:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
is very difficult to get because that kick is extremely slow.
So, unless I'm missing something, which I'm pretty sure am, Tina's ground game is heavily nerfed.