DR2K
Well-Known Member
2D fighters are supposed to be more accessible than 3D fighters?
News to me. I must be doing it wrong.
Yes, especially Capcoms recent games.
2D fighters are supposed to be more accessible than 3D fighters?
News to me. I must be doing it wrong.
I disagree with this assessment to a degree I'm not sure I can properly articulate.weird cloth/hair physics
I've never found a 2D fighting game to be even half as accessible as the most awkward 3D fighting game. Primarily though because perhaps I haven't really put in much effort, since I like multiplayer games to come down to who inherently has the best knack for the game, rather than who has memorised spread sheets of frame data which seems to be the only way to stand out in 2D games.
DOA5 gets a 6 from me, using the full range of the 10-point scale. I suppose that translates as a 'terrible' 8 if you're using the typical IGN/Gamespot/Kotaku/N4G dipshit scale. The parts of it that I love I love a lot; the parts that I hate I hate a lot.
It's not 1997 any more. We shouldn't still be dealing with so many glitches, broken AI, such wooden voice acting (both language tracks are equally bad in this regard, before any weeaboos jump in), such weird cloth/hair physics, frequent clipping even in basic idle animations and I've never been quiet abotu the fact I think Team Ninja/Tecmo's mentallity, marketing and treatment in regards ot the female characters is archaic, exclusionary, insulting and should have changed years ago.
On the other hand, the actual mechanics (at least when nothing's glitched, the AI isn't being psychic, there's minimal lag, etc) provide for the most fun and seemingly best-balanced fighting game I've played to date, it's absolutely beautiful in motion and this is the only game where I can get my arse absolutely handed to me and I'll still feel I'm having a good time.
So it's really 50-50, perhaps slightly leaning towards positive as ultimately I do rank entertainment value higher than anything else. Hence, 6/10.
I've never found a 2D fighting game to be even half as accessible as the most awkward 3D fighting game. Primarily though because perhaps I haven't really put in much effort, since I like multiplayer games to come down to who inherently has the best knack for the game, rather than who has memorised spread sheets of frame data which seems to be the only way to stand out in 2D games.
DOA5 gets a 6 from me, using the full range of the 10-point scale. I suppose that translates as a 'terrible' 8 if you're using the typical IGN/Gamespot/Kotaku/N4G dipshit scale. The parts of it that I love I love a lot; the parts that I hate I hate a lot.
It's not 1997 any more. We shouldn't still be dealing with so many glitches, broken AI, such wooden voice acting (both language tracks are equally bad in this regard, before any weeaboos jump in), such weird cloth/hair physics, frequent clipping even in basic idle animations and I've never been quiet abotu the fact I think Team Ninja/Tecmo's mentallity, marketing and treatment in regards ot the female characters is archaic, exclusionary, insulting and should have changed years ago.
On the other hand, the actual mechanics (at least when nothing's glitched, the AI isn't being psychic, there's minimal lag, etc) provide for the most fun and seemingly best-balanced fighting game I've played to date, it's absolutely beautiful in motion and this is the only game where I can get my arse absolutely handed to me and I'll still feel I'm having a good time.
So it's really 50-50, perhaps slightly leaning towards positive as ultimately I do rank entertainment value higher than anything else. Hence, 6/10.
To be fair, there is a reason hockey is often considered a more entertaining sport than golf.It's like scoring the legitimacy of a sport based on how flashy it looks.
To be fair, there is a reason hockey is often considered a more entertaining sport than golf.
Tactical/strategic ramifications can and should be debated (and are undoubtedly crucial) between them, but aesthetics are still relevant, even if they do not hold primary salience.
My sides. xDIt's like rating starcraft 2... how the fuck are you going to rate starcraft 2 with a straight face? It's a basically a national sport. If you gave it a bad review, an entire country would consider you an ignorant asshole.
And yet you called DOA4 "bad." Yes, I realize you know a lot about the game when you provide that judgement, but then there's relativism again that makes "legitimacy" such a fuzzy issue.A scale of 1 to 10 is not intended to enlighten anybody, its to flatout judge something as good or bad. I understand the need to enlighten the ignorant, but why is it acceptable to "rate" a competitive game and not a competitive physical sport?
You would surely catch hell for the latter, and to insist that it is acceptable to rate the former is somewhat demeaning to its overall legitimacy.
That someone can go around telling potential new players whether or not the game is "good", when they don't actually know anything about the "game" itself? Now if you ask me, that's just flatout wrong.
To spare us all redundancy, I'll just let that error stand.Because this has been proven as fact and not opinion,
To spare us all redundancy, I'll just let that error stand.
"Key" is an interpretative statement. Any value relying on it is derived from opinionated bias (note: bias is not bad, but it does compromise objectivity over subjectivity). To empirically establish what is "key," you would have to conduct a scientific study across fighting games, which to the extent of my knowledge has not been done.What? It is factual that it was missing key competitive elements that are present in other games. There is no opinion about that at all. If something isn't there, it isn't there.
Off-topic. Create new thread if you wish to continue this discussion.No, please continue. I'm all for hearing about your theories of "beyond good and frame advantage."