What do you want for NG4?

Russian-chiropractic19

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I was thinking what if we add stances to NG? There is only so many techniques you can do with one stance and we see just how a few stances can carry movesets just based on the fighters out there. if each weapon got just one more "stance" the variety of NGs combat would dwarf any hack n slash, provided it doesn't already .
 

RH_Stealth

Well-Known Member
4 player mode... whether it be a co-op story (preferably - to me - but less likely) or like the ninja trials in NG3... I'd love some sort of a 4 player co-op mode.
...Let the costume wars begin.

Ples TN... I would be like:

GBRTPd8.jpg
 
Its been a while but hello everyone. I see ninja gaiden 4 has a wish list and I dont think they listened to the fans very much. The only thing I want from RE is the SOB and make it not so reliant. I also noticed they are making a title for ps4. I say a good game to remake is just combine ngs2, ngs2 vita, and ng2 and combine everything and make one game. That is a complete game in my opinion. In my book ng4 should be like a combination of ngs2 and ng2.
 

Fiend Busa

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Yea I don't mind SoB returning as long as they tweak it, it makes the game way to easy atm

Hoping cicada surge returns in NG4 as well, I can't imagine playing NG4 without it lol
 

CyberEvil

Master Ninja
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Administrator
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Steel on Bone, in RE, was a very fun mechanic. It wasn't consistent enough, though, and I think it should be overhauled. The player should definitely be rewarded for recognizing an incoming attack and punishing it, but being so open that many people just sit around holding block until they see the red mist effect takes a bit away from it all.

I've said it before and I'll say it again, my dream for a new Ninja Gaiden would be a return to more focused fights with fewer simultaneous combatants but ones that would be a threat. Finding a way to make each battle intense without resorting to things like projectile spam, overwhelming numbers, or enemies that completely shrug off attacks would make for insanely rewarding combat. I'm talking bridging the weird gap between player-controlled Hayabusa and the Hayabusa in cutscenes that makes powerful and inhumanly fast DECISIVE strikes to quickly end a fight. I believe it can be done in a way that's both fun to casual players and rewarding to veterans without ending up like the Intercept Scroll.
 

Fiend Busa

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I want A.I enemies similar to the red ninjas in NGB

They were fair and punished you for your mistakes without resorting to being "cheap"
 
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RH_Stealth

Well-Known Member
Finding a way to make each battle intense without resorting to things like projectile spam, overwhelming numbers, or enemies that completely shrug off attacks would make for insanely rewarding combat.

Absolutely. For me, that's almost NGB, except for a couple of enemies that shrug off attacks. And ghost fish. No one needs ghost fish in their life.
 

Fiend Busa

Well-Known Member
Standard Donor
I think they fixed the shrugging off attacks in NGRE for the most part except for a few enemies like the Brutes

When using a heavy attack*
 

CyberEvil

Master Ninja
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Absolutely. For me, that's almost NGB, except for a couple of enemies that shrug off attacks. And ghost fish. No one needs ghost fish in their life.
Ghost Fish are essence farms. Loved seeing them. The Flails actually grow a smiley face when they're on screen.
 

RH_Stealth

Well-Known Member
Ghost Fish are essence farms. Loved seeing them. The Flails actually grow a smiley face when they're on screen.

I did so some serious farming with them in my last NGB playthrough, but... damn, you mess up just once and you could possibly die. Not good, especially with NG1 and its shortage of save locations.
 

Russian-chiropractic19

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Standard Donor
SoB was necessary for NG3:RE just due to the fact you had to kill 100 dam enemies per area. with less enemies id actually just like it to work as a counter hit. the animation would be like it was in NG3 when they originally just reeled back after getting cut and just opens them up for a combo or killing blow that way it wouldn't be the brain dead easy button it was in RE
 

Xhominid The Demon Within

Well-Known Member
Hit stun needs to be a thing again.

Oh dear god, THIS
I cannot even begin to tell you that enemies that have hitstun are the absolute bane of my existence.

But to go on for NG4:

I do believe SoB needs to be reworked, but still be in the game(as Cyber stated, having it be an INSTANT KILL for most enemies is a bit much). I also wish that the other characters that will obviously be in the game get more weapon loadouts then just a single one(I'm seriously getting tired of only seeing Ayane, Rachel and Momiji get a single weapon when Ryu still has a few weapons he doesn't use that they can). The enemies need to be more on the level of NGB, but atleast be on the path of NG2 in terms of ruthlessness(without the cheap BS) and for the love of god, get rid of the superarmor level enemies....PLEASE.
 

Derga

Well-Known Member
I've said it before and I'll say it again, my dream for a new Ninja Gaiden would be a return to more focused fights with fewer simultaneous combatants but ones that would be a threat.

This + the hitstun really are the most important things, that need to come back. It's super frustrating, when in NG 2 you have to abuse the invincibility from ninpo and UT's, just to avoid the enemy zerg, while they spam 100% accurate projectiles offscreen. The flow of the combat suffers greatly, and feels really rigid and limited. Compare to, say the red ninja encounters in Ninja Gaiden: Black. 3 of those guys, and you really had to be careful and not mess up, all the while not limiting your mobility, and actually letting you make a gameplan while fighting them.

To be honest, the enemy encounter designs in general need a buff atm.
 

Fiend Busa

Well-Known Member
Standard Donor
Have an option to choose between dodges (slide, roll, dash)

Slide - slow recovery but no delay between slides
Dash - fast recovery but slow
Roll - dunno its basically like dash but rolling animation

and stop nerfing all the weapons and then making one OP weapon, the fk lol

edit: and fix the netcode, its atrocious
 
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Kensei25

Member
Totally agree with CyberEvil's above post.

In thinking about NG4 and what new aspects to the game and combat could be introduced, I have been pondering what Team Ninja might do to make the game more "next-gen". Obviously, the visuals and environments should see a big boost in quality, perhaps even some more actual environmental variety and also enabling Ryu to traverse/utilize the environment in new ways.

But, in terms of the core combat gameplay....what could they do to set it apart somewhat from previous games and make it next-gen, but still keep the core NG experience? My thinking is that it will hopefully be connected to even better enemy AI and then also more dramatic, detailed and complicated dismemberment physics perhaps. Next-gen visuals should enable some pretty incredible flesh, blood and dismemberment physics....

I wonder if a possible idea might be to give players more active control in how and where they dismember and/or SoB. Imagine perhaps a slight change to the control scheme where instead of "light slash" and "heavy slash" buttons you have one button be specifically for lateral cuts and the other for vertical cuts. Players can then string together cool combos in the typical NG way but this time have more active control in the orientation they decide to slash and thereby what part of the enemy's body they cut. Some combo strings could lead to "low" cuts or "high" cuts, etc. Imagine how leveling up your sword could enable more powerful/devastating dismemberments (like Ryu coming down with a downward cut that literally splits a guy in half, etc.). You could then have cuts be heavier/stronger by holding down either button momentarily, similar to how this is done in NG3RE combos.

Anyway, just an idea....
 

Fiend Busa

Well-Known Member
Standard Donor
I want to fight ninjas, not humans with orange pylons

They should give enemies multiple weapons
 

Malth

Member
Hey who thinks a game based on Murumasa's life would kick ass? Like a story before Ryu's story? Maybe there can even be Dark Dragons you can fight, since we never really see them in any games so far. Murumasa is a bad ass when he saves Ryu in the cutscene of ch.11 (of NG2).

Maybe that triple nunchuku I've seen in some of those old kung-fu movies would be a cool new weapon.
 
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