GarryJaune
Well-Known Member
For now,I just want at least 2 pub demos before the final release,just like NIOH.
TGS build is a mess,TN should fix that through public testing
TGS build is a mess,TN should fix that through public testing
Thanks! ^_^ <3This <3
For now,I just want at least 2 pub demos before the final release,just like NIOH.
TGS build is a mess,TN should fix that through public testing
All is not gold that glitters,dude,DOA6 LOOKs great,I never deny that.The point is TN sacrificed too much for simplification.They said this is for newbie friendly,but I doubt if it works,cause I don't believe light-players gonna play a FTG that deeply.If KT wanna sell more copies to LUs,releasing more boobs or hot cross characters would be effective.Would system simplification work? I don't think so.You're literally the only one that has played it here that has said that. I have a hard time believing you that its a mess over the more recognized players.
I barely understood anything you just said, the mind games of DOA aren’t gone simply because DOA is more beginner friendly. DOA still has its triangle system and is still about mind games. Just because DOA6 isn’t about abusing the stun system and stagger escaping doesn’t mean they abandoned the mind games of DOA. DOA5 is more of a guessing game than 6, they just closed the huge gap between experienced players and new players, which is fine by me.All is not gold that glitters,dude,DOA6 LOOKs great,I never deny that.The point is TN sacrificed too much for simplification.They said this is for newbie friendly,but I doubt if it works,cause I don't believe light-players gonna play a FTG that deeply.If KT wanna sell more copies to LUs,releasing more boobs or hot cross characters would be effective.Would system simplification work? I don't think so.
DOA's fighting system is the best part of it,especially mind games,in DOA6 well KT just abandon a lot so I call it is a mess.
PS:I'm a critical guy ,maybe I posted too much negative thoughts in recent days,sorry about that.![]()
Well,yes they actually does,you forget auto combo? as well as invincible 2/8S,force-tech cancellation etc.And "triangle system" is actually a superficial understanding,it's not related to mind games at all.I don't wanna go too far about it but I hope you could understand me this time lol.I barely understood anything you just said, the mind games of DOA aren’t gone simply because DOA is more beginner friendly. DOA still has its triangle system and is still about mind games. Just because DOA6 isn’t about abusing the stun system and stagger escaping doesn’t mean they abandoned the mind games of DOA. DOA5 is more of a guessing game than 6, they just closed the huge gap between experienced players and new players, which is fine by me.
Yup,that is exactly what they‘re doing,by sacrificing tons of old mechanicsit seems that DOA6 wants to reduce the skill gap for beginners, to attract new players.
"Auto combos" is an invalid complaint in a game where we can get combos off PPP and KKK.Well,yes they actually does,you forget auto combo? as well as invincible 2/8S,force-tech cancellation etc.And "triangle system" is actually a superficial understanding,it's not related to mind games at all.I don't wanna go too far about it but I hope you could understand me this time lol.
Yup,that is exactly what they‘re doing,by sacrificing tons of old mechanics
And people seems be cool with it,but I'm not lol
Ummm...Well,yes they actually does,you forget auto combo? as well as invincible 2/8S,force-tech cancellation etc.And "triangle system" is actually a superficial understanding,it's not related to mind games at all.I don't wanna go too far about it but I hope you could understand me this time lol.
Yup,that is exactly what they‘re doing,by sacrificing tons of old mechanics
And people seems be cool with it,but I'm not lol
"Auto combos" is an invalid complaint in a game where we can get combos off PPP and KKK.
In any case, you're the only person who has had negative comments about the TGS build. Comments which don't seem to carry much weight in the face of Matt and Cow's own impressions. This is in addition to your own negative comments about DOA3“My generation viewed Harleys as American fast, loud, muscle. We liked that stuff,” Gordon said. “[My students] view it as the tired old folks who screwed up America.” 1, which is the most competitively respected iteration of the series and the game that 6 plays closer too (compared to 4 and 5) thanks to stuff like the removal of Critical Threshold Launch, etc.
DOA6, based on the TGS build, seems to be the game that's taking players longstanding comments about the series' neutral game getting buffed into consideration. Losing the emphasis on the stun game (same launch heights, no stagger escape, guaranteed damage from Fatal Rush, and Break Blow Cancels) is part of that. You can't emphasize the neutral if someone who gets the first hit (aka wins in the neutral) has to work hard for damage, and the loser given chances to escape.
Stupid mobile browser.I'm lost on the context of this edit in the post lol.
I said many times,I hate mindless simplification,not neutral games"Auto combos" is an invalid complaint in a game where we can get combos off PPP and KKK.
In any case, you're the only person who has had negative comments about the TGS build. Comments which don't seem to carry much weight in the face of Matt and Cow's own impressions. This is in addition to your own negative comments about DOA3which is the most competitively respected iteration of the series and the game that 6 plays closer too (compared to 4 and 5) thanks to stuff like the removal of Critical Threshold Launch, etc.
DOA6, based on the TGS build, seems to be the game that's taking players longstanding comments about the series' neutral game getting buffed into consideration. Losing the emphasis on the stun game (same launch heights, no stagger escape, guaranteed damage from Fatal Rush, and Break Blow Cancels) is part of that. You can't emphasize the neutral if someone who gets the first hit (aka wins in the neutral) has to work hard for damage, and the loser given chances to escape.
Because despite 3 way holds, 3 punished you harder for losing in the neutral. Stun-launch combos meant you mostly had 1 chance to guess your way out and the attacker didn't have to play the stun game.I said many times,I hate mindless simplification,not neutral games
So you think that every single character has a PPP or KKK string frequencyly used in juggle is cool? OK....maybe DiveKick is your best choice lol
PS:again,every 3 way hold DOA was an unqualified FTG ,TN knew that and fixed that after DOA2U.That is why I can't understand you guys touting DOA3.even TN know that why would you don't
Because that "mind game" is happening in stun, in combos, outside of the neutral.A deeper mind game cause a less neutral game,what a conclusion.Very impressive.
Because despite 3 way holds, 3 punished you harder for losing in the neutral. Stun-launch combos meant you mostly had 1 chance to guess your way out and the attacker didn't have to play the stun game.
It's pretty cut and dried, the more you have to play the stun game, the less important neutral becomes as it means players still have more ways to escape if they fail the neutral.
Additionally, in terms of creativity. Break Blows, Break Blow Cancels, and Fatal Rush actually open up the combo system more, givint more options for guaranteed damage compared to 5, where yoy have to play the stun game to get access to its mechanics.
Can we have this back (or something close to it) in 6?Not to mention that a hi-counter throw can take nearly 70% of your health. Holding was super risky in DoA3.