You all need to make sure you understand what is going on before asking Team Ninja for nerfs/buffs.

Raansu

Well-Known Member
Imagine how dumb DG would be if nothing was guaranteed after it. I mean christ look at how little damage it does. I think Hitomi's similar throw which isnt an offensive hold doesnt guarantee anything...

I don't have to imagine. Go play DoA4 and DoAD lol. And yes Hitomi gets nothing out of her 6f+p. At least in 4 she got an unblockable (still holdable) out of it.
 

iHajinShinobi

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Imagine how dumb DG would be if nothing was guaranteed after it. I mean christ look at how little damage it does. I think Hitomi's similar throw which isnt an offensive hold doesnt guarantee anything...

She gets guaranteed frame advantage, like she always has.
 

J.D.E.

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Most of the people playing this game (online) need to start trying to play DOA5 and stop trying to play DOA4 in a newer setting. People are expecting to be able to hold "out of everything" and don't get that other tools are to be used in this game. Or they just refuse to use them, thus saying things are too difficult for them.
I 2nd this
 

Raansu

Well-Known Member
She gets guaranteed frame advantage, like she always has.

Except up until DoA5 she always got an unblockable off of it on hi-counter throw. Why they felt the need to change this is beyond me but she needs it back to open people up near the wall.
 

Awesmic

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All I want is my 4k2kpp wall combo back.

Beyond that, my problem isn't with the game, but the fact I'm a very slow learner.
 

MasterHavik

Well-Known Member
Except up until DoA5 she always got an unblockable off of it on hi-counter throw. Why they felt the need to change this is beyond me but she needs it back to open people up near the wall.
look at what they did to Zack.... remember TN's balance logic. they don't wanna hurt the character's individuality. I love DOA and everything. But that has to be the dumbest thing I have ever heard in regards to balancing characters.
 

J.D.E.

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I'm calling nobody a crybaby or nothing in the forums (no offense to you, Havik. Not talking about you) but man people expect shit to be served to them on a silver platter. What I mean by that is people wanted to see DOA competitive (which it always was) but they were bitching about the holds take up more damage & punches & juggles should do more. Now, they listened to them & now they bitching & crying about holds not "being effective".

My point is they need to stop bitching & crying like it's something wrong with the system when it's not & "learn" DOA5! I've been on to different websites & all I've seen was a bunch posts whining about how they can't become good. It's not gonna happen overnight! Then they blame it on the character because they haven't understood the game! That's all I'm saying.
 

Raansu

Well-Known Member
look at what they did to Zack.... remember TN's balance logic. they don't wanna hurt the character's individuality. I love DOA and everything. But that has to be the dumbest thing I have ever heard in regards to balancing characters.

No, I agree with the logic because of how DoA4 turned out. There was no individuality because everyone played the same strategy regardless of move sets. The problem was certain balance testers over at TN don't know the first thing about DoA and ruined a lot of tech that Shimbori had put into the game. Certain characters got shafted and it needs to be fixed, simple as that. If they can bring those characters up to par with the mid/top characters and give them legit tools to work with then the game will be solid.
 

MasterHavik

Well-Known Member
I'm calling nobody a crybaby or nothing in the forums (no offense to you, Havik. Not talking about you) but man people expect shit to be served to them on a silver platter. What I mean by that is people wanted to see DOA competitive (which it always was) but they were bitching about the holds take up more damage & punches & juggles should do more. Now, they listened to them & now they bitching & crying about holds not "being effective".

My point is they need to stop bitching & crying like it's something wrong with the system when it's not & "learn" DOA5! I've been on to different websites & all I've seen was a bunch posts whining about how they can't become good. It's not gonna happen overnight! Then they blame it on the character because they haven't understood the game! That's all I'm saying.
None taken man. Well I complained about holds doing too much damage, but I never said they were never effective. They there for making good reads, not get out of jail free cards. Blocking, in my opinion, has already been better than holds because you can get effective punishes going. My beef with TN is their balancing logic and why some characters are playing DOA 5, while a good chunk of the cast is still struck in DOA 4 hell with less tools.

No, I agree with the logic because of how DoA4 turned out. There was no individuality because everyone played the same strategy regardless of move sets. The problem was certain balance testers over at TN don't know the first thing about DoA and ruined a lot of tech that Shimbori had put into the game. Certain characters got shafted and it needs to be fixed, simple as that. If they can bring those characters up to par with the mid/top characters and give them legit tools to work with then the game will be solid.
Dude....they gave my main fucking taunts.....and more taunts.... while taking away a lot of his main tools. What logic is that? They didn't bother giving him tools or building him around the system at all. They turn into an a below average joke character. I'm still wondering what tester thought the cb nerf was a good idea too.
And my second...well she is an unsafe sex symbol....they made her super hot, but made her so unsafe and slow she is just eye candy for most people
 

J.D.E.

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None taken man. Well I complained about holds doing too much damage, but I never said they were never effective. They there for making good reads, not get out of jail free cards. Blocking, in my opinion, has already been better than holds because you can get effective punishes going. My beef with TN is their balancing logic and why some characters are playing DOA 5, while a good chunk of the cast is still struck in DOA 4 hell with less tools.
That's where most people mess up at. By playing DOA4. That's where I messed up at starting out.
 

J.D.E.

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yeah i have tone down my holding out of stun.
I block & space more. Don't go for a hold unless I know what they gonna do now. But that's why I haven't seen too many people playing with Hayabusa lately. Cause they won't take the time & learn him. Same with the Ayane's & Kasumi's. Haven't seen a whole lot of them since I've played. I've seen a lot of Helena's Lei's Hitomi's Hayate's. PPL like that.
 

MasterHavik

Well-Known Member
I block & space more. Don't go for a hold unless I know what they gonna do now. But that's why I haven't seen too many people playing with Hayabusa lately. Cause they won't take the time & learn him. Same with the Ayane's & Kasumi's. Haven't seen a whole lot of them since I've played. I've seen a lot of Helena's Lei's Hitomi's Hayate's. PPL like that.
same here actually you can't mash to victory...even in my honest opinion they are still wicked easy to use. This goes for Ryu too. Ayane feels easier to me and Kasumi is still easy just with some new juggle options.
 

J.D.E.

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You don't seem to understand the fact that some characters have to play DoA4...
Oh no I get that. It's just like with certain characters like the ones I mentioned to Havik that people hardly pick up now are the ones that have to go beyond DOA4.
 
There are going to be scrubs, and scrubs are going to complain. I'm a scrub! However, I think TN is at least partly to blame -- maybe even mostly. They had a vision of making an accessible -- yet deeply strategic -- fighting game, but didn't clue scrubs in on the nuances of the characters or the gameplay. You'll hear tales of a triangle system -- which I love BTW -- that offers options to all, not just the main protagonist. * cough, Ryu cough cough * Then leaves them to their own devices, with this faulty concept of, 'when someone strikes you, try and counter, it's all part of the system' approach to combat. There is no mention of slow escaping, and if you happen across the term, WTF does it mean. People also aren't told that, everyone doesn't adhere to the triangle system (Bayman).

We need more than bars for strikes and throws. Is he a rush-down fighter or poking fighter? WTF is slow escaping and when/why should I use it? A bit more info on mechanics and you'll reduce the number of uninformed opinions.
 

Omegan Eckhart

Well-Known Member
Unfortunately nerfing holds also created larger gaps between characters seeing as the counter system cannot be counted on to balance out the roster. I hope they create better balance with the patch, I'm sick of seeing everyone using the same character at tournaments. Street Fighter game play is more diverse than this shit.
 

iHajinShinobi

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There are going to be scrubs, and scrubs are going to complain. I'm a scrub! However, I think TN is at least partly to blame -- maybe even mostly. They had a vision of making an accessible -- yet deeply strategic -- fighting game, but didn't clue scrubs in on the nuances of the characters or the gameplay. You'll hear tales of a triangle system -- which I love BTW -- that offers options to all, not just the main protagonist. * cough, Ryu cough cough * Then leaves them to their own devices, with this faulty concept of, 'when someone strikes you, try and counter, it's all part of the system' approach to combat. There is no mention of slow escaping, and if you happen across the term, WTF does it mean. People also aren't told that, everyone doesn't adhere to the triangle system (Bayman).

We need more than bars for strikes and throws. Is he a rush-down fighter or poking fighter? WTF is slow escaping and when/why should I use it? A bit more info on mechanics and you'll reduce the number of uninformed opinions.

This is what a community is for. Information and terminology is normally layed out by someone (like Virtuapai) for people to review or study when necessary. Plus people can always ask questions about any aspect of a game, even if it's the most simplest question. Someone will give you a legitimate answer. Game developers don't give you information about character match ups or specific frame traps or universal setups (outside of the most obvious example setups) or situational setups, the players and community do.

We figure out what works, how it works, and why it works, and when can anything ever be applied correctly. Game developers can only tell players so much, it's up to us players to figure everything else out.
 

Julius Rage

Well-Known Member
SS OH's, SS OH's, SS OH's.

You guys need to stop asking for shit for your characters. If you wanna play Helena then go nuts but if you lose with her its your fault because you knew there were 20 other characters on the roster with the ability to stay afloat versus any character in the game - play to win.


I play with Zack because I know him every which way and I feel confident that offline I can take tournaments with the guy, if you don't feel the same with the tools you've been given for the character you picked. . .there are 26 tool bags in the shop, find the one that gets the job done.

Are there some really powerful characters in the game? Yeah but the most important things that are (quote un-quote) stopping the other FGCies from jumping into DOA are the system issues.

If thats the case then everyone needs to shut up about what their character needs or how their character isn't all that good because hes "linear" or all the other poop that comes off your finger tips and come to Team Ninja with nothing but issues to enhance the fighting system.

1) Add recorvery frames to the stun system OR Make it a little more difficult to stun.

2) Make all OH's SSable

3) Make grapples do a set amount of damage with the only modifier being dangerzones and walls.

I am so much smarter than all of you it hurts.

THE BIG SEXY TOUR 2012 IS COMING TO NEC13TH
 

Julius Rage

Well-Known Member
I hope they create better balance with the patch, I'm sick of seeing everyone using the same character at tournaments. Street Fighter game play is more diverse than this shit.

Its the same faces in the crowd.

Frankly YOU can win with any character on the roster, its harder to win with Helena or Pai but you can get it done - just like its harder to win with Dan in SF but it can be done.

However, a caveat. . . .

ONLY I, Big Sexy JU, JU, JU, JU, JULIUS RAGE can win with Zack.
 
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