I think im gonna like VF6's more stun based combo system, it's actually more like irl imo since thats more how fights work, you strike till you get a critical hit and then you go ham while your victim is recovering from the initial blow. More FGs need that as a sub "guaranteed" damage thing like DOA & SC have
1. balance endgame equipment so not every build is using the same gear pieces
2. buff swords and guns
3. make hammers and polearms more consistent
also kind of a bummer that despite this being a sequel it's not connected to the first game at all, which is weird considering the first game ended on a cliffhanger :/

Reactions: Force_of_Nature