Omegan Eckhart
Well-Known Member
66F+K guarantees either P or 6P but nothing else.OK I finally started messing around seriously with Helena in Ultimate as I've been paying more attention to Tina, Fu, Rig and Leifang. She seems a lot different but very nice. 9K seems pretty much guaranteed after any SDS and 66H+K grants a faint stun but no launcher is possible after it (or is it¿). Can anyone help me with the juggling¿ new stuff that needs to be taken into consideration, etc¿ The entire thread has some nice info but a lot of people seem to be struggling to find the right way to play this PFT-less Hele.
SE'ing is really easy in 5U. I was playing against other good Helena players and they were doing SDS > 9K and I was able to block it consistently and throw punish them for it, so I'd be careful with what you try for.
PFT works the same really, do a 3in1 then do 6P, if they tech continue your pressure, if they don't tech and 6P hits them go back into BKO and do 6P again and it will tech them up.
All her juggles are the same as Vanilla. P+K from BKO doesn't wall splat and re launches outside of tag, 66P from BKO relaunches now as well. 66F+K only connects on airborne opponents when you land a power launcher or put the opponent in a bound or slide state.
Mid Weights:
From 236PKP > dash forward > 66F+K > 4PK > 33P4P.
From 6P+KP > (either) 66F+K > 6PPP (or) 66KP(P)