So, someone can guide me in the whole process to swap costumes? i don't mean the basic whole costume swap (I mean, i know how to swap models but that's it), i mean just a part of it you know? like a Blouse.. or just the Shorts.. you know?
Hey man, swapping clothing parts isn't that simple, but it's easy if you know what you're doing.
Kasumi's shorts from "KASUMI_DLCU_004" has 4 mesh parts.
- The fur which is called "WGT_cloth"
- Another fur mesh called "WGT_cloth_2"
- The actual shorts which is called "WGT_body_8"
- and the underwear that says "peace", is called "WGT_body_5"
Lets say for example you want to add these meshes to Kokoro's outfit,
this one.
First of all you would have to make Kasumi's shorts fit Kokoro. The ABC tool or the Character Transformer tool can kinda do some of the work for you, but only so much, as there will still be clipping, so unfortunately you will have to use Blender or any
supported 3d modelling program to fit the mesh better.
To make it easier though, you can do the fitting after you add the meshes to Kokoro.
You can use Blender, or the Polygon Tool to extract Kasumi's meshes,
(for blender you will need the tmcmesh exporter script.) Then you have to use the Polygon Insert Tool to add or replace Kokoro's meshes, sometimes there isn't enough slots though, so you'll want to go into Object Tool and right click an object that has the textype of 0012, and then "add sub object".
Heres a little graphic to kinda show what I mean.
You'll have to find out which meshes you will be replacing, so you'll have to open Kokoro's TMC in blender and check the name of the meshes you want to replace.
Once you've added Kasumi's shorts to Kokoros costume, now you have to add the textures for Kasumi's shorts into Kokoro's TMCL, so you'll have to extract Kasumi's shorts textures from her TMC with texture tool and then import the textures with texture tool into Kokoro's TMC, take note of the number of each imported texture, it's on the left most part of the texture tool window below the column "AbsID", you need these numbers to add the textures to the shorts again.
in object tool there are four texture types
- Tex1- the diffuse texture or color texture
- Tex2- the specular map (if the specular texture has a wet map then it goes into tex4 instead)
- Tex3- the normal map
- Tex4- the dirt map (if the specular texture has a wet map, the dirt map goes into tex2 instead)
You'll have to take the number of the imported textures, and assign them to the appropriate mesh, once again, you can find out the name of the mesh if you import the TMC in blender.
After you've done all that, you'll probably still have some clipping, if not, lucky you, you're done.
But more than likely you will have clipping, so you'll have to go into blender and refit the shorts meshes, unfortunately explaining this would take hours upon hours, as there are many many techniques to do this, so you'll have to know a little about blender to do that, if you don't know anything about blender, google some tutorials, there are a bunch out there.
But anyway, once you've fitted the shorts mesh in blender, you'll have to export the meshes again using the
tmcmesh export script, after that, replace the meshes you edited in blender with the polygon insert tool.
And then you're basically done. I hope I was able to explain this well enough, and that it helped you in some way.
God be with you