Tenryuga
Well-Known Member
Some of you seem to not understand the point of spacing so I will explain it here. This is relevant because as phase 4 players I believe you need to have this skill. Spacing serves a purpose for different characters. If you play a character like Kasumi, Phase 4 or Alpha without having any concept of it good luck against any solid Hayate, Ein, Momiji, Hitomi Ayane etc etc the list goes on. It is foolish to simply bomb rush your opponent.
The point of spacing is to establish MOMENTUM in a fight and gain the ADVANTAGE. If a player is trying to keep you out with pokes why the hell would you bombrush them and get blown up? Instead let them make the mistake and capitalize. Spacing is a fundamental skill; it is not character specific. What is character specific is how good a characters range is, what their goal is in spacing and how effective THEY (keyword they and not YOU) are at spacing. Just because a character sucks ass at it doesn't give you an excuse to not know how to do it. Don't be lazy.
For example if you are balls at spacing (more specifically footsies) you will never be able to use Kasumi's 4H+K skillfully in the neutral game. You will not know which range is best to use Alpha's 6K to approach. The list goes on. Point is learn how to fight when you are not in your ideal range and figure out how to get the opponent to make mistakes or hesitate so you can get into your ideal range. That is what spacing is all about.
Lastly spacing is not limited to defense. If you are spacing in a defensive way that is called keep-out / turtling. Zoning and Footsies are examples of types of spacing that can be a combination of offense and defense. Sometimes Zoning is purely offensive especially in games where characters have projectiles. In this game 66P / 66K class moves are examples of offensive spacing / zoning. Basically moves that get you in from a long range and have a chance of scoring counterhits.
As Phase 4 your goal during spacing is to be as patient as possible and wait for whiffs you can capitalize on. Stay at a range where you can run up grab or run up and start string if your opponent is hesitating. You do NOT want to play keep out. This character does not have the tools for that.
The point of spacing is to establish MOMENTUM in a fight and gain the ADVANTAGE. If a player is trying to keep you out with pokes why the hell would you bombrush them and get blown up? Instead let them make the mistake and capitalize. Spacing is a fundamental skill; it is not character specific. What is character specific is how good a characters range is, what their goal is in spacing and how effective THEY (keyword they and not YOU) are at spacing. Just because a character sucks ass at it doesn't give you an excuse to not know how to do it. Don't be lazy.
For example if you are balls at spacing (more specifically footsies) you will never be able to use Kasumi's 4H+K skillfully in the neutral game. You will not know which range is best to use Alpha's 6K to approach. The list goes on. Point is learn how to fight when you are not in your ideal range and figure out how to get the opponent to make mistakes or hesitate so you can get into your ideal range. That is what spacing is all about.
Lastly spacing is not limited to defense. If you are spacing in a defensive way that is called keep-out / turtling. Zoning and Footsies are examples of types of spacing that can be a combination of offense and defense. Sometimes Zoning is purely offensive especially in games where characters have projectiles. In this game 66P / 66K class moves are examples of offensive spacing / zoning. Basically moves that get you in from a long range and have a chance of scoring counterhits.
As Phase 4 your goal during spacing is to be as patient as possible and wait for whiffs you can capitalize on. Stay at a range where you can run up grab or run up and start string if your opponent is hesitating. You do NOT want to play keep out. This character does not have the tools for that.
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