for the ground wakeupAnyone know the commands for Lisa's special wakeup kicks? They're not in the move list.
with Lisa's head facing the opponent for the wake up OH
for the ground wakeupAnyone know the commands for Lisa's special wakeup kicks? They're not in the move list.
, ,Anyone know the commands for Lisa's special wakeup kicks? They're not in the move list.
Why do you insist on that? 6k+f 6k+f does more damage you any difference of frame isn't worth it because of the counter/hold system.Has anyone tried after a normal ?
its not a guaranteed FT but when it does hit it leaves Lisa at +9 and pretty damn close to the opponent
Also, , leaves you much closer to the opponent than the , I previously suggested while still being at +17 after
but of course thats if these things hit
EDIT: ,/, is indeed guaranteed to finish if you get the timing down (tested it out with multiple players)
Also is throw punishable if they tech, so either Stop after for +1 or for neutral if you predict a tech coming
im just pitching ideas man, im no pro by any means xDWhy do you insist on that? 6k+f 6k+f does more damage you any difference of frame isn't worth it because of the counter/hold system.
Yeah, I'm pretty much in the lab more often these days trying to find some nasty stuff with Lisa so that I can report back to you guys with some ideas on some possibly viable stuff. ^_^ But yeah, I see your point. I was just looking for options to make the pseudo ft worth the attempt and whatnot. I will continue to look for new stuff though, and incorporate some of the current stuff we have with it also.Nah you got the right idea, just keep other things in mind.
Like the whole k+f thing. On the most part it's pointless but it is handy to know. If you can get them to drop fuzzy guard and near a wall, or to attack out of BT, then you're gold.
All vertical kicks can no longer be tech-rolled. That's a buff to 9k, 6k+f, 4k+f, 7k. It's asking for Yomi and techtraps by the sounds of it.
and she can now got BT from a sidestep and before the game starts.
She lost her get up k+f game. Which is okay since it only worked if they didn't slow escape after BT2p.
Mr. Wah clarified this; it only applies to axe kicks like Bass and Tina's wheel kick, Hitomi's 3F+K, etc. Lisa's 6F+K already caused untechable, so it won't really affect her that much i think.
But with that said, i wonder if this will work with the oft forgotten ?
yeah me too! BUT, if i remember correctly, it may not work because KK on an airborne opponent causes them to sink like a rock -_- Interestingly enough, K2K can work (sometimes) as a force tech on an airborne opponent, but the sacrifice in damage is completely not worth it.i really hope so man lol i havent found much use for it yet, personally, but i have it up my sleeve for those guy looking for
In DOA4 you could do this from front facing too. It's been changed to her tag version now which in DOA4 could juggle for a wall hit, when of course she was tagged in.edit: did you guys know that BT jumping heavy attack (8P+K) will hit airborne opponents? lol
interesting info, thanks ailing. I wonder if shenanigans would be possible, especially since it got a huge damage boost. I will definitely be playing around with this now.In DOA4 you could do this from front facing too. It's been changed to her tag version now which in DOA4 could juggle for a wall hit, when of course she was tagged in.