There's a lot of new buzz going around due to the recent Ninja Gaiden 3 and Dead or Alive 5 press event that happened yesterday in San Francisco, California. There's also been a lot of confusion on reports based on this new buzz. Unfortunately, Team NINJA stated they did not want high level players at this event to give their immediate feedback so we'll have to just try to decipher what all the reports are saying. However, GameSpot has put up a nice video talking about their impressions. The video can be found here, but below will be the list of features and gameplay changes made to the game mentioned in the video:
The cliff feature has a QTE event that the one falling off can use to catch on and get back up.
After catching the ledge, the attacking player has the option to either do an attack or a throw while the falling player gets back up. The attacker...
According to a recent quarterly analysis from Koei-Tecmo Global (Japan), Dead or Alive Dimensions has only managed to sell 310,000 copies in its lifetime. That's global numbers which include North America, Europe, Japan, and Asia.
The low number could be attributed to the weak sales of the Nintendo 3DS platform. A platform which has had trouble marketing itself to consumers.
Dead or Alive Dimensions released at the end of May. So the question remains, are you one of the 310,000 owners of the portable Dead or Alive? Do you still play your copy? or have you given up on your game and/or the Nintendo 3DS?
It's easy to be a fan of Dead or Alive if you're a fan of the fighting game genre. In that regard, it's nice to hear from other company developers and directors from time to time.
In a Capcom company interview with Yoshinori Ono (Director of Street Fighter IV and Street Fighter X Tekken), Ono commented on the necessity of communication with your fans (and consumers) as well as a few other notable quotes:
Yoshinori Ono said:
- What’s the regional distribution of fans for this series like?
Generally, North America accounts for about 60%, Europe 30%, and Japan and Asia 10%.
- It seems that Street Fighter has been widely popular in North America for a number of years.
Part of this popularity stems from the past success of the series, but I think the major reason can be attributed to the strategy we...
Here at FSD we can be found looking from inside the box at times. It's always refreshing to see other people who aren't a part of the immediate community to discuss how they interpret the footage and news we see. In that manner, The Fading Genres blog has posted an article breaking down his take on the Dead or Alive 5 trailer. Below is an excerpt, otherwise feel free to visit the original article here
The Fading Genres said:
Very impressive indeed, but here are my thoughts:
1) The attention to character detail is rather impressive. With such visuals, DOA5 will comfortably compete with and even surpass Tekken Tag Tournament 2, Soul Calibur 5 and Virtua...
In a recent interview with GamePro Hayashi goes into a further discussion over his expectations of the style of DOA5, the current state of the fighting genre, and dealing with the forced change of the team due to Itagaki's departure. The first page was all Ninja Gaiden discussion with most of the second page about Dead or Alive.
Team Ninja Next: Yosuke Hayashi's Vision for Ninja Gaiden and Dead or Alive
by Billy Berghammer
September 25, 2011 23:08 PM PT
As if switching up Ninja Gaiden wasn’t enough, Team Ninja’s venerable fighting franchise Dead or Alive is also looking to breaking new ground.
“With the boom that’s happened with fighting games in recent years – of course we’re happy that the genre is back and is as strong as it’s become. Especially after Street Fighter IV, things have really boomed again. But we...
Hayashi discussed randomness in Dead or Alive 5 stage design during a NInja Gaiden 3 interview with G4TV. Basically, he says that the level of randomness hasn't been determined and will be decided as the game gets fleshed out more. In addition, he further attempts to clarify the DOA5 mission statement of "Fighting Entertainment". Full quote from the interview below:
G4: Team Ninja also announced that they are working on Dead or Alive 5. You’ve stated that the concept for the game is “fighting entertainment.” I can’t help but think that might carry a negative connotation to hardcore fighting game fans, however, who view a fighting game devised as “entertainment” to be lacking in skill and competitive qualities.
Hayashi: Yes, we do understand the term has a bit of a negative connotation. We’re sure some people will hear “fighting...
Hayashi has given the definition to what Team NINJA means by "Fighting Entertainment" in a recent interview with Joystiq. Below is the full transcript:
Dead or Alive 5's 'fighting entertainment' means even crazier stages
by JC Fletcher on Sep 20th 2011 12:00PM
Team Ninja pulled an Apple-style "one more thing" at its pre-TGS party, announcing Dead or Alive 5 at the last minute and showing an early trailer. At that event, studio head Yosuke Hayashi called DOA 5 a "fighting entertainment" game, something distinct from other fighting games.
Later, in an interview at Tecmo's TGS booth, I asked Hayashi to clear up that terminology. The early generation of fighting games, around Street Fighter 2, he said, "had some of the most outrageous graphics, fun gameplay, and really a lot of stuff going on." He implied that, in comparison, modern fighting...
In a recent interview with Impress Watch Itagaki responded to the announcement of Dead or Alive 5, or in other words he was told of its announcement. Itagaki is fine with his game being pushed on ahead, even going so far as to saying it's like having given a daughter off to be married.
Separate from Devil's Third, Impress mentioned that Tecmo Koei had announced Dead or Alive 5 earlier in the week. Of course, Dead or Alive is Itagaki's baby. Asked for his impression, Itagaki said, "It was announced? I still haven't seen it myself, so I'm not in a position to comment."
Impress pressed further and asked if as the series' father it feels a bit odd to see the series be continued on without him. Itagaki replied that while there are some creators like that, he is different. He views Dead or Alive as...
Eurogamer.net has given the first interview of Dead or Alive 5 with Team NINJA director Yosuke Hayashi. In it, Hayashi emphasizes that other fighting games have done nothing to advance the genre for the past 10 years, and Team NINJA is looking to make Dead or Alive 5 more about the stage design and take you into dynamic levels.
Head on over to Eurogamer to see the original article, but below is a copy incase Eurogamer ever closes the article:
Dead or Alive 5 to "push the envelope"
by Fred Dutton
16/09/2011 @ 07:25
The fighting genre has lacked innovation in recent years, according to Team Ninja boss Yosuke Hayashi, but its just-announced scrapper Dead or Alive 5 will be the game to push things forward.
Speaking to Eurogamer backstage at Tokyo Game Show today, Hayashi argued that though the likes of Street Fighter 4 and Tekken 6 looked spectacular, they hadn't...
On September 14, 2011 Team Ninja has released the Pre-Alpha trailer for Dead or Alive 5. The trailer shows off a dangerzone filled construction yard rooftop with Hayate and Hayabusa dueling it out. It should be expected that many of the attacks and motions are from Dead or Alive 4 as pre-alpha builds tend to carry over a lot from the previous version as other system mechanics are ironed out and developed. At the same time it should be warned that anything shown during the trailer could be changed once the final build arrives.
Team NINJA has set out to claim the game as "fighting entertainment", and honestly it makes me feel that the series has returned to the DOA3 style of grittiness that I personally have enjoyed. There's not much core gameplay information to be found at this time as it appears at first glance to be a consolized Dead or Alive Dimensions. I only caught two new...
Dead or Alive Dimensions has been nominated for a Golden Joystick Award in the Fighting Game Category. If you enjoyed the game and feel its worth voting for, head on over to the site to cast your vote.
It's competition consists of the following titles:
This is a reminder to all of you Dead or Alive fans out there that the GVN Summer Jam event is less than a month away. If you haven't stopped by the event page for it, do so now and RSVP! This is the type of event you don't want to miss as you have the chance to play casually and competitively with other Dead or Alive players looking to have some fun. The DID7 champion Allan Paris himself will be running some tournaments during the event as well.
For those members of the community who have passed on the exorbitant price of the 3DS, Nintendo has news for you! Starting August 12th the Nintendo 3DS portable will be slashed in price to $170. So now you won't be the only kid on your block not being able to play Dead or Alive Dimensions! Feel free to stop by in the forums once you pick both up to arrange matches with other friends!
Tomonobu Itagaki was interviewed about his new studio, experiences, and titles over on Gamasutra.com. Just because the man no longer works for Tecmo doesn't mean he's been forgotten by the fans of this series. If you're interested in seeing what Itagaki has been up to these days, pop on over to read the full article:
Last year, veteran Tecmo game developer and creator of the Dead or Alive and the relaunched Ninja Gaiden franchises, finally...
I've been vacationing in the US for the last 5 days and while I've been enjoying much of what I'm experiencing, I'm really annoyed at the aggressiveness of online ads; I think I've spent more time watching commercials than actually browsing online
Now that I have a better PC, I've been looking into emulating some older Xbox games and I wanted to try DOA3 for a long time. Got the JP/3.1 version to work on Xemu but I'd also like to "install the 3++ patch" but I've only seen Cxbx mentioned in the DOA3 forum (unless I accidentally scrolled past the Xemu stuff). Is it possible to get 3++ working on Xemu or it can only work on Cxbx for the time being?
So I've been hopping onto DOA6 ranked every other day (I always try DOA5 lobbies first but it's a wasteland on XBO, DOA6 lobbies too actually). And I found a Tina player that plays.. different. I got destroyed by repeated 66Ts. Either I was sleep deprived, too rusty, or just being the fraud I am, or all the above, but I couldn't figure out why I kept falling for it. XD