VentureBeat said:Team Ninja studio head talks DLC costumes and Tekken vs. Dead or Alive
December 9, 2011 | Sebastian Haley
Team Ninja, an in-house development studio owned by Tecmo Koei, is best known for its work on the Dead or Alive and Ninja Gaiden franchises. The last major entry in the Dead or Alive fighting game series, Dead or Alive 4, was released one month after the launch of the Xbox 360 in late 2005. Since then, Team Ninja has focused on ports, such as Dead or Alive Dimensions for the Nintendo 3DS, Ninja...
Yoshinori Ono said:- What’s the regional distribution of fans for this series like?
Generally, North America accounts for about 60%, Europe 30%, and Japan and Asia 10%.
- It seems that Street Fighter has been widely popular in North America for a number of years.
Part of this popularity stems from the past success of the series, but I think the major reason can be attributed to the strategy we...
The Fading Genres said:Very impressive indeed, but here are my thoughts:
1) The attention to character detail is rather impressive. With such visuals, DOA5 will comfortably compete with and even surpass Tekken Tag Tournament 2, Soul Calibur 5 and Virtua...
GamePro said:Team Ninja Next: Yosuke Hayashi's Vision for Ninja Gaiden and Dead or Alive
by Billy Berghammer
September 25, 2011 23:08 PM PT
As if switching up Ninja Gaiden wasn’t enough, Team Ninja’s venerable fighting franchise Dead or Alive is also looking to breaking new ground.
“With the boom that’s happened with fighting games in recent years – of course we’re happy that the genre is back and is as strong as it’s become. Especially after Street Fighter IV, things have really boomed again. But we...
G4 said:G4: Team Ninja also announced that they are working on Dead or Alive 5. You’ve stated that the concept for the game is “fighting entertainment.” I can’t help but think that might carry a negative connotation to hardcore fighting game fans, however, who view a fighting game devised as “entertainment” to be lacking in skill and competitive qualities.
Hayashi: Yes, we do understand the term has a bit of a negative connotation. We’re sure some people will hear “fighting...
Joystiq said:Dead or Alive 5's 'fighting entertainment' means even crazier stages
by JC Fletcher on Sep 20th 2011 12:00PM
Team Ninja pulled an Apple-style "one more thing" at its pre-TGS party, announcing Dead or Alive 5 at the last minute and showing an early trailer. At that event, studio head Yosuke Hayashi called DOA 5 a "fighting entertainment" game, something distinct from other fighting games.
Later, in an interview at Tecmo's TGS booth, I asked Hayashi to clear up that terminology. The early generation of fighting games, around Street Fighter 2, he said, "had some of the most outrageous graphics, fun gameplay, and really a lot of stuff going on." He implied that, in comparison, modern fighting...
Andriasang said:Separate from Devil's Third, Impress mentioned that Tecmo Koei had announced Dead or Alive 5 earlier in the week. Of course, Dead or Alive is Itagaki's baby. Asked for his impression, Itagaki said, "It was announced? I still haven't seen it myself, so I'm not in a position to comment."
Impress pressed further and asked if as the series' father it feels a bit odd to see the series be continued on without him. Itagaki replied that while there are some creators like that, he is different. He views Dead or Alive as...
Eurogamer.net said:Dead or Alive 5 to "push the envelope"
by Fred Dutton
16/09/2011 @ 07:25
The fighting genre has lacked innovation in recent years, according to Team Ninja boss Yosuke Hayashi, but its just-announced scrapper Dead or Alive 5 will be the game to push things forward.
Speaking to Eurogamer backstage at Tokyo Game Show today, Hayashi argued that though the likes of Street Fighter 4 and Tekken 6 looked spectacular, they hadn't...
Gamasutra said:Last year, veteran Tecmo game developer and creator of the Dead or Alive and the relaunched Ninja Gaiden franchises, finally...