-[D-YS] I've finally had a chance to check out a few of the tweaks, so here are a few bits of info about the next patch.
-[D-YS] First, it looks like we can clear up the huge lag that happened on some stages for online fights.
-[D-YS] Now you should be able to fight without worrying about what stage you're on.
-[D-YS] Next, you'll be able to view opponent information before the start of a ranked match.
-[D-YS] You'll see their name, connection speed, grade, etc. all before you actually accept the...
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(Friday Only) - Turtle...
[D-YS] As I mentioned last week, I'd like to explain the direction for balancing things moving forward. Please keep in mind that we're still considering what exactly to update, but this should give you an idea how we're thinking.
Direction 1: As a rule, we are not going to do anything that makes all of your practice up to now pointless.We will only tweak things we feel are absolutely necessary.
Direction 2: We will balance aspects we feel are not fair. Moves that are way too strong or which have strange motion, etc. Bug fixes are included in this consideration.
Direction 3: We will not change the concept and...
Yohei Shimbori via Gamasutra said:One of the things that I learned was the power of having a series behind you, and what it means to be part of a series. There are existing fans out there, and you have to think about the people who have supported the series for so long, and you want to make sure that the game that you make appeals to them first, and satisfies those fans first.
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"As a director, I really try to take fan feedback into account. I really try to keep an open mind," Shimbori says. That, married with some serious reflection on how the...
Suzuki seems genuinely impressed by DOA5. "I feel like this is a real evolution, one...
VG247.com said:Balancing is another area that must have needed a lot of work to make Dead or Alive 5 run as smoothly and as fairly as possible. How challenging has it been to strike a solid balance this time around?
In terms of balancing the most...
As we went outside to enjoy a smoke break. We began to wonder what happened to Rikuto and CyberEvil. Lopedo pulled out his cell and as we suspected they were playing DOA5 in a "private room"![]()
So of course we crashed the party!
Inside Mr. Wah was demonstrating Bass against Cyber's Hayabusa in a level that reminded me of the Ninja Hideout from DOA4 due to being in such an small area. Note: Bass is Very Scary.
Afterwards Rikuto took the controls and began bodying us with a lot of new Bayman Tech!
Next king on the...
Yohei Shimbori said:Lisa's tricky moves set her apart. She doesn't simply come straight at you, so if you're not used to her actions, you have no idea what to expect. She also has a lot of strikes with long reach, making her good at mid-range offense, but now she has moves that come from runs and runs that comes from other moves, so she is way more active this time around. Of course you can launch attacks straight from the run, but you can also do things like stop in the middle of the run...