Dead or Alive 5 Ultimate General Discussion

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TRI Mike

Well-Known Member
People get salty because Sarah can beat all wake-up kicks¿ Then don't fucking wake-up kick her. If anything, everyone should have something similar to Sarah's P+K instead nerfing hers.
 

Brute

Well-Known Member
Standard Donor
People get salty because Sarah can beat all wake-up kicks¿ Then don't fucking wake-up kick her. If anything, everyone should have something similar to Sarah's P+K instead nerfing hers.
It is quite useful outside the WU scenario as well.
 

TRI Mike

Well-Known Member
I still have the same opinion, we should all learn to deal with that move. Know that a competent Sarah player will use that move and get used to stopping it. I bet she has this move in Virtua too and I don't see anyone over at VFDC complaining.
 

EMPEROR_COW

Well-Known Member
Premium Donor
Why? @-@ sarah is a better character.
Sarah is a great character..
but not stupid..
Gen Fu is stupid... in every possible meaning of the word.
I say, don't nerf him ... just kill him off already lol

but with all honesty, I have faith in Shimbori's plans for balance. he did a great job in 1.03a so I'm sure the next balance will be great.

at the end of the day, all we can really do is just sit back and wait for the end result and speculate. They've seen the footage, they've seen all the character exploits, and they are extremely keen on making the game well balanced. Plus like I said the game is pretty much done now so its only a matter of tweaking things left and right and making sure we don't get a bug fest like DOA5's release... which is good since they didn't have that luxury of time the first time around.

In reality we can't really judge for sure whats good for the game and whats not because:
1) only a small handful of us played the game.
2) the ones that did only played it for a limited time and have a limited understanding of what changed.
3) everyone's basing their opinions on things they heard or seen in a replay of a shit level match.
so even complaining is pointless at this point ..

just sit back and enjoy the show everybody.. lol
 

Sam Sultan

Active Member
It is true that some characters have some very useful tools which other characters lack and i can understand that it is frustrating for some one who mains a character who has not got this tools to fight against other people who main a character who does have these tools a.k.a low tier vs high tier. TN says that they want to make each character individually balanced meaning although not every character has the same kind of tools each of them has a different kind of tool that can be used in a fight to the benefit of the character(at least this is the TN philosophy). Problem is that due to the universal counter system one property is the most desired and the most useful one which is guaranteed setups and combos. Some characters have guaranteed stuff while others don't and this is the main cause of the imbalance of this game. Although you might be able to beat someone who uses a top tier character(character with guaranteed stuff) you are required to do twice the amount of work and effort than the other guy to win the fight. I'm fine with one character being more evasive while the other is much faster and yet another has guard breaks or does more damage etc. But giving one character guaranteed stuff and not give it to others will make that one character extremely overpowered. So in order to balance this game they should give every character equal amount of guaranteed stuff while making one more evasive and the other more fast and the other more damaging etc. This way they will stay true to their philosophy while making the game more balanced and thus more enjoyable to play. So don't take away tools from characters and make them lame rather give everybody good tools to use and make everybody fun to use.
 

Brute

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Standard Donor
True story. In fact, I don't think I've ever beat out a low with P+K.
I'm a shit player (esp. with Sarah) but I can crush lows fairly easily with her P+K. There's no excuse for a Sarah main or sub-main to have any difficulty with it if you choose to use the move for that purpose.
 

crapoZK

Well-Known Member
Standard Donor
So don't take away tools from characters and make them lame rather give everybody good tools to use and make everybody fun to use.

Yes. Like DOA2 logic. FGs are meant to be fun and diverse, not a sponge fest (That is never going to change).
 

SweetRevenge117

Well-Known Member
Standard Donor
I'm a shit player (esp. with Sarah) but I can crush lows fairly easily with her P+K. There's no excuse for a Sarah main or sub-main to have any difficulty with it if you choose to use the move for that purpose.
Dude it doesnt always beat out low wake up kicks man. It will beat some low attacks yes and put them in a sit down stun. However if im anticipating a low wake up kick i do 8h+k.
 

Brute

Well-Known Member
Standard Donor
Dude it doesnt always beat out low wake up kicks man. It will beat some low attacks yes and put them in a sit down stun. However if im anticipating a low wake up kick i do 8h+k.
Uh, that's nice. Not sure why you think that changes anything I just said...
 

SweetRevenge117

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Standard Donor
Because you said we should have no problems crushing lows WHEN YOU EVEN ADMITTED you're not a sarah expert. Meaning you don't have enough sarah experience to know what you're talking about

It doesn't always crush lows. Thats a fact. Its purpose is not for beating out lows. And if ur using it for that purpose ur misusing the move
 
D

Deleted member 473

Guest
Yo what the heck is this?
sdd.png
 

Ghosty-J

Well-Known Member
Yo what the heck is this?
View attachment 1815
Probably a compilation of cutscenes, I dunno. Seems likely since we already have Spectator Mode acting as a movie theater for replays.

Anyways, I can't believe this hasn't occurred to me until just now after getting back into DoA5 after a long absence. There's a crippling situation revolving around the camera. Or at least crippling in my case. Take for example Akira's :3::H+K::P::8:/:2: sidestep move. When you use small sidesteps like that, usually the camera would move along with the character in motion toward the foreground/background (Akira in this case) and both characters are on their corresponding sides. Every now and then, the camera stays in place and Akira goes COMPLETELY on to the other side. Therefore completely throwing me off and causing me to screw up the command I want to keep the pressure going with. Naturally I'd want to follow with a :6::6::P+K:, but I end up pulling out a :4::P+K: instead. It gets very annoying after a while, so I wonder why this hasn't been brought up before. Because I'm pretty sure sidesteps doesn't make the camera work like this in any other 3D fighter I've played :/
 

Dave

Well-Known Member
I'm a shit player (esp. with Sarah) but I can crush lows fairly easily with her P+K. There's no excuse for a Sarah main or sub-main to have any difficulty with it if you choose to use the move for that purpose.

And I never use that for lows. I use 8H+K.
 

Brute

Well-Known Member
Standard Donor
Because you said we should have no problems crushing lows WHEN YOU EVEN ADMITTED you're not a sarah expert. Meaning you don't have enough sarah experience to know what you're talking about

It doesn't always crush lows. Thats a fact. Its purpose is not for beating out lows. And if ur using it for that purpose ur misusing the move
Never said it always did. I've never found a single crush that crushes all lows because DOA5's crush system is very screwy. I implied it's a reliable low crush (as much as any other, if you know the timing) as observed by both limited experience of consistently using it myself and having it done to me by other players.

It's like you saying Ayane's 9K crushes lows and then I try and contest you saying you don't play her enough to realize it doesn't. (Not saying you don't play Ayane, becuase you probably do). I don't have to main Sarah to know that used properly, Sarah's P+K can crush many low attacks (including WUs, though that's not what I was specifically referring to), as I have both tested it in Training quite a good deal, abuse the bejeebeez out of it when I do actually play as Sarah (which isn't much), and have had others (players offline, online and AI, though AI admittedly does cheat) do it to me a great many times.

Just because it's not your preferred low crush method with Sarah does not mean it's not a useful one. I'm not sure how else to explain that.
 

Awesmic

Well-Known Member
Standard Donor
I'll probably get a bit of flak for bringing this up, but wouldn't damage priority also play a factor on if these crushes being mentioned work, or did y'all take that into consideration too?
 
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