Looking at the list and the spread sheet, I mostly agree.
Ayane is one of the trickiest ninjas to use, but that's what I love about her. Majority of Ayane's moves are safe
Care to elaborate for me?
Looking at the list and the spread sheet, I mostly agree.
Ayane is one of the trickiest ninjas to use, but that's what I love about her. Majority of Ayane's moves are safe
I have no idea where that number had come from (looking at the sheet at the time) so I guessed you made it.
Excuse me, this may be off topic, but who made the spreadsheet?
Care to elaborate for me?
Because obviously Hayabusa is just so much better than Sarah that she can't keep up with him.How in the world is Hayabusa vs Sarah a 7-3 lol?
It says Ryu v Sarah is 6-4 Ryu and that Sarah v Ryu is 7-3 Sarah.That chart says its in favor of Sarah, Brute.
Thanks, didn't notice the typo in the formula.It says Ryu v Sarah is 6-4 Ryu and that Sarah v Ryu is 7-3 Sarah.
It seems a lot of people on this forum are missing the point of tier lists. A lot of people don't like them because they feel that they discourage adaptation or treat competition as overly formulaic. Despite one's philosophy, match ups are a real thing and an integral part of the meta in fighting games. No one can safely say what the tier list is for a game until years into it's life span.
Here's a breakdown on what each ratio means. If someone else already provided this on another post I will delete this and quote there's.
6:4 / 4:6
This is, in fact, a very equal match up. The only time you will ever really notice the match up difference is when both players are truly of equal skill level. Even then it is winnable for either side. A 6-4 can be caused by any number of factors from one character just being overall better than the other or it could be a specific situation like a mix up that doesn't work or works only in this match up.
7:3 / 3:7
This is when a match up becomes noticeably slanted in one's favor. Even when the two players aren't perfectly even but still on the same level you will see that one character holds an advantage over the other. If the two players are about even with each other the "3" needs a little luck on top of being on point with their game. Because of this, 7-3's are often considered controversial (if we dare use that word) as they stir up a lot of differing opinions. 7-3's exist in virtually every fighting game out there.
8:2 / 2:8
There is no question that this match up is unbalanced. Usually there is one specific reason for this 8:2 in addition to lots of other examples. No one with any sense will question that this match up is unfair but to what extent is often debated. This is the first ratio that is often seen as impossible or highly improbable in a tournament setting where the players may be competing in long sets where getting consistent wins is essential.
9:1 / 1:9
This ratio usually not just because of a specific situation or a number of situations but a design flaw by the developers. Some opinion's say that 10-0's default to this since, "you can't put a 10-0 on paper". These are rare in competitive fighting games. Basically the "1" might as well just put the controller down. In short, DoA5 has no 9-1's though I figured I would mention it for the sake of discussion.
In addition to the above, "half points" exist in which aspects of the above and below ratio are true to a certain extent. 5.5 and 6.5 are commonly scene in games that have been around for a few years. During a game's infancy it's too specific a number to have the clarity to apply.
It seems a lot of people on this forum are missing the point of tier lists. A lot of people don't like them because they feel that they discourage adaptation or treat competition as overly formulaic. Despite one's philosophy, match ups are a real thing and an integral part of the meta in fighting games. No one can safely say what the tier list is for a game until years into it's life span.
Here's a breakdown on what each ratio means. If someone else already provided this on another post I will delete this and quote there's.
6:4 / 4:6
This is, in fact, a very equal match up. The only time you will ever really notice the match up difference is when both players are truly of equal skill level. Even then it is winnable for either side. A 6-4 can be caused by any number of factors from one character just being overall better than the other or it could be a specific situation like a mix up that doesn't work or works only in this match up.
7:3 / 3:7
This is when a match up becomes noticeably slanted in one's favor. Even when the two players aren't perfectly even but still on the same level you will see that one character holds an advantage over the other. If the two players are about even with each other the "3" needs a little luck on top of being on point with their game. Because of this, 7-3's are often considered controversial (if we dare use that word) as they stir up a lot of differing opinions. 7-3's exist in virtually every fighting game out there.
8:2 / 2:8
There is no question that this match up is unbalanced. Usually there is one specific reason for this 8:2 in addition to lots of other examples. No one with any sense will question that this match up is unfair but to what extent is often debated. This is the first ratio that is often seen as impossible or highly improbable in a tournament setting where the players may be competing in long sets where getting consistent wins is essential.
9:1 / 1:9
This ratio exists usually not just because of a specific situation or a number of situations but a design flaw by the developers. Some opinion's say that 10-0's default to this since, "you can't put a 10-0 on paper". These are rare in competitive fighting games. Basically the "1" might as well just put the controller down. In short, DoA5 has no 9-1's though I figured I would mention it for the sake of discussion.
In addition to the above, "half points" exist in which aspects of the above and below ratio are true to a certain extent. 5.5 and 6.5 are commonly seen in games that have been around for a few years. During a game's infancy it's too specific a number to have the clarity to apply.
I'm not really inclined to agree with 7-3 match ups in DOA5U when the game is really balanced not to allow something like that to be so lopsided. I've not seen any evidence anywhere pointing to any match up in the game as a 7-3. I would need people playing those specific characters at the highest level to thoroughly elaborate why a certain match up is a 7-3 in this game.
As of right now, we don't have two different parties capable of that.
So, DOA5U has 23 7-3 match ups lol? I'm sorry, but this tier list is an absolute failure. I really want these players that are giving these generic match up numbers so freely to actually elaborate on why these match ups are a 7-3. To have that many 7-3 match ups is absurd.
How is Akira vs Jacky a 7-3 in Jacky's favor? Akira vs Christie is 7-3 in Christie's favor? Kokoro vs Leon is a 7-3? How?
Christie vs NyoTengu is a 7-3 in Christie's favor? How, because she's faster? How in the world is Hayabusa vs Sarah a 7-3 lol? Christie has so many 7-3 match ups, yet Genfu has none and he's the better character?
Most of this chart and list makes no sense. This tier list is doomed.
Okay, come DOA5 Last Round, this should be redone because all the chart shows is a lot of people being biased and then not even understanding what other characters are capable of and what tools they have. It just looks like a bunch of random match up numbers were chosen and people roll with it.
This also implies character forums need to start concentrating more on in-depth discussion outside of combos.