Naw, I'm not assuming anything until there is a better translation.
I need to know what exactly changed for 6P and 3K. 3K's wording actually bothers me, it sounds like it means it has something to do with it's interaction on back turned opponents. So it could be something relating to the 3KK mix up were using after 64T.
(lower disabled) is probably meaning lows aren't going to touch you while in the air, which is a good thing if that's true.
No idea what that change to 236H+K is either. 66KK, the second kick isn't hold resistant anymore so you will take damage if someone holds out of it. I found that to be completely fair because as of right now, holding 66KK cannot be thrown at all. You're getting jabbed in the face for trying.
This will scare off scrubs from trying to abuse that shit online, and offline. When I tell people that 66KK4 is not good to approach with, I mean that, you guys need to believe that lol. Just because it's +1 on block doesn't make it amazing to approach with, it's obvious and super easy to blow up if you actually just crouch or fuzzy guard. That string is a lot better when used as pressure and for threshold mix up. You don't need to approach with 66KK4.
She's not changed much, relatively the same as her 5U iteration, which is just fine. The buff to BTPP6P will let her nab more damage and it'll make her Critical Burst damage relevant (because it's not), but the Critical Burst flowchart is still an awful way to play the character.