ChainCombo
Well-Known Member
Yeah, I've been looking for Tanii videos as @EMPEROR_COW suggested but I can't find squat. Makes me wanna 46P a bitch.
I wasn't able to find them, can you post the links of the vids here please?Yeah, I've been looking for Tanii videos as @EMPEROR_COW suggested but I can't find squat. Makes me wanna 46P a bitch.
Hitomi is an ez character to open to beginners as her inputs aren't hard and she's about as standard as a fighter gets, a jack of all trades if u will. However her neutral game must be VERY strong for her to be played at high level play. You are going to learn later on that hitomi can play offensively yes, but I believe her defense is key. Not only Like any character she can whiff punish, throw punish but also she has an excellent punch parry if you r expecting a punching crush. However she has many weaknesses (which I won't list cause it's in another big thread) but when u build hitomi to be an impenetrable defense, the offense will naturally comes as then u can punish unsafe moves and then with her 6t leaving her at +10, gives you no guarantee follow up but trust me that 6T really gets into an opponents head as they have no clue what u can do after. She's definitely ez to play but to master that's a massive uphill climb. If u have a PS3 I would b more than willing to fight you with my own hitomi and show a little of what she can really do. Although I'm not the best, I can find my way around XD
^This times 1000I would kill to have any decent mixup with Ein. Hell, safety in general would be nice.
TLDWR - She's fine.
When I began learning Hitomi a while ago I asked @LordXav1er for a few tips about playing her. I was playing her similarly to how I play Ein but more aggressively and with much better mixup. Xavier kind of cemented a difference between Ein and Hitomi to me in one word that really stands out with how Hitomi could be played to make her better but not everybody likes to play that particular direction.
Yes you have to struggle to get an offense going but once you do find resets to keep an offense going to prevent yourself from losing that offense.
Ein gets his small bursts in comparison but they are not nearly as good as Hitomi's and the only thing she doesn't beat him at is reach and whiff punishment.
Some of her best resets come from her 2H+K sweeps and leave her at respectable advantage. Yes it has it's hold risks but so long as you persist they should start to hit fewer buttons once you establish that you can keep the resets going.
Saying you won't use her parry because it won't work is not a very good approach, I felt the same way about Bayman's parry when I started using him but it turned out that it was a very good turnaround and pressure tool. And Bayman is one of the slowest characters in the game that Hitomi outclasses in speed. Most mashers will not be hitting lows and more often than not will be using punches. Free advantage, keep it when you earn it.
No Christie player that mashes mindlessly offline will win anything against a competent player
I have no idea how to start, I'll answer force_of_nature, but the reason I don't how where or how to start is because I'm literally pissing myself laughing at the concentrated load of crap I'm reading there.
For you to say that Christie is more complex and has a lot of techniques how do I take some this deluded seriously ?
But wait, even better she is HARDER to use than Hitomi?
Come the **** on this guy can't be serious, I have a hard time thinking there is anyone with brains here who can this kind of statement seriously.
You talk a lot of stuff, but here is what I see:
-You don't play Hitomi
-You play ninjas (so your opinion is hereby biased)
-You just parrot the same stuff we see everywhere
-And you end up with the 1000th message : " Look that pro player did it, so Hitomi is great"
I mean who cares?
And for the love of god, I don't give two flying , you know what, about Ein, stop with this , I don't see how Ein is relevant on the subject, just because that one guy brought it up out of nowhere now everyone is talking about how he is bad or whatever.
So let's start with the complex character, that is so hard to play that every single scrub in this game picks her right away when they see how cheap and overpowered she is.
Literally, the whole play with Christie is just to mash out anything you possibly want while mixing up between her low sweeps or PK sidesteps.
Just take her low punch that is unavoidable it's only 14 ******* frames and here is the best thing : She is the only one who has a whole low punch string follow-up.
2PPP ? 14~18 frames being active on the very first ones? Who are we kidding here?
I've seen so many people spam out that shit whenever they are in difficulty, and why not? I mean it works, it even counters mid because it's too fast for what it is and I have yet to see someone counter or hold it when they can.
Your game is so balanced, that it counts low punch as a "low" when they should be mids, but whatever.
I have picked christie myself and win against A+ rank people, because I'm telling you, it's so easy to lose against Christie scrubs in this game, when you actually play in an honest way and respect your opponent you will just get hit by people mashing or grabbing when you expect it the least.
And the reason I win is because not only she is fast but her delay strings are easy to perform too, I can just fool everyone into holding mids (since they expect mostly mids with Christie) And throw.
Her CB combos can be done by inputting only 2 simple as shit strings that even the lowest noob can perform, it's takes no freaking skill to do so.
Christie is a character that demands absolutely no skill AT ALL, you can win with her by simple mash and easy combos you can learn and execute in one hour because they are so assisted you don't even need to learn how to cacnel, recovery is as fast as execution with her, which means that you won't have to put in strict timing when mashing, anything works.
She is the character every tournament player uses, since they know how strong and easy she is, she has moves that go through stuff that wouldn't work in normal times, sorry but being a "fast" character is not an excuse, it just means that she is braindead and allow for bullshit to apply itself.
I'm not going to discuss even more about you saying that Ninjas aren't scrub characters, when their whole point in the cast is to help beginners get in the game and win without proper training, they are the literal Shotos of Dead or Alive.
All I see is people who don't play Hitomi telling me that no she is fine and that Christie isn't op blah blah blah.
Casually, the few people who use her, seem to agree with me, how is that for a fact ?
So how is that? I'd like to know more of the Hitomi players, people who play Hitomi, since she is so easy to use there should be many more right?
Hitomi is a character that you cannot win by using gimmicks or mashing, it simply is impossible, her simple strings are super predictible and limited, her fastest moves are most of the time highs.
Her mid strikes are averagely slow for what they should be, when I need to answer unsafe moves from the other guy I have to use 16 frames mids?
You think I'll get away with that against mashers and mid hold mashers?
Most of her long range attacks and mid punches have ridiculously low execution frames, at times you are just forced to mash highs but you end up losing to lows in that case because high punches aren't good for punishing moves and whiffs.
What I'm trying to say is that sadly, the only way to play Hitomi is to be serious, like completely respecting your opponent and going in mix-ups and throw games.
If I'm using Tina which is my sub, I know how I beat mashers who won't ever guard, I have an answer for this.
Hitomi, most of her moves will lose, that's the only way I can put it, her frames aren't balanced the way they should and I think it is because of ninja players who whined too much about her in the past.
I have stacked some replays of the kind of BS I'm talking about, I'm just thinking of a way to show it so that I can prove my point with serious stuff.
I have wirtten already too much and I have much more to say, and answer XZero, which for him, no offense meant but the only thing I picked from your post is :
"Most mashers will not be hitting lows and more often than not will be using punches"
Either you don't know what you're talking about, or we do not understand each other.
I'm not saying her parry will not work, but what advice is this? you think it's the solution to the problems, I just need to spam her parry?
That move is for precise reading, the kind of read you won't do against characters like Hayaboosa or Christie.
And again Hitomi is a simple character, she doesn't have many tools, when playing here it is important to throw a lot, I can even tell that you don't want to combo too much with her but rather using setups.
I'm talking basics here.
I have stacked some replays of the kind of BS I'm talking about, I'm just thinking of a way to show it so that I can prove my point with serious stuff.
.
The good news is she has a Tiny Hurtbox so thats a nice advantage..... just for that I'l bump her up one spot on the tierlist.But Hitomi is weak...
He's trolling just ignore him LMAO.The good news is she has a Tiny Hurtbox so thats a nice advantage..... just for that I'l bump her up one spot on the tierlist.
Hitomi is a character that you cannot win by using gimmicks or mashing, it simply is impossible, her simple strings are super predictible and limited, her fastest moves are most of the time highs.
Her mid strikes are averagely slow for what they should be, when I need to answer unsafe moves from the other guy I have to use 16 frames mids?
You think I'll get away with that against mashers and mid hold mashers?
Most of her long range attacks and mid punches have ridiculously low execution frames, at times you are just forced to mash highs but you end up losing to lows in that case because high punches aren't good for punishing moves and whiffs.
He's trolling just ignore him LMAO.