Outstanding guide @KasumiLover69! Great reference for looking over Naotara stuff!
But yeah, *Goes back to mashing KKKKKKKK & 6KKKKKKK* =P
But yeah, *Goes back to mashing KKKKKKKK & 6KKKKKKK* =P
Lol, thank you! :-D And wait...I thought you were only using as Naotora as a punching bagOutstanding guide @KasumiLover69! Great reference for looking over Naotara stuff!
But yeah, *Goes back to mashing KKKKKKKK & 6KKKKKKK* =P
Lol, thank you! :-D And wait...I thought you were only using as Naotora as a punching bag
Whatever floats your boat, Forcey...Umm... err... .
Would the correct term be "kicking bag"?
These are good! I'll add them in if they aren't in already :-D And thanks for catching the guaranteed Sit down stun mistake, I'll fix it right away, and why quit Naotora? She's tons of fun :-D-Possesses a sit down stun string that guarantees a CB...as long as the opponent does not manage to hold it or stagger/slow escape it- is it even guaranteed then ? Anyways I have a few things I have which are pretty much basic stuff, it's probably useless but whatever I'm quitting Naotora anyway
Safe moves:
-2 on block
-1 on block
-4 on block
-2 on block
BT -1 on block
BT -4 on block
Family creed stance(FC stance)
FC -2 on block
FC +2 on block
FC -6 but it's distance safe on block
Jump +3 on block
+4 on block
+2 on block
+2 on block
Why go to Naotora when I have Kasumi Momiji Nyo Ayane and Raidou ?Whatever floats your boat, Forcey...
These are good! I'll add them in if they aren't in already :-D And thanks for catching the guaranteed Sit down stun mistake, I'll fix it right away, and why quit Naotora? She's tons of fun :-D
For more variety I guess, that's what I use for, she's a great break my Kasumi, Phase, Marie, and Ein, and she's great at controlling space which I love. ♡_♡
Gladly Hajin! :-D From the time I've spent using her since I bought her, I've noticed that she has a lot of kick attacks like 3K and 9K that have good reach, and can punish opponents who try to rush in on her. Her Ii clan follow ups are also definitely not suited for using up close...the stance is pretty lengthy on it's start up and you can be grabbed out of it, and certain options like her P and K from it are telegraphed and pretty slow coming out, and the GB isnt much of a plus if your opponent reads you and holds instead. When Naotora gets you at a far distance, moving in on her can be difficult since she has the Ii clan stance, her full screen 236K drill arrow attack, and whiff punishers with good reach to keep you at a distance, when attacking up close against faster characters who body you at close range isn't really in her favor. It's possible to get in on her, but you'll have to keep in mind that her various long reach attacks can impede your progress moving in on her. I've experienced this first hand when I played as Kasumi against Panic's Naotora, it was not easy safely getting close to her without the threat of an Ii clan follow up or long range kick shutting down my advances.Naotara can control space? With what, exactly? Please explain.
I would like to play you as soon as I get Internet back. :-D And by 236K, I meant that it's useful for punishing opponents who try to rush at you, it's risky, but provides the follow up launch if it interrupted your opponent's or if they weren't blocking. Your Ii clan argument I can kind of see your point on, as it would be better to use at mid range, not all the way long range. But essentially, Naotora has alot attacks that are very risky but provide good reward in generality.Her Ii stance isn't very good at controlling any space, it doesn't threaten the opponent at middle range which is where it would be ideal. It is easy to hit that stance before she can even cancel into anything or free cancel. You would be using that at longer ranges, and that makes follow ups ineffective. I've played matches against Nao and have popped her out of it as Hayate with 66P and 236K at mid range.
236K does not control any space. It eliminates space and puts you in a high risk/moderate reward situation. The risk being if its blocked, it is no longer your turn to attack and you get punished. Reward only being the follow up launch. I wouldn't really consider this a good get in tool either because its simply not your turn at all anymore once its blocked. Not to mention its not really hard to hold or hit her out of it on reaction (when you are actually used to seeing the effect animation after start up).
3K, 2H+K, 6H+KK, 8K, PP2K, 8P, are good/decent moves at a distance. I don't know how I feel about 9K right now since its too early to dub that move as good or bad. I will need to play someone here (in the States) to better gauge that move at a range.
Any takers? (To play me)
You really think so?? Well, I'll request one if you think it's good enough. @CyberEvil @Brute if it's alright with you guys, could this be front paged?@KasumiLover69, is this guide finished? It looks really clean and well organized. I would request a front page because this solid guide definitely deserves some more attention.
Yes.oh, you can't? Does Mr. Wah or Deathofaninja have that ability?
Alrighty, thank you for letting me know. *Clears throat* @deathofaninja @Mr. Wah , if it's not too much trouble, could this possibly be front paged?Yes.