LivingShadow
Member
Ayane has a lot more than rolling, Kasumi has teleports, and Hitomi has a wall jump. I'm all for having increased movement options in the game, but the only issue would be how to keep that balanced per character.1|Are there any plans to make Evasion part of the battle system in future titles? It could be implemented as part of the counter system [i.e. also done with the Hold button]. In the same vein as the current counter system, different characters will have different ways of evading. As an example: Ayane and Tina are two characters that already incorporate "rolling" into their fighting. They could therefore use evasive rolls. These rolls would still be subject to the same rules as they currently are i.e they would still be punishable. These types of moves would serve various purposes such as positioning, setup and of course evasion.
As for Parries vs counters. I'm fine either way parries to shift the game state or counters to reset it. I don't know about the rest of the higher level players but for me the tension stays up when someone is knocked down because that's the time when mixups occur.