OSTCarmine - for some reason - reminds me of someone else...
Anyway, I keep seeing six-point holds pop up frequently from Rikuto and Grape in particular, so I'm curious, how would the six-point hold system work generally for all characters in DOA5 to a point where it doesn't feel redundantly complex, yet admirable?
Anyway, I keep seeing six-point holds pop up frequently from Rikuto and Grape in particular, so I'm curious, how would the six-point hold system work generally for all characters in DOA5 to a point where it doesn't feel redundantly complex, yet admirable?