Rikuto
P-P-P-P-P-P-POWER!
Is there a thread with some stage hazard combos? I am completely clueless when it comes to those.
Breakable objects are
Is there a thread with some stage hazard combos? I am completely clueless when it comes to those.
Justafter the wall bounce use,
into his rolling grab.
If they tech before the grab it will put you at advantage.
Adding a bit information: sometimes the opponent got knock to the breakable object with back turn ( advance mid punch hold for example), theBreakable objects arefor sit down extension and launch with
into juggle of choice depending on situation.
OK so i have a Q what are bayman's cons ? i can ony think of 2 and that is shitty speed and range.
Thanks henny <3he has poor striking/walking speed, few crushes, nothing to really get them off of you, lows that are pretty useless outside of counter hit or stun, and few combos that dont do a lot of damage.
What are the best ways to deal with tank roll i notice normal crouch is to slow
power launch at the wall.help! i need a combo for a five juggle or more hit after a power launcher with bayman
power launch at the wall.
WRK > 3PP6KP
check if that works g
"while rising K"thank you so much for the quick reply, really appreciate it. i feel silly for asking but what’s WRK stand for? i tried to combo you gave me and it came up a hit short . need a combo of five hits after the opponent is airborne. it’s been bugging me for months and months