Sorry to post the short Twitter videos in here anyway, lol, but I want to talk about something graphics related in there:
I wonder what the logic is behind how different types of fabric move. The free hanging fabric parts of Eliot's new costume feel really light and silky here. Which is weird, because it should be much heavier going by the look of it. In the 4k render (
http://www.gamersyde.com/pop_images_dead_or_alive_6-39728-2.html) you can see they applied some fluff to it, so it isn't supposed to be a tiger stripes print but actual fur.
At the same time Helena's and Leifang's Chinese dresses, which I would expect to be lighter and silkier (like in DOA4), act as if they were made of thick, stiff sheets of rubber:
It would be cool if the final build of the game has a more logical and consistent approach to cloth physics. I'm not getting my hopes up though.