Dacthunder
Active Member
Nope it's still by far more simple than you think, coming up with something new and original is by far harder to do, than from doing something that you have reference for. It takes longer to make it original, unique, while the having reference makes it simpler, but all that's needed is some button changes. Actually you also have complete control over any character doesn't matter what company they're from...you'll always have complete control. You make it sound like new ideas is just cut paste... Virtua Fighter button layout is no different from Dead or Alive except guard button and of course there are some certain ways they perform moves but still it's more simple than coming up with something new.Actually I saw her sparring mode count and it was well over 100. Pai would be similar as well. Working around someone else contraints isn't as simple as you're making it out to be. Getting them to work in a new gameplay system is harder than a new character you have complete control over.
Don't know if you animated before, but try it for yourself and you have to remember to compare your characters to others that have already been made, plus you have to draw out the concepts first over and over (also includes all the costumes you put on them), ex. for move sets if you make a Karate User you have to compare him or her to say ex. Ein or Hitomi, but you have to make your character unique from them. Versus if you can completely use another company's character and all you have to do is mostly organize their similar control scheme and draw out the character concepts that are already recognized.
http://iplaywinner.com/virtua-fighter-5-system/
I really hate it when peoples talk about others game in another games forums but, for Tekken, it's true that they have a lot of characters but most of them are clones with a few different moves. Harada is cheating the Tekken fans but they don't even know it. If you subtracts all the clone, they would have only about 25 characters at most. Not to mention, what's the point of having so many characters if you see only 10 of them are being used throughout online and even tournaments? Tekken might look like having a lot but it actually isn't. It seem that you only care about numbers.
Actually TTT2 has 43 original characters they even made some of the copy and paste characters more unique, however DOA 5 plays much better and smoother. I admit I do like a lot of characters on my plate because for me it gives the game a bit more longevity and more to try out. My only disappointment is since it's been 7 years since DOA 4 not counting DOAD, I would assume at least more new original DOA 5 characters- I was hoping for at least 4. Considering DOAD had 26 I'm thinking it should have more and be much more superior concerning the character roster size.