Team NINJA Social Media Updates for DOA6

Marteze

Well-Known Member
Though I like the demo vanilla 6 is looking to be one of the most lacking DOA games with content, coming from 5LR or even vanilla 5 it totally doesn't feel worth full price. I guess the new mechanics and quest mode compensate that to a degree but at least we had tag and more costumes before. Pretty clear it'll be a DLC focused game again but it just kinda pushes me away from wanting to pay full price on launch.
Idk maybe LR spoiled me a bit
seriously. it's very lacking and the introduction of meter is still ehh for me.
 

Tyaren

Well-Known Member
Standard Donor
I'm really not seeing the lack of content, It has loads to me. More than doa5 vanilla had for sure.

I love you, but...

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Jadeinchains

Well-Known Member
Lol I'm holding to it, It has more content than Doa5 vanilla it just does. I feel like a lot of people are forgetting that doa5 vanilla didn't have the whole photomode and watching videos mode for one thing which doa6 does. Doa6 also has the quest mode feature with the closet and more customization options than doa5 vanilla had. Plus just using Christie as an example -
Christie's default outfits in DoA5 (excluding recolors ) - 5
Christie's default outfits in DoA6 (excluding recolors ) - 5
So no..I don't support the idea that content is lacking in comparison to DoA5 vanilla.
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SaihateDYNAMO

Well-Known Member
Lol I'm holding to it, It has more content than Doa5 vanilla it just does. I feel like a lot of people are forgetting that doa5 vanilla didn't have the whole photomode and watching videos mode for one thing which doa6 does. Doa6 also has the quest mode feature with the closet and more customization options than doa5 vanilla had. Plus just using Christie as an example -
Christie's default outfits in DoA5 (excluding recolors ) - 5
Christie's default outfits in DoA6 (excluding recolors ) - 5
So no..I don't support the idea that content is lacking in comparison to DoA5 vanilla.
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In terms of costumes the thing is, most of the outfits Christie and some of the other ladies got in 5 were new outfits on a brand new model. 6 recycles/touches up her preexisting DOA5 model and only gave her 2 new outfits so it’s like there’s less “new” things to see. In 5 vanilla, wasn’t Christie’s only returning outfit her DOA3 default? Plus like I said earlier, it was on a new model style so it felt more like something we haven’t seen before
 

Tyaren

Well-Known Member
Standard Donor
Lol I'm holding to it, It has more content than Doa5 vanilla it just does. I feel like a lot of people are forgetting that doa5 vanilla didn't have the whole photomode and watching videos mode for one thing which doa6 does. Doa6 also has the quest mode feature with the closet and more customization options than doa5 vanilla had. Plus just using Christie as an example -
Christie's default outfits in DoA5 (excluding recolors ) - 5
Christie's default outfits in DoA6 (excluding recolors ) - 5
So no..I don't support the idea that content is lacking in comparison to DoA5 vanilla.
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- DOA5 had watch mode and photo mode day one.
- DOA5 had 20 stages, DOA6 has 14.
- DOA5 had multiple intro and victory poses per character, DOA6 has just one per character.
- DOA5 had 44 costumes for male characters, DOA6 has just 21.5.
- DOA6 has DOA Central, but you could select nearly all of that (different costumes, different recolors, different hair, differet glasses, different underwear in DOA5 too, just a little less practical.
 

Jadeinchains

Well-Known Member
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- DOA5 had watch mode and photo mode day one.
- DOA5 had 20 stages, DOA6 has 14.
- DOA5 had multiple intro and victory poses per character, DOA6 has just one per character.
- DOA5 had 44 costumes for male characters, DOA6 has just 21.5.
- DOA6 has DOA Central, but you could select nearly all of that (different costumes, different recolors, different hair, differet glasses, different underwear in DOA5 too, just a little less practical.

Wait really? DoA5 had the spectator mode in vanilla? I could a sworn they showed that off then 5 Ultimate was coming out as If it was a brand new feature? Same with the watch mode to see the win and lose poses and the whole beach gravure videos? Same with stages, I thought doa5 had 15 at launch? Obviously there's certain things I can concede that DoA5 vanilla has/had over DoA6 ( Like more intro and victory poses ) but even then I still feel like DoA6 has a good amount of content for launch and I'm happy with what's there.
 

Tyaren

Well-Known Member
Standard Donor
Wait really? DoA5 had the spectator mode in vanilla? I could a sworn they showed that off then 5 Ultimate was coming out as If it was a brand new feature? Same with the watch mode to see the win and lose poses and the whole beach gravure videos? Same with stages, I thought doa5 had 15 at launch? Obviously there's certain things I can concede that DoA5 vanilla has/had over DoA6 ( Like more intro and victory poses ) but even then I still feel like DoA6 has a good amount of content for launch and I'm happy with what's there.

All DOAs since DOA2 had a spectator mode, and all after DOA2U had some sort of free camera/photo mode, basically to ogle at the character models. ;)
About the videos of the victory and lose poses I am not sure... I think they might've introduced that feature in DOA5U. But does DOA6 have them? Why would they even need them with so few victory poses. The private paradise videos of course were added much later, but DOA6 doesn't have those either, and I hope it stays that way, lol.
About the stages, here IGN lists all of them, 20 total:

https://www.ign.com/wikis/dead-or-alive-5/Stages
 
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NewWestFan

Well-Known Member
Premium Donor
All DOAs since DOA2 had a spectator mode, and all after DOA2U had some sort of photo mode, basically to ogle at the character models. ;)
About the videos of the victory and lose poses I am not sure... I think they might've introduced that feature in DOA5U. But does DOA6 have them? Why would they even need them with so few victory poses. The private paradise videos of course were added much later, but DOA6 doesn't have those either, and I hope it stays that way, lol.
About the stages, here IGN lists all of them, 20 total:

https://www.ign.com/wikis/dead-or-alive-5/Stages
To be totally fair about the stages though. 6 of the stages listed there are literally just a box with electric walls or floors or both. Sakura and Temple are part of the same stage, Flow and Primal are part of the same stage, and they listed The Show twice because of the tiger variant (Still not a "Seperate" stage.). These dynamic changes are a great thing that I liked about these stages in 5 but seperating them out to pad the count is just a bit... Sketch. Come on. I'm not defending 6's stage selection, it's lacking, but let's not sit here and pretend like 5 Vanilla was a shining example itself. There were 9 good stages in 5 Vanilla. DOA 6 is going to have 8 depending on your preference and I don't think that's as shit as some of y'all are taking it.
 

Jadeinchains

Well-Known Member
All DOAs since DOA2 had a spectator mode, and all after DOA2U had some sort of free camera/photo mode, basically to ogle at the character models. ;)
About the videos of the victory and lose poses I am not sure... I think they might've introduced that feature in DOA5U. But does DOA6 have them? Why would they even need them with so few victory poses. The private paradise videos of course were added much later, but DOA6 doesn't have those either, and I hope it stays that way, lol.
About the stages, here IGN lists all of them, 20 total:

https://www.ign.com/wikis/dead-or-alive-5/Stages

Oh yeah that's the name of them "private paradise" I literally sat there for minutes trying to remember what they were even called, With Xtreme 3 Scarlet coming out less than a month after DoA6 I don't think there would be much reason to bring them back but I guess we'll see If they do return. And oh yeah I think what I was looking at wasn't counting different areas of the same stage like the multiple circus areas as different stages.

I feel like stages are one of those things were ( number of stages aside ) it's going to depend mostly on taste whether you like doa5's or doa6's more.
 

Tyaren

Well-Known Member
Standard Donor
To be totally fair about the stages though. 6 of the stages listed there are literally just a box with electric walls or floors or both. Sakura and Temple are part of the same stage, Flow and Primal are part of the same stage, and they listed The Show twice because of the tiger variant (Still not a "Seperate" stage.). These dynamic changes are a great thing that I liked about these stages in 5 but seperating them out to pad the count is just a bit... Sketch. Come on. I'm not defending 6's stage selection, it's lacking, but let's not sit here and pretend like 5 Vanilla was a shining example itself. There were 9 good stages in 5 Vanilla. DOA 6 is going to have 8 depending on your preference and I don't think that's as shit as some of y'all are taking it.

Yes, IGN is counting some stage sections and levels as separate stages, but they actually are very different, like Flow and Primal or the Temple and Sakura. For DOA6 I also counted Miyabi and Hidden Garden as two separate stages to be fair. Apart from that the DOA6 stages hardly change on other levels or different sections. DOA5 stages change way more. Last but not least DOA6 even reuses DOA5's The Muscle and Sweat, DOA5LR's Crimson and Forgettable is also made up of reused stages. In all honesy, the stage selection of DOA6 is super poor even compared to DOA5's already lacking selection.

feel like stages are one of those things were ( number of stages aside ) it's going to depend mostly on taste whether you like doa5's or doa6's more.

Come on, DOA6's stage selection is by all accounts inferior. Stage count, stage variety, by size, by stage sections and levels, and artistically.
 
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Einzelkind

Active Member
How can you look at that IGN list and honestly believe that the stage selection doa6 is poor compared to doa5 vanilla? Half of these stages are brown and grey boxes where nothing is happening. doa5 had like 4-5 good stages, the rest was introduced in one of the updates that followed. I think at this point you're desperately trying to find new things to complain about.
 

Jadeinchains

Well-Known Member
Yes, IGN is counting some stage sections and levels as separate stages, but they actually are very different, like Flow and Primal or the Temple and Sakura. For DOA6 I also counted Miyabi and Hidden Garden as two separate stages to be fair. Apart from that the DOA6 stages hardly change on other levels or different sections. DOA5 stages change way more. Last but not least DOA6 even reuses DOA5's The Muscle and Sweat, DOA5LR's Crimson and Forgettable is also made up of reused stages. In all honesy, the stage selection of DOA6 is super poor even compared to DOA5's already lacking selection.



Come on, DOA6's stage selection is by all accounts inferior. Stage count, stage variety, by size, by stage sections and levels, and artistically.

Really? I'm actually surprised you saying that since I always thought you weren't a big fan of the stage selection in doa5? I liked the stages in vanilla doa5 but If I was going to compare them to the stages in doa6 I'd say doa6 has taken more chances to have more "out there" and wild stages. You know like pirate coves with giant krakens and basically Jurassic Park.

The fighting game bar has dropped so low to the point where having both basic arcade and mission modes counts as “packed full of content” zzzzzzzz

I actually can relate to that to a certain extent, One of my favorite fighting games ever was Mortal Kombat Deception. ( Don't know how many people here played that? ) That game's level of content was INSANE!

1. Full arcade mode with arcade endings for all characters
2. Full 3D adventure story mode with day and night cycle where you could do quests and find secret chests filled with unlockables like characters/costumes/music/concept art and behind the scenes videos.
3. The Crypt, basically a 3D enviroment to go through where you unlock hundreds of unlockables like the adventure mode, Costumes/music etc etc.
4. Chess board and tetris minigame modes with 2player options that you play with chibi versions of the MK characters.

That game was crazy the amount of content that it had, That is the G.O.A.T when it comes to a fighting game having content.
Obviously I'd love for every fighting game to reach those heights of content out the gate. With that said though I'm still happy with the amount of content doa6 has at launch and I'm happy with it.
 
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NewWestFan

Well-Known Member
Premium Donor
Yes, IGN is counting some stage sections and levels as separate stages, but they actually are very different, like Flow and Primal or the Temple and Sakura. For DOA6 I also counted Miyabi and Hidden Garden as two separate stages to be fair. Apart from that the DOA6 stages hardly change on other levels or different sections. DOA5 stages change way more. Last but not least DOA6 even reuses DOA5's The Muscle and Sweat, DOA5LR's Crimson and Forgettable is also made up of reused stages. In all honesy, the stage selection of DOA6 is super poor even compared to DOA5's already lacking selection.



Come on, DOA6's stage selection is by all accounts inferior. Stage count, stage variety, by size, by stage sections and levels, and artistically.
I respect your point of view and opinion greatly Tyaren. ♥ They're both bad personally but my final count of 9 vs 8 is the most fair and I stick by that because no matter how dynamic the stage change is the end result for both Temple to Sakura and Flow to Primal is basically a box. On DOA6's credit Unforgettable looks like it's going to be a ton of fun to fight in. But this is all subjective really. I understand our opinions on DOA5 vs DOA6 are different and that's okay. :) You have a right to be disappointed no argument. I just don't think 5 vs 6 stage wise is as bad as it seems.
 

Tyaren

Well-Known Member
Standard Donor
How can you look at that IGN list and honestly believe that the stage selection doa6 is poor compared to doa5 vanilla? Half of these stages are brown and grey boxes where nothing is happening. doa5 had like 4-5 good stages, the rest was introduced in one of the updates that followed. I think at this point you're desperately trying to find new things to complain about.

How many of the smaller DOA6 stage selection are also just squares, rectangles or circles?

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How many of those that are not do actually have a big change in their additional sections or levels?

DOA5's stages were often brown and ugly, yes, but they were more and they did more than in DOA6.

Really? I'm actually surprised you saying that since I always thought you weren't a big fan of the stage selection in doa5?

I am still not a fan, I just think DOA6 is worse.
 

legibifou

Well-Known Member
Yes, IGN is counting some stage sections and levels as separate stages, but they actually are very different, like Flow and Primal or the Temple and Sakura. For DOA6 I also counted Miyabi and Hidden Garden as two separate stages to be fair. Apart from that the DOA6 stages hardly change on other levels or different sections. DOA5 stages change way more. Last but not least DOA6 even reuses DOA5's The Muscle and Sweat, DOA5LR's Crimson and Forgettable is also made up of reused stages. In all honesy, the stage selection of DOA6 is super poor even compared to DOA5's already lacking selection.



Come on, DOA6's stage selection is by all accounts inferior. Stage count, stage variety, by size, by stage sections and levels, and artistically.

I did it quickly. Let's talk numbers:
Tableau.jpg

EDIT: I have forgotten a room in the "Home" Stage. I updated the table.
 
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