Well, I got 2nd place in DOA6 at CEC in Toronto. Solid finish, but it's always painful to both reset the bracket, then lose the reset bracket 3-2. But stuff like this is what makes fighting games great.
There needs to be a way to be able to quickly delete replays in the Theater. The 200 video limit fills up easily if you have autosave on, and deleting the excess videos is a momumental pain in the ass after each gaming session. (Eh, at least they added "Show Details").
DOA6: Core Fighters has a much better distribution for the free-to-play characters. Just 1 ninja, a heavyweight grappler, a brawler, and a balanced striker. Having 4 ninja free in DOA5 Core Fighters was just dumb.
Now I'm convinced that the parts system was intentionally prioritising characters I used less. Parts system is much better now, not only do all the points go to the used characters, but the excess go into another costume. To top it off, when all costumes are unlocked...
Why does the PS4 controller have a touchpad again...? I don't exactly have fat thumbs or anything but I keep getting these silly unintended modes in training (such as recording or replay went I don't want it). Might as well just used a normal select button.
Is there a way for Team Ninja to just remove the 3-Way Hold system altogether from DOA6? It doesn't help new players get better and the existence of "two hold systems" just stands to potentially confuse new players, which is not what you want with DOA6.
Getting, like, 975 parts from one Arcade run is nice (and how it should've been from the get-go), though it's shame that there's still the 975 parts on a 200 part costume. I.e Where's the rest of my 775 parts bruh...?
As an observation, has anyone noticed that the parts dropper (mostly noticeable in Quest Mode) doesn't really seem to drop much for the characters that you primarily play? I've gotten almost fuck all for Ayane.