Radiance
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  • Except doa and Tekken I’ve forgotten how to play most fighters. Want to try the tournament scene for another year or two.
    Force_of_Nature
    Force_of_Nature
    Well, just play DOA & Tekken. That's all you need really (you can add SC too once SC6 drops).
    The DOA5 oki system seems nonexistent. They don’t want that blender shit back. Game seems moreneutral focused? Launch height increased
    Raansu
    Raansu
    From what I've heard the ground game is incomplete and bugged.
    Helena can do 33p from BKO and it stuns on NH again. Guessing they removed it from neutral? 44ppp bounds in juggles
    So bounds can be done from air juggles this time similar to VF or Tekken and don’t act as stand alone launchers? Okay I think
    Wonder will the evo build have more characters or if we'll get more character reveals this coming weekend
    Brad could use more transitions into his 4k stance . That stance could use more gimmicks. It’s very limiting
    Going to play Brad Wong for awhile. Feel like the character has untapped potential. Really want to see what all he can do
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    DestructionBomb
    DestructionBomb
    Play Akira. He has pretty much it all.
    Camel with 2 thumbs
    Camel with 2 thumbs
    what a surprise, some1 who i've never seen play brad b4 is currently wrecking shop in my lobby, perchance are you FNC_Savior on psn?
    Radiance
    Radiance
    I am lol. And Dbomb I’ve played Akira before. I constantly have to switch between pad and arcade stick when playing him lol.
    Think in DOA6 they should reduce the delay on "some" strings.
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    Reactions: Force_of_Nature
    Radiance
    Radiance
    No particular string, but a lot of strings in general have so much delay on them. Less delay will force decision making, forcing players to commit to strings or free cancel.
    Camel with 2 thumbs
    Camel with 2 thumbs
    basically you want more commitment in DOA6, and less noncommittal string pressure that forces the defender to guess alot more than they should. I feel ya on that one, however when you have DOA characters who don't have alot of string delay (like hayate) it feels super weird to play them, and i aint gonna lie, when they removed the delayable frames from gen fu's 6ppp string, kinda made me shed a tear.
    Force_of_Nature
    Force_of_Nature
    Yes. Reduce the delay on majority of them. You don't need 4-5+ hit strings that have delay on them. Just make characters safer on block instead. That's why I love how the VF's are implemented in DOA. They have less of the string delay nonsense in exchange for safer strings on average.
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