So TN themselves confirmed that unholdables are a glitch in their patch notes. But even so, back dash cancel is also a technical glitch that devs are ok with it so hopefully it's not removed entirely in the future.
I swear this wasn't possible before... but the latest patch basically lets you rag people around on the ground like a puck on ice? Having fun extending my Tina's combos using 6K and 2KKK... lol. Havent come across any downside yet, personally.
Lowain from GBVS is an incredible memer along with the bros. Truly legendary. One of the best characters made, fighting games need more characters like these lol:
Feels like SFV's music is a huge step down from the previous entries of Capcom's music team. You look back at CvS2, 3rd Strike, MvC3 and SFIV and it's damn. Did they forget we have ears?
Granted some tracks are good in V, but it's not as mind blowing as previous games.
@KasumiLover - Ah, so they are literally and totally trying to scam us fans after all, huh? Well, can't defend that. But thanks for the reply. And what I didn't mean a thread but something more like part of DoA's wiki or something, not something made up or replies but rather everything we agree...
According to the patch notes and watching streams, it seems they adjusted HiC states and reverted back to previous DOA scalings with the exception of HiC on break holding.
Is the netcode not that great at GBVS I hear? granted that it's still in it's pre-patch from what I hear, but JPN fighting game titles generally tend to have bad netplay regardless, except for maybe a select few.
Calling it now. The Dramatic Finish for Kefla is Goku UI skateboarding over her beam and blasting that Kamehameha on her, and then the replay plays 3 times because of how savage it was.
Having a great start of the week, feels pretty damn good. Also seen Keanu Reeves at the Javits Center but way too many people were seeing that guy lol, hope everyone is having a blessed good one.