Kasumi has some of the best practical knockdowns in doa6, being +20 to +40 allowing her actually apply ground pressure, but her juggle game is trash, especially vs mid weights and above
I've just played 3 games back to back where the main character loses their left arm but get a sweet mechanical one; mgs the phantom pain, dmc5 and sekiro, the hell is this grudge against left arms in the industry lol
For the love of Bankotsubo ppl, learn your maximum sidestep punishes with the S button, that is free 90-140pts of unbreakable dmg and every character has access to it
after playing Sekiro and Nioh, i have to say im not a huge fan of the whole "deplete the enemy's stamina to open them up for big damage" mechanic, especially on bosses
Hours into Sekiro and so far my only gripe is that parry and block are bound to the same button, and that some enemies require jumping to kill like we're playing gosh darn mario, but other than that, game is dope, and once I get out the souls mindset I'll enjoy it even more
DOA6 random stage selection don't feel so random, I've probably played on colloseum 5 times since the game's come out, but i get forbidden fortune and the throwdown every other match
Swapping back and forth between the different set pieces and hearing it restart over and over every match was driving me insane.
Least favorite track, second least favorite stage.