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  1. AKNova7

    Dead or Alive 5: Remaining Issues

    Nah, most, 4 point out of stun. But, personally, I'd like the ENTIRE stun system to be rehauled, not the hold system. The stun system is the problem, why would holds have to suffer themselves? Why do we have to keep holds in stuns ANYWAY? Why are we just improving the guessing instead of...
  2. AKNova7

    Dead or Alive 5: Remaining Issues

    Yeah, I knew where they came from. I was mostly wondering why it's coming up so often recently. That's what I meant, fix this stun game shenanigans, and then you could base it off an already successful hold system! It'd make life a bunch easier on the devs, they just don't want it that way, it...
  3. AKNova7

    Dead or Alive 5: Remaining Issues

    No, I know WHERE it came from, I was just wondering why everyone's talking about bring it back NOW. That's all. lol. And...now that I think about it, I really hope the fastest jab in the game is i10. I'm really tired of being -3, trying to dash away, and getting caught somehow. >> Anyway, does...
  4. AKNova7

    Dead or Alive 5: Remaining Issues

    6 point holds are crazy, who the hell? Do you realize how much damage by itself would be necessary to make up for 6 holds to not make the mechanic absolutely dumb? Where did this come from, and why are people talking about it now? The scrubs would run so hard, horrible business decision IMO...
  5. AKNova7

    Dead or Alive 5: Remaining Issues

    I've always felt this was more of an aesthetics issue than a gameplay issue. For this reason, I feel they shouldn't tech crouch. There's plenty of ways to make the move not tech crouch, and I'm pretty sure Low Reversals don't TC in VF either. It'd make it easier to deal with, that's for...
  6. AKNova7

    Box art

    The Box Art lacks "I'm a fighter." lol
  7. AKNova7

    Dead or Alive 5: Remaining Issues

    UPDATES to the list! Integration of content from the old changelist thread and various issues from around the forum. ---------------------------------------------------------------- Requested Changelist: DOA5 1. The game requires more poke moves. While negative on block, or positive on...
  8. AKNova7

    Why should DOA5 NOT have a 6-Point Hold system?

    I figured you'd say that. The game would be better off being played without the shitty stun system, so everything doesn't stun and you can't hold in the middle of stuns anyway, so things are actually guaranteed, so six point holds aren't necessary. That game took balls, I'll give it that...
  9. AKNova7

    Why should DOA5 NOT have a 6-Point Hold system?

    6 point is kind of insane. Characters with crushes would be played through the roof.
  10. AKNova7

    Dead or Alive 5: Remaining Issues

    And there's then people like me who actually belong in both groups at the same time, it just depends on what's actually being discussed. Which is why I try to play mediator too much. =P I mean the second, slower recovery after canceling. No it doesn't. Increase slow escape minimum time...
  11. AKNova7

    Dead or Alive 5: Remaining Issues

    While I don't think he's doing it the right way, he's right. The spamming of stuns in this game needs to die. People need to start thinking, not just fishing for CH because everything stuns then go into Second Stun then CB/Throw M/U or something. Seriously, the only reason this is even happening...
  12. AKNova7

    Dead or Alive 5: Remaining Issues

    Yeah, I understand what you mean. And while I believe you're right, perating on fake advantage in general is just a bad way to go about things. The juggles and combos that were nerfed because of these changes to string delay aren't really true combos anyway most of the time, unless you're...
  13. AKNova7

    Dead or Alive 5: Remaining Issues

    Alright guys I'm back home, so let's get back on topic for a while, only 5 days left. ---------------------------------------------------------------- List 1. The game requires more poke moves. While negative on block, or positive on block (preferably positive on block if the movement...
  14. AKNova7

    Dead or Alive 5: Remaining Issues

    I refused to take DOA4 seriously, tbh. Simply trash.
  15. AKNova7

    Dead or Alive 5: Remaining Issues

    I can start writing up a draft of the list of stuff we want when I return home on the 23rd. After all, that'd be somewhat difficult on a phone. Lol.
  16. AKNova7

    Dead or Alive 5: Remaining Issues

    Yes, this definitely needs to be expanded on. Because, for instance, characters that go into stances and don't have advantage or stepping involved....yeah. Poor them... So, we should expand the poking game, IMO, especially for pokes that turn characters BT or put them into stances with poor...
  17. AKNova7

    Dead or Alive 5: Remaining Issues

    Unless we can pressure them into adding a poking game. Which is what needs to happen. Alright, so, more natural combos would actually be a good request too, actually. A nice alternative to removing SE from sitdown stuns.
  18. AKNova7

    Dead or Alive 5: Remaining Issues

    The game should be scripted combos anyway. The game allowing maximization of combos after stun on almost all HCB is almost as crazy as the stun system to begin with.
  19. AKNova7

    Dead or Alive 5: Remaining Issues

    Sounds good, then. I'll leave the movement to you guys. Alright, well, it seems honestly, that the biggest amount of issues is really the safety of moves, string delay, and canceling. With the very least being adding viable pokes.
  20. AKNova7

    Dead or Alive 5: Remaining Issues

    No, actually, if I made a game, I'd use that idea, I had a similar one. And speeds are up? Movement speed or move execution speed? I hope the first, DOA was already the most mix-up friendly game.
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