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  1. crapoZK

    damn 3p4p on leifang doesnt even sds, as expected

    damn 3p4p on leifang doesnt even sds, as expected
  2. crapoZK

    Who makes the cut in DOA 6?

    2 characters in a DLC pack is more than enough. Irene is a trash character, Mizuki is okay but she kinda sorta looks too similar to Momiji, and Sanji is a child. We cannot break his neck. Jō Hayabusa is just a better pick that is often ignored. Let’s have the DLC characters either be brand...
  3. crapoZK

    Where to next for DOA6? Diving into the mechanics found in the DOAFES Build at CouchWarriors Crossup (Australia) with Video

    Would be extremely dope to have everyone have 2 moves preferably. 3 MAXIMUM for FTs. Long list ahead Definitely can agree with this. Moving around into the foreground or background at GRF is more than enough. The dashing forward is TERRIBLE for online and for slower characters. How many...
  4. crapoZK

    Official Dead or Alive Xtreme Thread

    I mean.... This new girl (Nagisa??) and that green haired girl (Idk her name, never followed XVV, or even any Xtreme game for that matter) are realistically the only two girls from DOAXVV that could be interesting and incorporated well into DOA6. Sadly I don’t know who Fiona and Luna are, but...
  5. crapoZK

    @Camel with 2 thumbs another one - with no petshop

    @Camel with 2 thumbs another one - with no petshop
  6. crapoZK

    Official Dead or Alive Xtreme Thread

    All of these decent looking characters to put into DOA6........ and we get NiCO.....
  7. crapoZK

    One day we'll get another FGC viable jojo game...... One day

    One day we'll get another FGC viable jojo game...... One day
  8. crapoZK

    .......bro....... what?

    .......bro....... what?
  9. crapoZK

    DOA6 Graphics Thread

    Changing the way standing on slopes, steps and rocks looks is cool/realistic and all, but I want consistent hitboxes dawg lmao If we apply inverse kinematics to a consistent launch animation based on height it -could-..... -could- fuck up combo consistencies/overall balance. Shit will start...
  10. crapoZK

    DOA6 Graphics Thread

    it's not even that deep, but it would be best to fix it before people start crying. character's legs always go through the floor because of how low they are to the ground while still in the airborne state. It's been that way for a while, it's just now the stage floor is transparent so you can...
  11. crapoZK

    DOA6 Graphics Thread

    The issue here is that TN is ALWAYS listening to feedback everywhere, even if it is trolls acting like they're being feminists or actual people whining about seeing certain things. With DOA6 - aesthetically TN seems to be trying to please everyone, but doing this and making changes here and...
  12. crapoZK

    DOA6 Graphics Thread

    In this video they turned off blood and excess violence. Maybe when there is blood,the facial effects correspond to that.
  13. crapoZK

    DOA6 Zack General Gameplay/Tech Thread

    (RESERVED UNTIL AFTER DOA6 RELEASES)
  14. crapoZK

    DOA6 Graphics Thread

    Jesus man..... Some of you actually want AAA “our budget for this game was 100 million” graphics ennit. It’s too many people screaming “the game looks bad! fix it!” when watching 720p 30fps trailers or are looking at terrible scannings. TN works fast so you’ll see improvements where they need to...
  15. crapoZK

    What would you like to see in DOA6?

    They do it so that you can’t trap your opponent in the corner of the screen by freestepping after you knock them over the half wall anymore. It’s for balance.
  16. crapoZK

    it’s giving me straight shenmue vibes bruh someone get a direct rip!!!

    it’s giving me straight shenmue vibes bruh someone get a direct rip!!!
  17. crapoZK

    cannot get over the unforgettable stage music.

    cannot get over the unforgettable stage music.
  18. crapoZK

    DOA6 Brad and Eliot Officially Revealed

    That's her DOA2-4 model, so no, that Goddess costume probably isn't back for now.
  19. crapoZK

    DOA6 Gameplay Thread

    New stuff from the Brad and Eliot trailer: Brad Wong Has a new string from Dokuritsu-Ho K. Most likely KKK. New punch from Laying Head Towards. Input is probably P+K and looks like it crushes both highs and lows. It also keeps him in LHT. Handstand Face Away P+K can now hit in juggles...
  20. crapoZK

    DOA6 Brad and Eliot Officially Revealed

    The soundtrack for the stage is perfection. IDGAF my guy.
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