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  1. NightAntilli

    The Official Dead or Alive 5 Tier List with Discussion thread

    I'm not sure you understood what I meant. Let me try and clarify. When you block something, you're put in a guard stun, and that's the guard stun that I meant. Just so we're on the same page... Taken from DOA terminology Guard Stun: Period of time after one blocks an incoming attack during...
  2. NightAntilli

    Lei-Fang 1.03

    7K is actually really useful against Lisa with all her jumping/flying shenanigans. That's the only time I use it. But now it'll have more uses. I always have used 214P, including in DOA4. No one uses it, but it really is a great move at mid range because it evades a lot of moves if you're at the...
  3. NightAntilli

    Pai version 1.03 changes

    I'm really wondering what kind of setup one could use, to actually make her Bokutai P burst useful. Getting into Bokutai requires an attacking move, so... It should be one that actually stuns enough to not be slow escapable. Seeing the changes to 4K, it seems like that's the move to use. And...
  4. NightAntilli

    Lei-Fang 1.03

    I already end quite a few juggles with :K::H+K: or :H+K:. It guarantees a down attack. Except online -.- lol.
  5. NightAntilli

    The Official Dead or Alive 5 Tier List with Discussion thread

    That kind of depends on how they implemented the change. They could do it by shortening the opponent's guard stun, or lengthening the amount of recovery frames of the user. In the first case, it can have an influence on whether the follow-up can be interrupted or not. In the second case, there...
  6. NightAntilli

    The Official Dead or Alive 5 Tier List with Discussion thread

    Well, damage is not what I was referring to. There's one main nerf to Kokoro. 66P is now unsafe, and that's pretty much her bread and butter move, always has been. There are ways around it though. Now that her grabs are slower, sidestepping opponents are gonna be even harder to deal with. ALL...
  7. NightAntilli

    The Official Dead or Alive 5 Tier List with Discussion thread

    I really don't get why they nerfed Mila & Kokoro while keeping Jann Lee pretty much the same.
  8. NightAntilli

    "Did you enjoy my full course of technique" - Leifang General Strategy Thread

    It's not bad, but always going low when on the offensive will become predictable, so you should try using her offensive holds from time to time, and while on the defensive, if you don't know if a mid punch or kick is coming it's better to just parry.
  9. NightAntilli

    Kokoro version 1.03

    Doesn't that actually cause a knockdown on BT now? Or am I confused?
  10. NightAntilli

    Leifang for a total newbie / DoA theory?

    Leifang is one of the hardest characters to play properly, despite her tools being very effective. You can still learn her, it will take a bit of time.. And yes, it is recommended to learn every single move. Not only for yourself, but also when other opponents use her, so you know what to do...
  11. NightAntilli

    Lei-Fang 1.03

    :214::P:.. It's hard to describe. It kind of steps back and throws her hand forward. It's great to avoid mid attacks at around mid range. It also has a :K: follow-up.. It's the one at 1:47 in this video:
  12. NightAntilli

    Kokoro version 1.03

    I don't think these changes affect her very much.
  13. NightAntilli

    Lei-Fang 1.03

    I actually don't agree that she got nerfed at all. Sure, her damage has gone down a bit, but that's probably due to the lower health setting. Overall, I'd say she got quite a few buffs.. Why? - She now has a reliable way to go into BT due to 7K now being +3GB. She can mix up between between BT...
  14. NightAntilli

    Team Ninja shares additional details on the next Dead or Alive 5 patch

    Yeah that's what I thought too lol.
  15. NightAntilli

    Team Ninja shares additional details on the next Dead or Alive 5 patch

    "Changed behavior when near a wall to cause a Critical Burst even if the opponent uses a Critical Hold." O_O Wow. If that means what I think it means, stay away from walls lol. "Changed Slip Zones to only cause slipping on Counter Hit or higher." That's good. Ends of the earth (or whatever...
  16. NightAntilli

    Does the PS3 version run at a higher resolution?

    The resolution is the same. Theoretically anyway. Both run at 720p (max), but the engine supports dynamic resolution, so, if the performance hit is too high, it'll lower the resolution to maintain 60fps. The main difference in graphics between the PS3 and X360 is that the PS3 has sharper...
  17. NightAntilli

    Hitomi's Crush and True Mid Game

    Well... Say you're at -7 after an attack. Since Hitomi's parry is immediate, you can parry the fastest punches in the game, but since Leifang's requires 6 startup frames, you can get hit by any punch that's 11i or faster before she starts actually parrying. It's the difference between getting...
  18. NightAntilli

    About morons online

    You people should stop basing things on normal hit. In fights pretty much everything will hit as a counter hit, greatly reducing the amount of times you have to guess before getting a respectable launcher or a burst.
  19. NightAntilli

    Hitomi's Crush and True Mid Game

    Come on, you're pretending that you're saying the opposite of what I'm saying, but that's not really the case. I agree that she needs something more from it. Yes the positives of Leifang's followups greatly outweigh the positives that Hitomi's parry has. Again, someone asked if it had ANY...
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