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  1. Gultigargar

    DOA4 [Mod] Kasumi Alpha Moveset

    The one for DOAO is still up: http://www.mediafire.com/file/vq5cou45u2v8g0l/KAlphaBuild1.3.zip/file
  2. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Small update v1.37d -Tina Backturned F+P throw added. (Does not have a backturned target version, to save on space.) -Tina 3KP has been removed and replaced with 6PK. -Minor adjustments to Leon's 6F+P. -Minor adjustments to Hayate's 33F+P.
  3. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Those were fixed a while back. Doing a mid kick hold against a jumping kick will correctly trigger jump kick hold animations for characters who have them. Gen Fu and Leifang's parries currently do not trigger them because there's some hard-coding involved surrounding the move-slots that I...
  4. Gultigargar

    DOA3++ Balance/Gameplay Mod

    v1.37c -Fixed the Bayman crash -Hayate 8P+K/2P+K command training condition(s) changed to 88K/22K -Kasumi Low Parry command training condition 'removed' -Gen Fu Low Parry command training conditions 'removed' -Leifang Low Parry command training conditions 'removed'
  5. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Hayate's old 236P is now 1PP and PP2PP, inputting either of those will clear that part. 8P+K and 2P+K can no longer be performed, so that does indeed make his command training unfinishable at this time. I did find where the game stores the clear conditions for command training, so I might be...
  6. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Another update: v1.37b -Increased Leon's 4F+P damage from 43 to 48. (It made no sense to me that one of his direction throws did less damage than his neutral throw.) -Leon's 6F+P animation from DOA4/DOAD has been imported. Not really a 'needed' change for him, but I like differentiating him...
  7. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Went back and tweaked some things from the previous update: v1.37a I spent some more time looking at DOA2U's tag throw inputs, and I managed to find the same input conditions in DOA3. Thus, I've gone back over the throws, and they now work as follows: :6::4::F+P+K: is your generic tag throw...
  8. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Tag update: v1.37 In DOA3 they made some rather odd decisions with the game's tag mode. Unlike DOA2, you no longer had a unique input for doing tag throws. They would instead overwrite your regular throws. If you had a unique tag throw, you also no longer had the option of doing the generic tag...
  9. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Hello to you too. Thank you very much for sharing. I remember people posting some of your work in the Discord a while back, and I can tell you that it has definitely helped. Among other things, your notes on the gravity values of the characters helped me find them in DOA3.
  10. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Update v1.36c -Leon's 66K follow-up interval now ends on frame 35. The updated animation did not have a follow-up in the game it was imported from, and the long recovery was thus not intended to be as safe as it ended up being with him being able to input 66KK during the entire recovery. His...
  11. Gultigargar

    ANIME JA NAI!

    ANIME JA NAI!
  12. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Another small update: v1.36b I noticed that Hayate and Hitomi had unused, but functional, 1F+P animations. I decided to activate them so they had more low throw options like the rest of the cast. I wanted to do the same for Christie, but she did not have a 'functional' 1F+P animation the same...
  13. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Small update: v1.36a -Small tweaks/fixes on various imported animations. -The conditions for a Close Hit for Hayate's 236P now match Ein and Hitomi's 236P. -Bass's 2P+KP buffalo train is now a divert hold type. -Helena's 9P against a backturned opponent now triggers the threhold version of her...
  14. Gultigargar

    DOA3 Tengu status update

    With better understanding of .bin files and the default.xbe file I was able to improve on 'porting' Tengu to DOA3. Still not 100% working, but a lot more playable now. Now has proper wall-splat ranges on the right attacks. No more cameras being triggered on certain attacks. Functioning wall...
  15. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Another update. This was originally supposed to be a minor revision, but as I worked on it, it kept getting bigger in scope. DOA3++ v1.36 -Parries now have unique animations, imported from DOAD. The change is only aesthetic, their frame data remains the same as holds. -Gen Fu's 1P changed to be...
  16. Gultigargar

    DOA3++ Balance/Gameplay Mod

    So I originally wanted to hold off on this update for a bit (to have some more time to think of what to adjust), but I found an issue with Bayman in the previous patch, so I thought it was for the best if I fixed that as soon as possible. DOA3++ v1.35a -Ayane's P+KP1 / Bt 4PP1 / Bt PP4PP1...
  17. Gultigargar

    DOA3++ Balance/Gameplay Mod

    DOA3++ v1.35 Pretty big update this time. Some of the stuff in this one is a little experimental, so if you find any of the changes questionable I'm ready to undo them. -Hitomi 3K causes Stomach Stun on Counter Hit instead of Sitdown Stun. -Hitomi 4P+K voice grunt added when charging. -Ein...
  18. Gultigargar

    DOA3++ Balance/Gameplay Mod

    I just double checked, and it has the correct files. If there's a problem, it's on your end. If you're using emulator, you need to delete the 'loadfile.afs' copy file it creates in one of its virtual partitions.
  19. Gultigargar

    DOA3++ Balance/Gameplay Mod

    It's mainly to prevent mid punch holding from shutting down both her string options out of 4P. Now she has a mix-up between a mid (4P2P) and a high (4PP).
  20. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Christmas update, v1.34d Mostly just some minor fixes and a new move for Christie. -Christie's 4PP changed from -14 on normal hit to +4 short high side stun, to not have the move be unsafe on normal hit. -Fixed incorrect tracking values on 3_K and 4K2K. -New move 3PPP. It's her 6P+K triple...
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