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  1. TakedaZX

    How would you improve Eliot in DOA5U?

    Look man, I want him to be as good as he deserves to be as well. They didn't do him justice at all as far as we know, but I'm being realistic. 7P is a move designed to push his opponent off of him when he's being over pressured. Yes I'd LOVE for it to retain its stun but as a 9i move, I can see...
  2. TakedaZX

    How would you improve Eliot in DOA5U?

    On CH it's fine for it to be shallow because it's still frame advantage, but on HCH or in stun? That's garbage, it needs to retain that deep stun in those cases so you can still play stun game with it, and with the slight frame advantage you can play throw shenanigans. What's the verdict on...
  3. TakedaZX

    There's honestly nothing I hate more than a dirty kitchen...

    There's honestly nothing I hate more than a dirty kitchen...
  4. TakedaZX

    Hayate in DOA5U

    Well it's off of Rekkuga (:6::6::[[P+K]]:) which means any version of that guard break is it (seems no one knows if 4P+K is along side those). If 33K is guaranteed that's great. I saw 3PP though in the combo training. I wanna see what that's about. I don't think it is guaranteed though.
  5. TakedaZX

    TFC2013 DOA5U Team Ninja Special Event: NEW SCHOOL VS OLD SCHOOL (vote Veterans HERE!)

    1. Return of the Shadow 2. 3. 4. We don't need anyone else on the team because he is the team... as well as THE BEST IN THE WORLD!!! On the real though 1. Perfect Legend 2. Master 3. Lopedo 4. Rikuto
  6. TakedaZX

    doa5u impressions thread

    Yea which is why I pushed for the idea of more aerial ground bounce moves as well as aerial bound type moves. A lot of people are like "we don't want another Tekken, but in reality VF had bound type stuff as well... I don't know if it was before Tekken but you guys can see all the rebounces from...
  7. TakedaZX

    doa5u impressions thread

    Yea when I picked her up, I loved crushing with 9K.. but yea you're right, even then it's kinda whack.
  8. TakedaZX

    doa5u impressions thread

    Then don't compare her speed to a grappler, that's a major over exaggeration, especially since the only thing that slow is really her jab, which once again, she doesn't even have to deal with jabs at the beginning of a fight... or mids if that's an issue. I hear you though, that you're saying...
  9. TakedaZX

    doa5u impressions thread

    Look Omegan, I have no beef with you but if there's one thing I hate, it's the complete downplaying of Helena. Lets make something clear, that forced tech is not only +4, and if at any point it is, it's that certain setup because I've done my research breaking it down and I've had moves counter...
  10. TakedaZX

    I should have stuck with Kokoro from the beginning. She right for me.

    I should have stuck with Kokoro from the beginning. She right for me.
  11. TakedaZX

    Hayate in DOA5U

    I noticed the same thing. It might be the latter... which I find a little ridiculous but there could be some tactical use behind it. especially if you're on a stage with no walls an you want to play up close as him.
  12. TakedaZX

    doa5u impressions thread

    Fucker had it coming... anyway yea I'd be happier if people were heard a bit more. Some of these players really do have some good ideas that seem like they should be explored. But whatever ya know? Anyway, only thing I really wanna see is Leon get Spartan's 3P~ series (3PPP, 3PPKK, 3PP6PPP...
  13. TakedaZX

    Stuff Hayate Lost from DOA5 Ver. 0.50 (E3)

    I can understand the 3PP nerf... somewhat... and I can understand the hold damage nerf. 9KK wasn't really ever an important relaunch outside of tag anyway since the recovery is way too slow to follow up on by himself. Also the sidestep nerf was dumb. It's the worst of the special tech...
  14. TakedaZX

    doa5u impressions thread

    Right next to Hayate's BT 4K, he can 6p off of it though. How unfortunate for her though and fortunate for her in 5U.
  15. TakedaZX

    doa5u impressions thread

    I doubt it but you caught my interest. What's the number on highest SE? Yea, it'd be interesting, kind of completes her mix-up game.
  16. TakedaZX

    doa5u impressions thread

    I saw the little hand effects. Here's a link to the stream archive and the time is (1:47:46 basically). http://www.twitch.tv/freestepdodge/b/447241165
  17. TakedaZX

    When DOA?

    When DOA?
  18. TakedaZX

    How would you improve Eliot in DOA5U?

    He does have a tracking mid kick. I looks awkward and doesn't have much ranged. Doesn't seem to have much mix-up value. I imagined him having one that looks like Hitomi's 6H+K but chains into 4P mix-ups sorta like 1K~ and 1P. (So 1PP2K/1K4P, BT 2K = (if 4K is the input for the kick), 4KP2K)...
  19. TakedaZX

    doa5u impressions thread

    Hopefully we get a good Zack player on the stream today. Otherwise, we only know about what we saw in the E3 Trailer. @Helena players I swear I saw a critical burst effect on a move from BT. Someone confirm this for me?
  20. TakedaZX

    So I tried to be optimistic up until now but things seem to have only gone downhill for my main...

    So I tried to be optimistic up until now but things seem to have only gone downhill for my main. Steps forward were taken... but not enough.
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