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  1. Musourenka

    Hopes for the future kokoro Doa5u

    TN should make either 1P or 1K track. Since Heichu P is damn near useless, give her a new move out of it. Heichu K, I say. A mid-kick option to complement the mid punch and low option. It should give a decent stun, and be safe on block (-3 or so). And return 1T to its previous greatness.
  2. Musourenka

    Balance 240 vs 300 life

    I changed the lobby I was in to Smallest just to try it out after you beat me and the other guy left because he didn't want to face you. Some players showed up afterwards. Count me in the 240 crowd.
  3. Musourenka

    A combination of boredom and too much DoA5...

    As a Lilith main, I'm not fond of bees, either. I like the drawing, though!
  4. Musourenka

    Characters 5 most played characters Online

    From what little I know of Aoi, Lei-Fang would be the closest DOA-equivalent. Sabakis, advanced holds, offensive holds, good crushes, etc.
  5. Musourenka

    Characters 5 most played characters Online

    The characters I see the most are: 1. Hitomi 2. Hitomi 3. Tina 4. Christie 5. Helena I don't see many Zack, Bass, or (thank god) Gen Fu players.
  6. Musourenka

    DOA5U Ayane Tag Strategy

    Can you actually get something when you tag after Kokoro's 4T? It looks like you can't tag until you fully recover, so you're losing advantage when you try to tag. Same thing with Ayane's 6H.
  7. Musourenka

    Ayane 4K 4K 4K. My combo mastery is complete.

    Ayane 4K 4K 4K. My combo mastery is complete.
  8. Musourenka

    Marie Rose update will surely bring general changes

    Return Kokoro's 1T to an unholdable stun. I miss that move's glory...
  9. Musourenka

    DOA5U Ayane Tag Strategy

    I like a Kokoro/Ayane team myself with Kokoro on point. Less for Ayane's benefit and more for Kokoro's, though: - Kokoro has a special tag throw with Ayane (means less than it did in Vanilla, but it's still 70 damage vs. 214T's 65). - Kokoro's H+K & variants become a legitimate threat. H+K...
  10. Musourenka

    How do YOU deal with players that stop or won't play ?

    I back up, side-step, spin around, 236T spam, taunt spam, etc. until I see that they've returned. And then I do it again.
  11. Musourenka

    Kokoro's Match-up Rating Discussion

    As someone who likes playing mid-range/spacing with Kokoro, why shouldn't she fight mid-range against Ayane? Yes, Ayane's better at range than Kokoro, but I think Ayane beats Kokoro at close range, too, and I'd rather deal with a ranged Ayane than one at close range (Yes, I am crazy). And Gen...
  12. Musourenka

    DOA5U Drop a Retweet for Warriors Orochi 3 DOA5U DLC Outfits

    I would be happy just with Ayane's regular WO3 costume.
  13. Musourenka

    Gripes with the system

    There's not enough punishment for whiffing low-holds versus whiffing standing holds, even with the increased recovery on low holds. Practically everyone's 1Ts are crap (you get like 3 more damage compared to 2T on HCT). I still say a whiffed low hold should result in you eating 100 damage.
  14. Musourenka

    Kokoro Changes in 5U

    The only real non-SE-able launch option otherwise is to "mini-launch" at max threshold with either 9P or 6KP.
  15. Musourenka

    Kokoro Changes in 5U

    I can't get the timing down for launching after SDS on Fastest SE. That's definitely an option if you hit at close range though.
  16. Musourenka

    Kokoro Changes in 5U

    Sorry if this is common knowledge, but I wanted to let you all know that the best option after BT P+K and 236P is 33P; more range, damage, and advantage over 66P. Puts you at +26 and opponent in Lv2 Stun, so you can launch (but not burst) at this point. I guess it's something.
  17. Musourenka

    DOA5U: system tweeks/character buffs and nerfs for Team NINJA

    Seriously. Hitomi does more throw damage than Kokoro at all points, with the possible exception of 10f since Hitomi's is a breakable combo throw. Fucking Ayane does more damage with throws than Kokoro even ignoring Ayane's 64T shenanigans.
  18. Musourenka

    DOA5U Break Your Character!

    My turn! :kokoro: :2::h::+::K: Stuns on normal hit. Heichu :P: +25 on hit during critical stun. :9::P: Causes the opponent to float higher in juggle than before. :h::+::K: (and all varieties) Can't be SE'd. :6::K: +23 on hit during critical stun :6::K::2::K: New low kick. +8 on normal hit...
  19. Musourenka

    Character you dont like fighting?

    As a Kokoro player, I don't like fighting another Kokoro; I hate having to fight over the black leather skirt. But in seriousness, lag-empowered Christie, and Helena in general.
  20. Musourenka

    Kokoro Changes in 5U

    I won't (though I like Heichu P+K's +2 on block). When I find some tech, I'll let you all know. Right now, I play her sort of at mid-range versus up-close, since she's still solid at mid-range.
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